Arsenal Script 2023 Pastebin – Aimbot, ESP, Mods

Are you looking for Arsenal Script 2023? if, yes, then you are at the right place because, in this guide, we will give you Arsenal Script for Aimbot, ESP, Mods, FOV, Silent Aim, and Killaura

So come and take a look at this Arsenal Scripts Script Pastebin Guide

How to Execute a Roblox Script in Arsenal?

Follow these steps to use scripts :

The first thing you need is a Roblox exploit and/or script executor, so download one. If you don’t know, the most popular ones are Krnl, Synapse, or JJSPloit

Open the game, Project Slayers, and start playing

Launch your Roblox exploit or script executor

Please copy and paste any of the Roblox Scripts we are going to provide you into the provided box and hit the Execute/Inject button.

Arsenal Script Pastebin 

Features:

  • FOV
  • Silent Aim
  • Killaura

Arsenal Script 2023 For Auto Farm

hookfunction(game.Stats.GetMemoryUsageMbForTag, function()
coroutine.yield()
end)

local ChatKey = “GRR”
local Mouse = game.Players.LocalPlayer:GetMouse()
local Rockets = {“Rocket Launcher”, “Concussion Rifle”, “Arm Cannon”, “RPG”, “Firework Launcher”}

local FireRate = {}
for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v:FindFirstChild(“FireRate”) then
table.insert(FireRate, v.Name)
FireRate[v.Name] = v.FireRate.Value
end
end

local Circle = Drawing.new(“Circle”)
Circle.Visible = false
Circle.Position = game:GetService(“UserInputService”):GetMouseLocation()
Circle.Color = Color3.fromRGB(9, 149, 98)
Circle.Thickness = 1
Circle.Transparency = 1
Circle.NumSides = 25
Circle.Radius = 150

game.RunService.RenderStepped:Connect(function()
Circle.Position = game:GetService(“UserInputService”):GetMouseLocation()
end)

local KeysPressed = {}

Mouse.KeyDown:Connect(function(x)
KeysPressed[x] = true
end)

Mouse.KeyUp:Connect(function(x)
KeysPressed[x] = false
end)

local OrionLib = loadstring(game:HttpGet(“https://raw.githubusercontent.com/shlexware/Orion/main/source”))()
local Window = OrionLib:MakeWindow({Name = “Antix Hub”, IntroText = “Antix Hub”, HidePremium = true, SaveConfig = false})

OrionLib:MakeNotification({
Name = “Antix Hub Notif”,
Content = “Make sure you are using your alt account!”,
Image = “rbxassetid://4483345998”,
Time = 5
})

local CombatTab = Window:MakeTab({
Name = “Combat”,
Icon = “rbxassetid://4483345998”
})

CombatTab:AddSection({
Name = “Blatant”
})

CombatTab:AddToggle({
Name = “Kill All”,
Flag = “KillAll”,
Default = false,
Callback = function()end
})

CombatTab:AddToggle({
Name = “Kill Aura”,
Flag = “KillAura”,
Default = false,
Callback = function()end
})

CombatTab:AddSection({
Name = “Blatant”
})

CombatTab:AddToggle({
Name = “Silent Aim”,
Flag = “SilentAim”,
Default = false,
Callback = function()end
})

CombatTab:AddToggle({
Name = “Semi Wallbang”,
Flag = “Wallbang”,
Default = false,
Callback = function()end
})

CombatTab:AddToggle({
Name = “Show FOV”,
Default = false,
Callback = function(a)
Circle.Visible = a
end
})

CombatTab:AddSlider({
Name = “Hit Chance”,
ValueName = “%”,
Flag = “HitChance”,
Min = 10,
Max = 100,
Default = 100,
Increment = 1,
Callback = function()end
})

CombatTab:AddSlider({
Name = “FOV Value”,
ValueName = “%”,
Min = 50,
Max = 800,
Default = 150,
Increment = 1,
Callback = function(a)
Circle.Radius = a
end
})

CombatTab:AddDropdown({
Name = “Aim Part”,
Default = “Random”,
Flag = “AimPart”,
Options = {“Random”, “Torso”, “Head”},
Callback = function()end
})

local GunModsTab = Window:MakeTab({
Name = “Gun Mods”,
Icon = “rbxassetid://4483345998”
})

GunModsTab:AddSection({
Name = “Aim”
})

GunModsTab:AddToggle({
Name = “No Recoil”,
Flag = “Recoil”,
Default = false,
Callback = function()end
})

GunModsTab:AddToggle({
Name = “No Spread”,
Flag = “Spread”,
Default = false,
Callback = function()end
})

