Black Deck Card Battle TCG Guide Wiki – Cheats & Codes

This Black Deck Card Battle TCG Guide Wiki has everything you need to know, from gameplay details to tips on Cards. Black Deck – Card Battle TCG is a turn-based card game in which you can build a deck of heroes and equip powerful artefacts to fight against the opponent deck in a stunning fantasy world with over 300 stages and 7 dangerous dungeons.

There are over 190 beautifully designed cards from 10 different factions, players can test their skills in combat against 48 epic bosses and other players in PvP arena battles. The game also features the Treasure Tower, where players can ascend monster-filled levels with traps and power-ups to earn rich rewards.

Additional features include daily rewards, tournaments, and autoplay to help speed through campaigns. So now come and take a look at Amquack’s Strategy Guide and FAQ

Black Deck Card Battle TCG Guide Wiki

Treasure Tower Progress 

How do I progress in Treasure Tower?

The gameplay in different parts of the game (arena, campaign, dungeons, treasure tower) can be different, and you may need different decks to excel in all areas. The Runa Saqra deck I’ve highlighted before is a good all-around deck that will take you quite far, but is not going to work for every scenario.

Treasure tower is essentially an endless mode, and as such it benefits greatly from cards that boost one another’s stats. The Runa Saqra deck will get you pretty far in Treasure Tower, but you’ll eventually stall out once Runa Saqra has trouble killing things. Additionally, Jesters can be quite annoying, as they transform your units so that they no longer are swamp units (although transformation into frogs is not a problem) and no longer get the swamp bonus from Runa.

If you’ve followed my build recommendations (shock resist, pierce, and frost resist gear), you’ll also find poison to become problematic. You’ll inevitably kill something that will spray random units with poison on death, which will likely hit Runa Saqra at some point (looking at you lizards!). Your other units will be growing faster than poison will damage them, but Runa Saqra (who is boosting them) will eventually not be able to output the damage you want. This issue is fixed if you manage to get ahold of a cursed crow or two – these cards buff Runa back, allowing you to snowball both Runa and the crows into massive creatures. However, it is difficult to obtain cursed crows. There are (at least) two low-rarity decks that can effectively snowball.

Asana Wildeye. A high level/star/ascend Asana can outgrow enemy units for quite some time in the treasure tower. Well equipped (and with the Town Hall boost), she has the potential to go over 5k strength. This means she’s gaining 1.25k strength every time she kills something. This includes both offense and defense, so she’ll be able to solo Treasure Tower until units start to average strength higher than 2.5k. This will take you well over 100 floors (I’m not sure how far exactly, since there is currently no way to reduce your treasure tower floor level).

She’s also a poison unit, so poison is not a problem. Make sure she has the gear trifecta: pierce, shock resist, and frost resist. Pierce is the least important of those three for treasure tower, but not having it will slow your progress.

Melee Buffers. You can use your starting hero (Arthur Hightower), along with melee buffer units (like paladin) and melee healers (priest) to create huge units. Once you get going, the only thing that will stop you is likely to be impatience (after an hour or two* of treasure tower, you’ll probably want to end the battle). The nice thing about a melee-based buff deck is that when your units are transformed (into frogs or jesters), they remain melee and still get boosts from other units.

* I would not recommend going too long at one time in Treasure Tower. If the game disconnects or crashes, you’ll lose all of your rewards. I’ve lost 150+ floors worth of rewards this way. I’d recommend doing a few dozen floors at most, then ending the battle and starting again the following day. This will ensure you don’t lose too much if the game crashes.

Gems Spen Guide

Where should I spend my first gems?

There are four places I’d consider spending my first gems. These suggestions will help in the long game:

Gem mine: This will give you more gems, with a return of 5/day (per level). Each of the three upgrades cost 500 gems. This means each upgrade pays for itself after 100 days. This may be the best place to spend gems if you know that you’ll be playing for a while.

However, it’s going to take over 3 months for it to be worth it.

