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2v2 Touchdown Challenge Tips 2019 | 2v2 Touchdown Tier List

2v2 Touchdown Challenge Tips

2v2 Touchdown Challenge Tips 2019 | 2v2 Touchdown Tier List Hi guys I will show you 2v2 Touchdown Challenge Tips 2019 | 2v2 Touchdown Tier List  so GyroBallMetagross here and Through some experience with Touchdown, I’ve compiled a neat little viability rankings list. This is just my take on things, so take this list with a grain of salt. I’d be happy to move around certain cards on my list if need be. That being said, I mainly used 3 different ways to calculate how viable a card is.

  • Defensive versatility: How well this card can do on defense. This can relate to the card’s HP, range, attack speed, and dps

  • Offensive capability: How well this card can do on offense. This can relate to the card’s HP, spell resistance, splash, and movement speed.

  • Elixir cost: How often and how fast this card can be played on the field. This plays a very big role in touchdown, where elixir generates very slowly, at about 1 every 3.5ish seconds.

I rated spells and buildings a bit differently. Because everyone is set to have 1 damaging spell and 1 building, these 2 cards are ranked on how good they are compared to each other, not the rest of the tier. 

All spells are in the A tier, because they are very good on their own. Buildings are a bit more spread out though. Some, like tombstone, offer a lot more utility than say, furnace on defense. Additionally, some defensive building mechanics, like inferno tower’s DoT, is much more useful than bomb tower’s AoE.

S Tier.

These are THE BEST cards in touchdown. These cards are must drafts, and if you aren’t choosing them, you better have a good reason.

  • Hog Rider

  • Tombstone

A Tier. These cards are VERY GOOD in touchdown. They have stats and mechanics that set them apart from the B and C tier cards. It’s generally a good idea to draft them unless you have a very good reason not to. Many of these cards impact what you will draft later on for example, zap over arrows to counter skeleton army better.

A+

  • Balloon

  • Golem

  • Lava Hound

  • Lumberjack

  • Musketeer

  • Arrows

  • Fireball

A

  • Battle Ram

  • Cannon Cart

  • Dark Prince

  • Goblin Gang

  • Inferno Dragon

  • Skeleton Army

  • Inferno Tower

  • X-Bow

  • Lightning

  • The Log

  • Zap

A-

  • Bats

  • Knight

  • Minions

  • Minion Horde

  • Mini Pekka

  • Prince

  • Princess

  • Spear Goblins

  • Cannon

  • Poison

  • Rocket

B Tier.

These cards are NICHE and can work. These cards vary in their roles. Cards in the B Tier aren’t necessarily worse than cards in the A tier, but they are generally less useful compared to the A tier giants in more situations.

B+

  • Barbarians

  • Goblins

  • Giant

  • Ice Golem

  • Ice Spirit

  • Valkyrie

  • Witch

  • Wizard

  • Tesla

B

  • Dart Goblin

  • Executioner

  • Flying Machine

  • Freeze

  • Night Witch

  • Skeletons

  • Tornado

  • Bomb Tower

B-

  • Archers

  • Baby Dragon

  • Bandit

  • Electro Wizard

  • Elite Barbarians

  • Fire Spirits

  • Guards

  • Mega Minion

  • Pekka

  • Goblin Hut

  • Mortar

C Tier

These cards are generally BAD. They could be good in 1v1 or 2v2, but they are simply lackluster in touchdown with different battle mechanics. They could occasionally be used well, but are very situational

C+

  • 3 Musketeers

  • Bomber

  • Bowler

  • Ice Wizard

  • Mega Knight

  • Miner

  • Mirror

  • Barbarian Hut

  • Furnace

C

  • Giant Skeleton

  • Goblin Barrel

  • Graveyard

  • Heal

C-

  • Rage

  • Clone

D Tier.

These cards are TERRIBLE in the touchdown metagame. It’s usually a good idea to just give them to your opponent to make their deck worse.

  • Royal Giant

Shared by GyroBallMetagross

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