Clash RoyaleUpdate & News

Clash Royale Season 6 Pass Royale & December Update 2019

Clash Royale Season 6

Clash Royale Season 6 Pass Royale Hi guys Clash Royale Season 6 Pass Royale & December Update 2019 is here and In Season 6 Includes: Clashmas, Balance Changes, Battle Healer, Card Boost, Game Rule Changes, Creator Codes, Classic Decks, Clan War Game Modes, New Card Info Screens, Mega Touchdown, 2v2 Touchdown Draft.

Season 6: Clashmas

  • 3 New Emotes: Nutcracker, Tree Hog (Pass Royale), Santa Giant (Challenge Reward)
  • 3 Tower Skins:
    • Gingerbread Tower (Shop Dec 23)
    • Clashmas (Pass Royale: fireplace and presents)
    • Free tower skin for ALL players at Tier 24

Battle Healer:

  • New Rare card
  • 4 Elixir
  • Heals herself
  • Heals Friendly troops

Card Boost

The card boost will be activated for the duration of the season once you have unlocked the Battle Healer. The card that gets boosted is not user selectable and is decided by the game only. It comes as a free feature that everyone can enjoy.


Game Rule Changes

  • All games will now be 5 minutes long
  • Overtime still lasts for 2 minutes, with 3x Elixir generation in the last minute.
Time Elixir Phase
1 min 1x
2 min 1x
3 min 2x
4 min 2x Overtime
5 min 3x Overtime

Clan War Game Modes

  • 1v1
    • Sudden Death (Ladder)
    • Classic Decks
    • Triple Draft
  • 2v2
    • Triple Elixir
    • Draft

New Card Info Screens

  • Card previews in the arena
  • Examples of how and how not to use a card
  • More space for stats and in-depth info
  • New artworks for cards

Mega Touchdown

Banned:

  • Hog Rider
  • Royal Hogs
  • Ram Rider
  • Freeze

2v2 Touchdown Draft

  • Each player now receives one “fast runner” (e.g. Hog Rider) and a “big runner” (e.g. Giant)

Balance Update December 2019

These balances will go live at the beginning of the December season (Season 6).

  •  Knight
    • Hit Points
      • +5%
      • 1382 → 1452
  •  Elixir Golem
    • Hit Speed (interval)
      • 2.0 s → 1.3 s (Golem)
      • 1.5 s → 1.3 s (Golemite)
      • 1.0 s → 1.3 s (Blob)
  •  Three Musketeers
    • Deploy Time
      • 3 s → 2 s
    • Stagger Time
      • 0.15 s → 0.5 s
  •  Arrows
    • Waves
      • 1 → 3
    • Damage:
      • +23%
  •  Executioner
    • Hit Points
      • 960 → 1010
    • Damage:
      • 259×2 → 140×2
    • Hit Speed:
      • 2.5 sec → 2.4 sec
    • Range:
      • 4-5 → 4.5-6.5
    • Projectile Radius
      • 0.8 → 1.0
  •  Witch
    • Area Damage Radius:
      • 1.0
    • Damage
      • -49%
      • 220 → 111
    • Hit Speed
      • +35%
      • 1.7 sec → 1.1 sec

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