Welcome to our Aether Gazer Sigils Guide, In Aether Gazer, Sigils can be equipped with characters to provide bonus stats and in-battle effects. They come in various categories and are designed for specific elements or for general use.
The following is a summary of the Sigils available in the game so come and take a look at this Aether Gazer Sigils Guide – Set effect and Skill effect
Aether Gazer Sigils Guide
Elemental Sigils: These sigils are specifically designed for characters of particular elements, enhancing their abilities and providing elemental bonuses. They can only be equipped by characters of the corresponding element.
Universal Sigils: These sigils are versatile and can be equipped by any character regardless of their element. They offer general stat boosts and various beneficial effects that can be useful for any team composition.
Offensive Sigils: These sigils focus on increasing a character’s damage output, granting bonuses to attack power, critical hit rate, and elemental damage. They are ideal for characters who specialize in dealing with damage.
Defensive Sigils: These sigils prioritize defensive capabilities, offering increased HP, defence, elemental resistance, and damage reduction. They are great for characters who fulfil tank or support roles in a team.
Support Sigils: These sigils provide supportive effects such as healing, energy regeneration, and crowd control. They are valuable for characters who excel in supporting their allies and providing utility during battles.
Utility Sigils: These sigils offer miscellaneous effects that enhance gameplay in various ways. They may include bonuses to movement speed, stamina reduction, or skill cooldown reduction.
Aether Gazer Sigils List
Set Effect: In battle, increase Physical DMG by 5%.
Skill Effect: When Physical Skills connect, increase self Physical DMG by 2% for 10 seconds. Can stack up to 5 times; each stack refreshing the duration. At 5 stacks, increase Crit DMG by 10%, and the effect duration cannot be refreshed.
Dazzling Sun of Ancients
Set Effect: Increase Fire DMG by 10%.
Skill Effect: Increase instantaneous Crit DMG of Fire attacks by 30%.
Set Effect: In battle, increase Fire DMG by 10%.
Skill Effect: After defeating an enemy, increase self-Fire DMG by 10% for 10 seconds. Can stack up to 3 times; every enemy defeated refreshing the duration.
Set Effect: In battle, increase Water DMG by 10%.
Skill Effect: When an attack connects, decrease the target’s Water RES by 5% for 10 seconds. This effect cannot stack. When attacking targets with decreased Water RES, increase Crit Rate by 5%.
Set Effect: Increase Ice DMG by 10%.
Skill Effect: Increase Crit DMG of Ice Skills by 20%, and an additional 40% Crit DMG when hitting a Frozen enemy.
Icy Edge of Frozen Seas
Set Effect: In combat, decrease Ice RES of enemies hit by Skills by 10%, lasts 8s, and effect is increased to 18% against enemies with CC RES.
Set Effect: In battle, increase Lightning DMG by 10%.
Skill Effect: When a Skill connects, inflicts a Thunder Strike to a random nearby enemy, dealing 35% Lightning DMG. This effect can only be triggered every 5 seconds.
Set Effect: In battle, increase Lightning DMG by 5%.
Skill Effect: When Lightning Modifiers deplete their resource to 0, increase self Skill DMG by 0.4% for every 1% of max resource consumed by the last instance of resource consumption, max 40%.
Set Effect: Increase Wind DMG by 10%.
Skill Effect: For every Skill on CD (excluding Ultimate and Dodge effects), increase Wind DMG by an additional 5%.
Obelisk of Light
Set Effect: In battle, increase Light DMG by 10%.
Skill Effect: When an attack connects, decrease the Light RES by 5% and Attack by 5% of nearby enemies for 10 seconds. This effect cannot stack.
Black Rodents’ Plague
Set Effect: In battle, increase Shadow DMG by 10%.
Skill Effect: When Shadow DMG hits an enemy, additionally decrease their HP by 3% of this character’s ATK.
Set Effect: In combat, obtain 1 stack of “Spirit Shadow” effect for every Skill cast, lasts 8s, max 5 stacks, duration extending by 1.5s every stack, and will no longer extend once 5 stacks is reached; For every stack of “Spirit Shadow”, Shadow DMG is increased by 4%; When taking a hit, the effect of every “Spirit Shadow” stack is increased by 100%, lasts 8s, this effect increase does not stack.
That’s it for this Aether Gazer Sigils Guide.