Golem Fisherman Deck Arena 10+ Hey guys Golem Fisherman Deck, I’ll be talking about the Golem Fisherman Deck Arena 10+, This Baby Dragon Golem Fisherman Deck is an almost unstoppable deck which is working well in both challenges and ladder so come and take a look at this guide Check Out Here Best Fisherman Deck Arena 10+
Baby Dragon Golem Fisherman Deck
1.) Golem: The Golem is the win condition of the deck.The Golem is a hefty 8 Elixir, so I recommend not using him till Double Elixir even if you have an Elixir advantage. One mistake I see people usually do is to put the Golem right at the bridge. Never do this, or you will not be able to support the Golem enough.Hands down one of the simpliest cards in the game, no specific interactions, just drop him down and support.
2.) Baby Dragon: The second air defense unit of the deck after Mega Minion. The baby is used to take out ground/air swarm cards for positive Elixir trades/counter push potential.
More of an advantage/splash support, which is also important on your side of the push, as well as a reliable defensive tool that will help against most meta pushes.
I like the Baby Dragon because it gets lots of splash value in this meta, and also because it eventually shuts down Goblin Hut!
3.) Dark Prince: The Dark Prince is also used on defense and offence alike. DP has a nifty shield, making him a great option versus P.E.K.K.A, Sparkies, and more. The splash does a great job at clearing swarms trying to counter your Golem.
4Poison: Covers the ground in a sticky toxin that damages all non-spell cards in radius, but somehow leaves the grass in pristine condition.
Poison spell will be used primarily to deal with defending troops, or the unlucky swarm that happens to spawn in. Wouldn’t recommend using Poison on defense unless you absolutely MUST.
5.) Mega Minion: The Mega Minion deals an insane amount of DPS, so use him to take out air threats like Balloon, Lava Hounds and Inferno Dragons.
This guy is mostly used on defense, but what I like about it is that if your opponent isn’t ready to defend your push,
the Mega Minion gets huge value, because it has a fast reaction hit speed, killing cheap cards like ewiz or Archers efficiently.
6.) Zap: The Zap is good in all decks, but it’s a must in beatdown decks for resetting Sparkies and Inferno dragons/Towers. The Zap also synergizes very well with Tornado, killing Minions if you don’t have your Baby Dragon in the cycle.
7.)Lumberjack: The second and last Legendary in this deck. The best thing about Lumberjack is his death effect, Rage, which is extremely useful in Golem push. But remember to use him as Golem support, whose role is to live as long as possible You can use him as a Hog Rider/Elite Barbarians counter, but Hog will always get two swings, and lone LJ can’t counter Ebarbs completely, you need to support him with either Mega Minion or Dark Prince. So, it’s your choice
8.) Fisherman: First Legendary card of this Deck, you can use fisherman in defense
Baby Dragon Golem Fisherman Deck Arena 10+ Gameplan:
The game plan is pretty straight forward with this deck but sometimes needs to be adjusted according to what deck your playing against. Defend and try to do a Golem push. NEVER, EVER use Golem as a starting hand as you might get punished easily. As I said above, best time to go with Golem at the back is when you just defended their win condition with positive Elixir trade.
You just have to figure out which type of deck your opponent is playing by identifying cards played.
Also try to identify what their best counter to Golem is, so you know how to counter it when you are ready to launch your Golem push.
Thanks for reading this Miner Cannon Cart Deck Guide All comments, questions, and criticism is welcome
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