Market: Unlocking new slots is useful, but to take full advantage of this you’ll need a decent flow of gold (which can be hard early game).

However, it will make it easier to buy something cheap if you’re just trying to do the daily market task.
Note: Every other level costs gold to upgrade, rather than gems. This means the gem cost for unlocking the market is not as high as it initially appears.

Sparring pits: I initially missed the importance of these. Sparring pits are a passive way to level up cards. At first, this seemed like a fleeting benefit since there are level caps on cards. However, you want to constantly be leveling up cards (even bad 1* cards).

The biggest constraint to progress will be fodder cards. Sparring pits allow you to level up cards so that you can evolve them to higher stars. You can also evolve fodder cards. I’ve taken many fungus folk to 5* in order to use them as fodder, and I’ve done this using sparring pits.

You’ll be able to level up good cards in your deck, but sparring pits allow you to level up bad cards you just need for fodder.

The first level of a Sparring Pit gives you a passive 100 XP/hour (small bonuses for higher starred cards). The second level gives a 50% increase to 150, and the final level gives 200 XP/hour.

This means it’s better to unlock more pits than level them up. With 6 maxed pits, this means you’re theoretically able to get over 28k XP per day. In practice it will be smaller, since we all need to sleep! But this gives an idea of how useful these can be over time.

Sanity Tip: When a card reaches a new level, you have to manually let it start gaining more XP on the next level. This can be tedious. To make this process simpler, I typically start a set of 6 (or however many sparring pits you have) cards together. They’ll finish at the same time, allowing you to more easily keep track of when you need to go back into the game in order to level them.

Tip: If you find yourself in possession of an abundance of XP potions, you can use a potion or two to start the leveling process and skip the early levels (when you have to be more attentive to the game in order to keep the XP coming in).

Expand your collection: If you’re frequently running out of collection space because you can’t level up fast enough (player level, which expands your collection size and energy), consider expanding your collection. It is relatively cheap and does not increase in cost as you do it.

Spending gems on the above items is a good place to start. These things can only be unlocked using gems. Soulstones, summoning tokens, and (to a lesser extent) gold can all be farmed. I would not recommend these as purchases for your initial gems.

What’s the best thing to spend money on?

In this Black Deck Card Battle TCG Guide, Next, we will see some spending guides, You’re enjoying the game and are considering spending real money, but you want to get the best value. I’d suggest the month of gems, which gives you 50-60 gems per day. Over the period, you get about 2k gems at a cost of $10.

By the end of the month, you can use this to fully upgrade your gem mine, unlock all of your market slots, and get a good start on unlocking sparring pits. It’s generally better to unlock more pits than to upgrade pits you already unlocked.

Some of the early card packs that you get access to may also be worth it. They do not repeat, so it’s hard to remember what was in them (or if they even still are a thing). There is currently no way to pick high-rarity cards (epic/legendary), so these may be decent options as well.

The problem is that early on in the game (when these packs are available), you likely don’t have a good feel yet for what cards are good.

Black Deck Card Battle TCG Guide

I don’t have Runa Saqra yet, what deck should I build?

It’s still early days for you then,* but you still want to build the best deck you can. Some decks are better than others. Your starting hero is decent for a melee-buff deck (there are some epic/legendaries that eclipse him, but are also harder to get/level up).

This type of deck involves lots of melee units that buff each other. Key early cards are paladins, priests, elemental guards, and possibly 1 or 2 range units for damage (frost archer is a good starter).

Monkeys and soldiers are decent subs for elemental guards. Take a look at my list of good, low rarity cards later in this guide.

* If you don’t have Runa Saqra because you used him to evolve another card, you can still forge a new one. However, this will take significantly more resources!

Note: Remember to collect your daily login rewards, You can earn lots of Gold and Chest from Daily Login rewards.

That’s it for this Black Deck Card Battle TCG Guide Wiki – Tips, Tricks & Cheats

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