GunModsTab:AddToggle({
Name = “Anti Overheat”,
Flag = “Overheat”,
Default = false,
Callback = function()end
})

GunModsTab:AddToggle({
Name = “Fire Rate”,
Flag = “FireRate”,
Default = false,
Callback = function(a)
for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v:FindFirstChild(“FireRate”) then
v.FireRate.Value = a and 0.02 or FireRate[v.Name]
end
end
end
})

GunModsTab:AddSection({
Name = “Other”
})

GunModsTab:AddToggle({
Name = “Infinite Ammo”,
Flag = “Ammo”,
Default = false,
Callback = function()end
})

GunModsTab:AddToggle({
Name = “Always Backstab”,
Flag = “Backstab”,
Default = false,
Callback = function()end
})

GunModsTab:AddToggle({
Name = “Always Auto”,
Flag = “Auto”,
Default = false,
Callback = function()end
})

local PlayerTab = Window:MakeTab({
Name = “Player”,
Icon = “rbxassetid://4483345998”
})

PlayerTab:AddSection({
Name = “Character”
})

PlayerTab:AddButton({
Name = “Godmode + Invisible”,
Callback = function()
pcall(function()
local root = game.Players.LocalPlayer.Character.LowerTorso.Root:Clone()
game.Players.LocalPlayer.Character.LowerTorso.Root:Destroy()
root.Parent = game.Players.LocalPlayer.Character.LowerTorso
end)
end
})

PlayerTab:AddToggle({
Name = “Instant Respawn”,
Flag = “Respawn”,
Default = false,
Callback = function()end
})

PlayerTab:AddToggle({
Name = “Fly”,
Flag = “Fly”,
Default = false,
Callback = function()end
})

PlayerTab:AddSlider({
Name = “Fly Speed”,
ValueName = “%”,
Flag = “FlySpeed”,
Min = 10,
Max = 500,
Default = 100,
Increment = 1,
Callback = function()end
})

local FlyBind = false
PlayerTab:AddBind({
Name = “Fly Bind”,
Default = Enum.KeyCode.T,
Hold = false,
Callback = function()
FlyBind = not FlyBind
end
})

PlayerTab:AddSection({
Name = “Humanoid”
})

PlayerTab:AddToggle({
Name = “Toggle WalkSpeed”,
Flag = “WalkSpeed”,
Default = false,
Callback = function()end
})

PlayerTab:AddSlider({
Name = “WalkSpeed Value”,
ValueName = “%”,
Flag = “WalkSpeedValue”,
Min = 16,
Max = 350,
Default = 16,
Increment = 1,
Callback = function()end
})

PlayerTab:AddToggle({
Name = “Noclip”,
Flag = “Noclip”,
Default = false,
Callback = function()end
})

PlayerTab:AddToggle({
Name = “Infinite Jump”,
Flag = “InfJump”,
Default = false,
Callback = function()end
})

PlayerTab:AddToggle({
Name = “Bunny Hop”,
Flag = “BunnyHop”,
Default = false,
Callback = function()end
})

PlayerTab:AddSection({
Name = “Chat”
})

PlayerTab:AddToggle({
Name = “Chat Spammer”,
Flag = “Chat”,
Default = false,
Callback = function()end
})

local ChatMsg = “Antix Hub Is The Best LOL”
PlayerTab:AddTextbox({
Name = “Chat Message”,
Default = “Antix Hub Is The Best LOL”,
TextDisappear = false,
Callback = function(a)
ChatMsg = a
end
})

local VisualsTab = Window:MakeTab({
Name = “Visuals”,
Icon = “rbxassetid://4483345998”
})

VisualsTab:AddSection({
Name = “Esp”
})

local EspLibrary = loadstring(game:HttpGet(“https://pastebin.com/raw/e5iDWKnP”))()
EspLibrary.Players = true
EspLibrary:Toggle(true)

VisualsTab:AddToggle({
Name = “Box Esp”,
Flag = “BoxEsp”,
Default = false,
Callback = function(a)
EspLibrary.Boxes = a
end
})

VisualsTab:AddToggle({
Name = “Name Esp”,
Flag = “NameEsp”,
Default = false,
Callback = function(a)
EspLibrary.Names = a
end
})

VisualsTab:AddToggle({
Name = “Tracer Esp”,
Flag = “TracerEsp”,
Default = false,
Callback = function(a)
EspLibrary.Tracers = a
end
})

VisualsTab:AddSection({
Name = “Viewmodel”
})

VisualsTab:AddToggle({
Name = “Rainbow Gun”,
Flag = “RainbowGun”,
Default = false,
Callback = function()end
})

