Roblox Bitcoin Miner Script 2024 – Auto Farm & More

Aaqib Javed
Aaqib Javed
7 Min Read

Welcome to our Roblox Bitcoin Miner Script 2023 Guide. Today we will give all available Lists of Bitcoin Miner scripts Pastebin. As of now, We have updated our article with the Latest scripts Unlike other people who post fake or expired scripts, we ensure that our provided scripts are tested and valid.

As the Roblox game scripts have a short time, we check and verify them regularly. By using these Bitcoin Miner scripts you can unlock and activate so many things like Auto Farm, Auto Exchange, Auto Algorithm

If you’re looking for more scripts, check out our Drive World Scripts and Flee The Facility Scripts articles. You can also dive into our Roblox Script Database where you will scripts for many roblox games.

How to Execute a Roblox Script in Bitcoin Miner ⛏️ [Beta]?

Follow these steps to use scripts :

The first thing you need is a Roblox exploit and/or script executor, so download one. If you don’t know, the most popular ones are Krnl, Synapse, or JJSPloit

Open the game, Bitcoin Miner ⛏️ [Beta], and start playing

Launch your Roblox exploit or script executor

Please copy and paste any of the Roblox Scripts we are going to provide you into the provided box and hit the Execute/Inject button.

Roblox Bitcoin Miner Scripts Pastebin 2023 for Auto Farm, Auto Exchange, Auto Algorithm

Bitcoin Miner Scripts 2023

loadstring(game:HttpGet(“https://raw.githubusercontent.com/Xv3nm/lua-rblx-repo/main/Games/Bitcoin%20Mining%20Sim”))()

Roblox Bitcoin Miner SAuto Farm, Auto Exchange, Auto Algorithm Scripts

loadstring(game:HttpGet(“https://raw.githubusercontent.com/Xv3nm/lua-rblx-repo/main/Games/Bitcoin%20Mining%20Sim”))()


Bitcoin Miner ⛏️ [Beta] Scripts For Autofarm 2022

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Bitcoin Miner ⛏️ [Beta] Scripts For Silent Aim

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Bitcoin Miner Scripts

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Bitcoin Miner GUI scripts pastebin

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Roblox Autobuild Script & Auto Farm Script

if game.CoreGui:FindFirstChild(“BCMX”) then
game.CoreGui:FindFirstChild(“BCMX”):Destroy()
end

local lib = loadstring(game:HttpGet(“https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua”))()
local WS = game.Workspace
local LP = game.Players.LocalPlayer

local BMCX = lib.new(“BCMX”)
local M = BMCX:addPage(“Main”, 5012544693)
local Exchanging = M:addSection(“Exchanging”)
local Player = M:addSection(“Player”)

local Tables = BMCX:addPage(“Plot”, 5012544693)
local Shelves = Tables:addSection(“Shelves”)
local Cards = Tables:addSection(“Tables & Cards”)

— Exchanging
local BitcoinMultiplier = 50;
local SellBitcoin = function()
for i=1,BitcoinMultiplier do
WS[“Region_ExChang1”][“Button”][“Clicked”]:FireServer(true)
end
end
local SBF = string.format(“Exchange Bitcoins x%s”, tostring(BitcoinMultiplier))
local SellBitcoinB = Exchanging:addButton(SBF, function()
SellBitcoin()
end)
Exchanging:addSlider(“Bitcoin Multiplier”, 50, 50, 1000, function(v)
BitcoinMultiplier = v
Exchanging:updateButton(SellBitcoinB, string.format(“Exchange Bitcoins x%s”, tostring(BitcoinMultiplier)))
end)

local SolarisMultiplier = 50;
local SellSolaris = function()
for i=1,SolarisMultiplier do
WS[“Region_ExChang1”][“Button”][“Clicked”]:FireServer(false)
end
end
local SLF = string.format(“Exchange Solaris x%s”, tostring(SolarisMultiplier))
local SellSolarisB = Exchanging:addButton(SLF, function()
SellSolaris()
end)
Exchanging:addSlider(“Solaris Multiplier”, 50, 50, 1000, function(v)
SolarisMultiplier = v
Exchanging:updateButton(SellSolarisB, string.format(“Exchange Solaris x%s”, tostring(SolarisMultiplier)))
end)

–Simple WS and Death Stuff
local WS = 16
LP.Character.Humanoid.Died:connect(function()
LP.CharacterAdded:connect(function()
repeat wait() until LP.Character:FindFirstChild(“Humanoid”)
LP.Character.Humanoid.WalkSpeed = WS
end)
end)
Player:addSlider(“Walkspeed”, 16, 16, 100, function(v)
WS = v
LP.Character.Humanoid.WalkSpeed = WS
end)

