Clash RoyaleUpdate & News

Clash Royale September Update 2019 – Season 3 Be Legendary

Clash Royale September Update 2019

Clash Royale September Update 2019 Hi guys Clash Royale September Update 2019 The Legendary Arena is back — along with many challenges that will reward players with Legendary cards and emotes!

Season 3 Be Legendary

The Legendary Arena is back — along with many challenges that will reward players with Legendary cards and emotes!

  • a unique Tower Skin & Emote
  • automatic chest unlocking
  • unlimited Special Challenge entries
  • earn Crowns to unlock Pass Royale reward tiers and Crown Chests
  • cost US$4.99 for the season

Clash Royale Season 3 Tower Skin Fortress

The Season 3 Tower Skin is the Fortress. With its flowing waterfall and floating rocks, the Fortress Skin truly is Legendary.

  1. There’s new Pass Royale rewards. The Legendary Chests are back at Tier 35,
  2. There’s an exclusive Legendary Princess Emote at Tier 20, and as always, there’s more Pass Royale rewards to earn

Season 3 Special Challenges will include many chances to get Legendary cards

In Clash Royale Season 3 there are some Special Challenges will include many chances to get Legendary cards

1.) Bandit Dash Challenge

2.) Lumber Jack Draft Challenge

3.) Miner Draft Challenge

4.) Legendary Party Challenge ( check Out Here Legendary Party Decks )

Clash Royale September Balance Update 2019

Coming with Season 3: Be Legendary on September 2nd

Executioner – REWORK

  • Damage +98%

  • Hitpoints -5%

  • Range reduced (min 4.5 – max 6.5) > (min 3.5 – max 5)

  • Hit Speed reduced 2.4sec > 2.5sec

  • Faster Axe return time (1.5 sec > 1.1sec)

The Executioner has lagged behind in win/use rates for a while in competitive play. The issue with buffing him has been his general toughness and lack of counterplay. Due to high health, long range, and spatial control, a buff would make him powerful with only Rocket to defeat him on defense.

We wanted a solid ranged attacker that could counter Fireball-bait type strategies, especially squads of Barbarians. This change will kill Barbs with one axe swing, and leave Musketeers with just a sliver of health. Executioner will be less well-rounded – now he is extremely powerful in favorable situations but less effective against long range attackers.

Royal Ghost

  • Area Damage Radius: 0.8 > 1

Dark Prince

  • Area Damage Radius: 1.2 > 1.1

For the last few months, Dark Prince has dominated the melee Area Damage role, outclassing Royal Ghost and Valkyrie. Dark Prince is slightly above acceptable win rates, so we are going to give him a small nerf to his hit area, and a big increase to Royal Ghost to ideally balance out their usage.

P.E.K.K.A

  • Range: Long > Medium

Last month’s change was designed to be a small nerf but ended up being a mild buff. We were torn last month between Melee: Medium or Long range for P.E.K.K.A, and the past month has made it clear that Medium is a more appropriate range for PEKKA without a further Hitpoints nerf.

Goblin Cage

  • Goblin Brawler Speed: Very Fast > Fast

The Goblin Cage has sported the highest win rate in Challenges, including a huge usage rate in the 8+ Win range. We wanted to reduce its effectiveness against Hog Rider and dampen the counterattack potential, so we are putting him between the Medium speed Goblin Giant and the Very Fast speed Goblin Gang.

Fisherman

  • Elixir Cost: 4 > 3

  • Damage: -11%

Fisherman is being reduced to 3 Elixir to create a role as a support card/useful when played in combinations with other cards. Instead of making him a well-rounded brawler at 4 with massive stat buffs, we want to make him an interesting alternative to Tornado

Bug Fix

Giant was displaying Melee: Long on his card statistics, whilst being a Melee: Medium card. The card statistic now correctly displays Melee: Medium, which accurately reflects his Range.

Season 3 is dropping on September 2nd 2019, Thanks for Reading Have Fun

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