Welcome to our Frozen City Wiki, make sure to check this Frozen City Wiki for updated content and feel free to leave questions and the like in comments. Frozen City, is the top-grossing city-building simulation game developed by Century Games Pte. Ltd., the same team behind the blockbuster game Whiteout Survival.
In Frozen City, you are the chief of the last town on Earth in a frozen, post-apocalyptic world and Your mission is very simple you will gather resources, rebuild society, and ensure the survival of your town.
Exploration is key in Frozen City, as you send out exploratory teams to adventure into the wild and uncover the story behind the ice and snow apocalypse. You’ll need to build and maintain your town, balance production and supply, and process raw materials into essential items through a production chain.
You can also Expand your town by growing your survivor group and building more settlements to attract new survivors.
Frozen City Wiki and Beginner Guide
In this Frozen City Wiki, you’ll find our top tips on the heroes and how to obtain Heroes in Frozen City, and City basics
Take a look at our Frozen City Fish Farming Guide to Find out How to farm a variety of sea creatures such as seaweed, oyster, crab, lobster, sardine, and tuna, and sell them for cash at the Dock.
Read up on our Frozen City Last Autumn Event Guide which will help you to find out the best heroes for this event.
Find out all about Grandpa’s Farm event in our Frozen City Grandpa’s Farm Event Guide Which is shared by some pro players with the community.
With that being said let’s check out Frozen City Beginner Guide
Frozen City Beginner Guide Wiki
The cold is almost always an adversary in Frozen City, especially in the main game as your survivors fight through the frozen snowscapes of the game.
In order to survive and press on to additional regions you will need to manage your resources, and build and upgrade your buildings, all while keeping your furnace burning to keep the cold at bay.
The furnace is at the center of every city. Starting out in Abandoned Camp as a mere campfire and progresses into a hulking diesel-punk behemoth of steel and flame in later evolutions.
It is needed to upgrade and access new buildings. When you first enter a city it will run on unlimited fuel. Once upgraded you will need to supply your own fuel.
If you get stuck and can’t upgrade anything else, check the furnace, but also check you have enough fuel first. Early on most furnaces use coal, but furnaces in the game may also use other fuels such as wood, planks, or even petroleum based fuels.
:Sneezing: When considering how much fuel it will use, remember that the furnace will continue to consume fuel even during meals and sleep hours. So if you are just barely making enough fuel while working, it may not be enough to make it through the night uninterrupted.
You may need to boost your furnace overnight or during storms if it is too cold. Toggling the extra heat feature on the furnace will use up double the fuel, so be sure you have plenty stocked.
If the furnace remains out for very long, survivors will begin to fall sick. Sick survivors will fill your hospital beds, and are at risk of dying. It also raises the discontent in your cities.
Coal Mine (or Fuel Source)
The very first building you should be upgrading is the Coal Mine (or other Fuel Source Building) since it will fuel the furnace and often grants the resources required for your first few upgrades.
When upgrading with coal (or other fuels) be sure you have enough coal to maintain the furnace and upgrade the desired building. The game will provide you with a popup warning if your construction will cause the fuel resource to dip below what you consume in a single game day.
Another thing to keep in mind when managing your Coal Mine is that coal can be used by other workshops to produce more advanced resources, such as turning iron ore into bars. These workshops will consume coal steadily as well.
Food & Kitchen
Food supply is normally either a Hunting Cabin, or a Greenhouse. You will want to level this structure early on, since without upgrades it is unlikely to feed anyone.
Level it up as quickly as you can and ensure you have assigned workers to it. Food is important and hungry survivors will work slower, become discontent, and eventually die if not fed soon.
After getting your supply building upgraded and staffed, you want to make sure to do the same to your Kitchen. During mealtimes the survivors will travel to the kitchen, and eat their food here. While eating the survivors will gain food and rest.
The quality of the gain will be dependent on the type of meal: Basic, Hearty, or Fine and the upgrades to the chairs which will improve the overall rest they get while eating.
Note: Food is not collected or prepared while AFK, likewise survivors will not get hungry while AFK (this stops everyone dying overnight while you sleep).
If your survivors are not eating, and you are certain there is sufficient food and meals prepared, leave the game running around 10-15 minutes.
This will ensure that everyone has a chance to eat during the day. If a hunger bar is very low it may take more than a couple meals to balance out the issue. This is especially true on basic meals.
Health & Security
The Hospital or Medical Building should be next. Sick survivors will die unless you can treat them. High level hospital will allow them to reover faster. It may not be used much at first, but you will see it used a lot later, so its good practice.
The Guard Tower improves the movement speed of your survivors, allowing them to travel to dorms, work, and mealtimes much faster. In some larger cities this becomes necessary otherwise the workers on the furthest edges of the city may not make it to meal times before having to return to work.
The tower also houses the hero who negotiates during strikes. More will be covered on this in the Discontent & Strikes section.
In Plains City (City 3) the Guard Tower is also required to participate in the weekly events. Once Plains City’s tower is constructed the events are unlocked permanently even after progressing to a city without a guard tower constructed.
Survivors sleep and idle in the Dorms. A high-level dorm allows survivors to rest more comfortably. As new beds are added/ dorms are built, more survivors will arrive. Upgrade what you have and be careful building more unless you’re ready for them. At level 20 a second bunk bed is added to the dorm, be wary of this.
Upgrading and building Dorms beyond what your kitchen or Food Supply can handle will ensure that some survivors go hungry at mealtime.
This can be difficult to manage, and lead to discontent, strikes, and survivor deaths. Always check your food stocks and food supplies before upgrading the dorms.
It is sometimes necessary to delay tasks requesting you have a specific number of survivors in your city until you have sufficient food to feed the population.
They range from the Iron Mine churning out ore, to Industrial Greenhouses producing cotton, to advanced Laboratories turning out Penicillin.
These buildings can be upgraded in the order they unlock for ease, or reverse the order for speed.
If production is slow, check your Production Chain, the resource the building produces may be being used elsewhere as a component for a more advanced resource.
The resources from the production buildings will be critical to upgrading your city beyond the infinite resource from the prior city and coal upgrades.
Once your Production Buildings are upgraded, check the Furnace for its next upgrade.
Production buildings can be set to Extended shifts, allowing their workers to work through the night instead of sleeping. At times this is useful for completing tasks, or during timed events.
Prolonged extended shifts will tire workers and cause penalties, discontent, and strikes if it is not managed. It is possible to swap out the tired workers with rested workers but this must be done manually.
Depending on your hero’s current level, you may not be able to fill all the workstation spots with survivors. Without a hero you will have access to only one workstation in the building.
When a building is upgraded but the hero is of insufficient level, a red lock will be displayed on the workstation. Similarly if a workstation has run out of one or more component materials required for production it will get a red pause symbol accompanied by a popup telling you that the work has stopped.
Your workstations may show different statuses. This chart displays each status and its respective meaning:
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