VisualsTab:AddToggle({
Name = “Rainbow Hands”,
Flag = “RainbowHands”,
Default = false,
Callback = function()end
})

local MiscTab = Window:MakeTab({
Name = “Misc”,
Icon = “rbxassetid://4483345998”
})

MiscTab:AddSection({
Name = “Trolling”
})

MiscTab:AddToggle({
Name = “Anti Aim”,
Flag = “AntiAim”,
Default = false,
Callback = function()end
})

MiscTab:AddToggle({
Name = “Teleport Behind”,
Flag = “Teleporter”,
Default = false,
Callback = function()end
})

MiscTab:AddSection({
Name = “Other”
})

MiscTab:AddToggle({
Name = “Rainbow Crosshair”,
Flag = “Crosshair”,
Default = false,
Callback = function()end
})

MiscTab:AddToggle({
Name = “Autofarm Hearts”,
Flag = “Hearts”,
Default = false,
Callback = function()end
})

function TeamCheck(v)
if v.Team ~= game.Players.LocalPlayer.Team or game.ReplicatedStorage.wkspc.FFA.Value then
return true
end
return false
end

function GetAimPart()
if OrionLib.Flags[“AimPart”].Value == “Head” then
return “Head”, 1
elseif OrionLib.Flags[“AimPart”].Value == “Torso” then
return “LowerTorso”, 0
elseif OrionLib.Flags[“AimPart”].Value == “Random” then
if math.random(1, 4) == 1 then
return “Head”, 1
else
return “LowerTorso”, 0
end
end
end

function HitPart(v, d)
if table.find(Rockets, game.Players.LocalPlayer.NRPBS.EquippedTool.Value) then
game.ReplicatedStorage.Events.CreateProjectile:FireServer(“Rocket”, 6300, Vector3.new(), CFrame.new(), 50, 50, 1, 35, game.Players.LocalPlayer.NRPBS.EquippedTool.Value, Vector3.new(), false, nil, {
[1] = workspace.Map.Clips,
[2] = workspace.Debris,
[3] = game.Players.LocalPlayer.Character,
[4] = workspace[“Ray_Ignore”],
[5] = workspace.Map.Spawns
}, nil, {
[1] = v.Character
}, v.Character.Head, v.Character.Head.Position)
return
else
if not d and tostring(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value) == game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.melee.Value then
game.Players.LocalPlayer.Character:PivotTo(v.Character.Head.CFrame)
end
local bitbuffer = require(game.ReplicatedStorage.Modules.BitBuffer)()
local part, head = GetAimPart()
bitbuffer.writeString(game.Players.LocalPlayer.NRPBS.EquippedTool.Value)
bitbuffer.writeUnsigned(2, head)
bitbuffer.writeUnsigned(2, 0)
bitbuffer.writeInt8(0)
bitbuffer.writeFloat16(math.max((game.Players.LocalPlayer.Character.Head.Position – v.Character.Head.Position).Magnitude – 5, 0.143))
bitbuffer.writeInt8(1)
bitbuffer.writeUnsigned(1, 0)
bitbuffer.writeUnsigned(1, 0)
bitbuffer.writeVector3(v.Character[part].Position)
bitbuffer.writeVector3(v.Character[part].Position)
if game.ReplicatedStorage.wkspc.Status.RoundOver.Value then
return
end
return game.ReplicatedStorage.Events[“\226\128\139HitPart”]:FireServer(v.Character[part], bitbuffer.dumpString(), “swaggg”, nil)
end
end

function GetClosest()
local maxDist = math.huge
local target
for _,v in pairs(game.Players.GetPlayers(game.Players)) do
if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character.FindFirstChild(v.Character, “Head”) then
local pos, vis = workspace.CurrentCamera.WorldToScreenPoint(workspace.CurrentCamera, v.Character.Head.Position)
if vis then
local magnitude = (Vector2.new(pos.X, pos.Y) – Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if magnitude < maxDist and magnitude <= Circle.Radius then
maxDist = magnitude
target = v
end
end
end
end
return target
end

game:GetService(“Players”).LocalPlayer.Character.Humanoid:GetPropertyChangedSignal(“WalkSpeed”):Connect(function()
if OrionLib.Flags[“WalkSpeed”].Value then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = OrionLib.Flags[“WalkSpeedValue”].Value
end
end)

game:GetService(“UserInputService”).JumpRequest:Connect(function()
if OrionLib.Flags[“InfJump”].Value then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(“Jumping”)
end
end)