Player:addButton(“Remove Level Barriers”, function()
for i,v in pairs(game.Workspace:GetChildren()) do
for i,v in pairs(v:GetChildren()) do
if v:FindFirstChildOfClass(“TouchTransmitter”) and v:FindFirstChildOfClass(“SurfaceGui”) then
v:Destroy()
end
end
end
end)

— Tables & Cards
local ShelfNames = {
[“Table”] = true,
[“Double Shelf”] = true,
[“Triple Shelf”] = true,
[“Server Shelf”] = true
}

local Buildings = game.Workspace.Buildings[LP.Name]
local PlaceCard = game:GetService(“ReplicatedStorage”).Events:FindFirstChild(“PlaceCard”)
local BuyCard = game:GetService(“ReplicatedStorage”).Events:FindFirstChild(“BuyCard”)

local GetCard = function(CardName)
for i,v in pairs(game.Workspace:GetDescendants()) do
if v.Name == “Shows” then
for i,v in pairs(v:GetChildren()) do
if v:FindFirstChildOfClass(“Model”) then
if v:FindFirstChildOfClass(“Model”).Name == CardName then
return v
end
end
end
end
end
return nil
end

local cardCount = 1
local CardBuy = Cards:addTextbox(“Buy 1 Card(s)”, “Optix 900 Card”, function(Card,Focus,Update)
if Focus then
local cardToBuy = GetCard(Card)
if cardToBuy then
BuyCard:FireServer(Card, cardToBuy, cardCount)
end
end
end)
Cards:addSlider(“Amount of Cards”, 1, 1, 100, function(v)
cardCount = v
Cards:updateButton(CardBuy, string.format(“Buy %s Card(s)”, tostring(cardCount)))
end)

local maxShelves = 1
local FillShelves = Cards:addTextbox(“Fill 1 Shelves”, “Optix 900 Card”, function(Card,Focus,Update)
if Focus and GetCard(Card) then
local shelvesFilled = 0
for i,v in pairs(Buildings:GetChildren()) do
if ShelfNames[v.Name] then
if shelvesFilled == maxShelves then return end
shelvesFilled = shelvesFilled + 1
for i,v in pairs(v.Cards:GetChildren()) do
if v.Name == “CardPlace” and not v:FindFirstChildOfClass(“Model”) then
PlaceCard:FireServer(Card, v)
end
end
end
end
end
end)
Cards:addSlider(“Amount of Shelves”, 1, 1, 100, function(v)
maxShelves = v
Cards:updateButton(FillShelves, string.format(“Fill %s Shelves”, tostring(maxShelves)))
end)

Cards:addButton(“Remove All Cards From Shelves”, function()
for i,v in pairs(Buildings:GetChildren()) do
if ShelfNames[v.Name] then
for i,v in pairs(v.Cards:GetChildren()) do
if v.Name == “CardPlace” then
PlaceCard:FireServer(nil, v)
end
end
end
end
end)

for i,v in pairs(ShelfNames) do
Shelves:addToggle(i, true, function(b)
ShelfNames[i] = b
end)
end

— GUI End
lib:SelectPage(M, true)
local isToggled = true
LP:GetMouse().KeyDown:Connect(function(K)
if K == “1” then
isToggled = not isToggled
BMCX:toggle(isToggled)
end
end)

 

Roblox Bitcoin Miner Script FAQs

Here are some basic questions related to Roblox Bitcoin Miner scripts.

Is It Safe to Use Script for Roblox Bitcoin Miner in 2023?

Yes, Script for Bitcoin Miner is completely safe to use if you download or copy it from our website.

If you download this Roblox script from a random website, you risk losing your Roblox account.

To avoid any kind of loss, use a fresh account while executing the Bitcoin Miner script.

How to Run Roblox Bitcoin Miner Script?

If you don’t know how to use the Bitcoin Miner Script below here is what you have to do

Pick an exploit that will help you to execute the script

Download the exploit you chouse

Now Open that exploit

When you open the game press Inject or Attach

Paste Bitcoin Miner Script in the script section

Press Execute

To execute the scripts in Bitcoin Miner, you need an exploit or an executor as we said above and Below you can find all the. list of the most recommended executors or exploits for Roblox scripts:

Krnl Executor

JJ Spoilt Executor

Android Arceus X Executor

Evon Executor

Fluxus Executor

Delta Executor

Ducky Sploit Executor

That’s it, you can enjoy the script

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Aaqib is an Noob gamer who loves playing competitive games and RPGs. apart from gaming, he has also written over 500 guides for various gaming websites.
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