game:GetService(“RunService”).Stepped:Connect(function()
if OrionLib.Flags[“Noclip”].Value then
if game.Players.LocalPlayer.Character then
for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA(“BasePart”) and v.CanCollide then
v.CanCollide = false
end
end
end
end
if FlyBind and OrionLib.Flags[“Fly”].Value then
local vel = 0
local rfly = false
if KeysPressed.w and KeysPressed.s then
vel = 0
elseif KeysPressed.a and KeysPressed.d then
vel = 0
elseif KeysPressed.w and KeysPressed.a then
vel = 45
rfly = true
elseif KeysPressed.w and KeysPressed.d then
vel = -45
rfly = true
elseif KeysPressed.s and KeysPressed.a then
vel = 180 – 45
rfly = true
elseif KeysPressed.s and KeysPressed.d then
vel= 180 + 45
rfly = true
elseif KeysPressed.w then
vel = 0
rfly = true
elseif KeysPressed.a then
vel = 90
rfly = true
elseif KeysPressed.d then
vel = -90
rfly = true
elseif KeysPressed.s then
vel = 180
rfly = true
end
if rfly then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = (workspace.CurrentCamera.CFrame * CFrame.Angles(0, math.rad(vel), 0)).LookVector * OrionLib.Flags[“FlySpeed”].Value
else
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new()
local dir = Instance.new(“IntValue”)
dir.Name = “changedirection”
dir.Parent = game.Players.LocalPlayer.Character
end
end
if OrionLib.Flags[“AntiAim”].Value then
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(math.random(-180, 180)), 0))
end
end)

coroutine.wrap(function()
while wait(0.5) do
if OrionLib.Flags[“Hearts”].Value and game.Players.LocalPlayer.Character:FindFirstChild(“Spawned”) and game.Players.LocalPlayer.Character:FindFirstChild(“IsAPlayer”) and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then
for _,v in pairs(workspace.Debris:GetChildren()) do
if v.Name == “Heart” then
game.Players.LocalPlayer.Character:PivotTo(v.CFrame)
end
end
end
end
end)()

coroutine.wrap(function()
while wait(0.2) do
if not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then
if OrionLib.Flags[“Ammo”].Value then
getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ammocount.Value = 100
end
if OrionLib.Flags[“Auto”].Value then
getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode = “automatic”
end
if OrionLib.Flags[“FireRate”].Value then
if tostring(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value) == “Minigun” then
game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.Held2.Value = true
end
end
if OrionLib.Flags[“Recoil”].Value then
getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).recoil = 0
end
if OrionLib.Flags[“Spread”].Value then
getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).currentspread = {[“Value”] = 0}
end
if OrionLib.Flags[“Overheat”].Value then
getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).overheat = {[“Value”] = 0}
end
if OrionLib.Flags[“Respawn”].Value then
if game.Players.LocalPlayer.NRPBS.Health.Value <= 0 and game.Players.LocalPlayer.Status.Team.Value ~= “Spectator” then
getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).reviveme = true
end
end
if OrionLib.Flags[“BunnyHop”].Value then
if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial ~= Enum.Material.Air and KeysPressed[” “] then
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end
end
end
if OrionLib.Flags[“Chat”].Value and game.Players.LocalPlayer.Status.Team.Value ~= “Spectator” then
game.ReplicatedStorage.Events.PlayerChatted:FireServer(ChatKey, ChatMsg, false, true, true)
end
end
end)()

coroutine.wrap(function()
while wait(0.3) do
if OrionLib.Flags[“KillAll”].Value and game.Players.LocalPlayer.Character:FindFirstChild(“Spawned”) and game.Players.LocalPlayer.Character:FindFirstChild(“IsAPlayer”) and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then
pcall(function()
for _,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character:FindFirstChild(“Head”) then
for _ = 1, 5 do
HitPart(v, false)
end
game.RunService.Stepped:Wait()
end
end
end)
end
end
end)()

coroutine.wrap(function()
while wait(0.1) do
if OrionLib.Flags[“KillAura”].Value and game.Players.LocalPlayer.Character:FindFirstChild(“Spawned”) and game.Players.LocalPlayer.Character:FindFirstChild(“IsAPlayer”) and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value and not OrionLib.Flags[“KillAll”].Value then
pcall(function()
for _,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character:FindFirstChild(“Head”) then
if (game.Players.LocalPlayer.Character.Head.Position – v.Character.Head.Position).Magnitude <= 25 then
for _ = 1, 5 do
HitPart(v, true)
end
end
game.RunService.Stepped:Wait()
end
end
end)
end
end
end)()

coroutine.wrap(function()
while wait(0.4) do
if OrionLib.Flags[“Teleporter”].Value and game.Players.LocalPlayer.Character:FindFirstChild(“Spawned”) and game.Players.LocalPlayer.Character:FindFirstChild(“IsAPlayer”) and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then
pcall(function()
for _,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character:FindFirstChild(“Head”) then
pcall(function()
repeat
wait(0.4)
game.Players.LocalPlayer.Character:PivotTo(v.Character.HumanoidRootPart.CFrame + Vector3.new(0, 0, 5))
until not v or not v.Character or not v.Character:FindFirstChild(“HumanoidRootPart”) or not v.Character:FindFirstChild(“Spawned”) or v.Character.Humanoid:FindFirstChild(“creator”) or not OrionLib.Flags[“Teleporter”].Value or game.ReplicatedStorage.wkspc.Status.RoundOver.Value
end)
end
end
end)
end
end
end)()

coroutine.wrap(function()
while wait(0.1) do
if OrionLib.Flags[“RainbowGun”].Value then
if workspace.Camera:FindFirstChild(“Arms”) and workspace.Camera.Arms:FindFirstChild(“CSSArms”) then
for _,v in pairs(workspace.Camera.Arms:GetChildren()) do
if v:IsA(“BasePart”) and v.Name ~= “Left Arm” and v.Name ~= “Right Arm” then
v.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
v.Transparency = 0.5
v.Material = “ForceField”
end
end
end
end
if OrionLib.Flags[“RainbowHands”].Value then
if workspace.Camera:FindFirstChild(“Arms”) and workspace.Camera.Arms:FindFirstChild(“CSSArms”) then
for _,v in pairs(workspace.Camera.Arms.CSSArms:GetChildren()) do
if v:IsA(“BasePart”) then
v.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
v.Transparency = 0.5
v.Material = “ForceField”
end
end
end
end
if OrionLib.Flags[“Crosshair”].Value then
if game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs:FindFirstChild(“Crosshair”) then
for _,v in pairs(game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Crosshair:GetChildren()) do
if v.Name ~= “Center1” then
pcall(function()
v.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
end)
end
end
end
end
end
end)()

local oldNamecall
oldNamecall = hookmetamethod(game, “__namecall”, function(self, …)
local args = {…}
local method = getnamecallmethod()

if tostring(method) == “FindPartOnRayWithIgnoreList” and OrionLib.Flags[“SilentAim”].Value then
local HitChance = OrionLib.Flags[“HitChance”].Value
if HitChance == 100 or HitChance >= math.random(1, 100) then
local target = GetClosest()
if target and target.Character then
args[1] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target.Character[GetAimPart()].Position – workspace.CurrentCamera.CFrame.Position).Unit * 1000)
return oldNamecall(self, unpack(args))
end
end
end
if tostring(self) == “CreateProjectile” and tostring(method) == “FireServer” and OrionLib.Flags[“SilentAim”].Value then
local HitChance = OrionLib.Flags[“HitChance”].Value
if HitChance == 100 or HitChance >= math.random(1, 100) then
local target = GetClosest()
if target and target.Character then
args[3] = target.Character[GetAimPart()].Position
return oldNamecall(self, unpack(args))
end
end
end
if tostring(self) == “ReplicateProjectile” and tostring(method) == “FireServer” and OrionLib.Flags[“SilentAim”].Value then
local HitChance = OrionLib.Flags[“HitChance”].Value
if HitChance == 100 or HitChance >= math.random(1, 100) then
local target = GetClosest()
if target and target.Character then
HitPart(target, true)
end
end
end
if string.lower(tostring(method)) == “kick” then
return nil
end

return oldNamecall(self, …)
end)
local oldIndex
oldIndex = hookmetamethod(game, “__index”, function(self, method)
if string.lower(tostring(method)) == “kick” then
return wait(9e9)
end
if tostring(method) == “Clips” and OrionLib.Flags[“Wallbang”].Value then
return workspace.Map
end
if tostring(self) == “HumanoidRootPart” and tostring(method) == “CFrame” and OrionLib.Flags[“Backstab”].Value then
if self ~= game.Players.LocalPlayer.Character.HumanoidRootPart then
return CFrame.new(self.Position, game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(180), 0)
end
end

return oldIndex(self, method)
end)

Arsenal Script 2023 For Fruit Farm

loadstring(game:HttpGet(“https://raw.githubusercontent.com/ccxmIcal/cracks/main/strikehub.lua”))()

Arsenal Scripts 2023 for inf money

loadstring(game:HttpGet(“https://raw.githubusercontent.com/FurkUltra/UltraScripts/main/arsenal”,true))()

That’s it for this Arsenal Script 2023 – Arsenal Scripts 2023 Guide

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