Hi guys, Today we will show you Mythic Heroes Tier List or Mythic Heroes best heroes This Mythic Heroes Tier List is shared by Asura’s on the subreddit of Mythic Heroes. So welcome to yet another guide of mine. Following the tier list post. I made on this sub, I am now here trying to expand more on the subject. Why these heroes are ranked like so and what their strengths and weaknesses are, we are here to figure it out. This guide will take into account all levels of skills and all weapon upgrades. There are heroes who do not shine before reaching a high enough level and this is why you should read this with long-term investment rather than seeing this as an early game guide. No late-game here, only most of the current content.
Do note that heroes are subject to change over time and some of them may get buffed or nerfed depending on what the developers decide on. We will try to make this guide as objective and accurate as possible. The list is also not definite and most heroes can act better than the others provided you invest in them a lot more than in others.
Also Read Here:
Mythic Heroes Tier List 2021 October
Mythic Heroes Heroes Tier List
Mythic Heroes FIGHTERS Tier List
Artemis (B Tier, Bosses S Tier)
- Her weapon allows her to increase her Attack Speed by 25% for 3s whenever she stuns an enemy, increase her Crit by up to 15% when there are no nearby enemies and deal an extra 4% of the target’s max Health as damage whenever she crits with her auto-attack (damage cannot exceed 3x her Attack). Her weapon’s stats are biased towards Accuracy, Attack and Crit while forsaking Health and Defense.
- Her kit is made of 2 actives and a passive. Her first active is a knockback and stun dealing up to 220% damage that lasts 3s and can increase her Attack Speed by 25% for 5s. The second active is a volley skill that attacks a target and nearby enemies 9 times for up to 44% damage each, on top of reducing their Crit resistance by 10%. Her passive increases her damage by 2.6% towards a target according to the distance (every 500 units).
- Regarding her passive : the width is of the arena on screen is approximately 9500 units, the height of the screen box is 14400 units, and the distance is calculated diagonally.
Artemis is a hero with very high output that attacks often on top of stunning and reducing defense, which gets better the less enemies there are as she can focus her attacks on less targets. You should use her either to snipe a specific backline hero or attack bosses. She is a good carry and an excellent unit for bosses, however she is squishy without any defensive measure like dodge and may have trouble resisting damage without other heroes to protect her, though she can defend herself using her stun if she manages to cast it towards her attacker(s).
Lu Bu (D Tier)
- His weapon allows him to be immune to control if his Health falls below 35%, increase his Attack Speed by 50% for 5s if an enemy died within 5s after being hit by him, and allows his Halfmoon Slash skill to deal 50% extra damage for 8s to 1 target if it hits only them, or 30% to 2 targets. His weapon’s stats are biased towards Attack and Crit while forsaking Health.
- His kit is made of 2 passives and an active. His first passive allows him to strike the enemy consecutively for 60% damage per strike every 3 auto-attacks, and throw in a last strike dealing up to 175% damage; this same strike can be treated as true damage at higher levels and he is immune to damage during the skill. The second passive is a berserker effect as he gains Physical Resistance the more he loses Health for a maximum bonus of up to 60%, and an amount of Lifesteal going up to 65%. His only active strikes enemies in front of him twice for up to 250% damage per hit, and this attack cannot be dodged at higher levels. His ultimate has him charging at an enemy knocking them in the air, dealing a total of 12 continuous strikes for up to 70% damage per strike.
Lu Bu is a typical berserker, as he tries to inflict a maximum amount of damage in the shortest amount of time. He gets more impervious to physical damage the more he fights so he is a bane to other fighters, especially when his attacks cannot be dodged yet he is unstoppable unless he gets killed as quickly as possible. His potential for boss fighting isn’t bad and I hope his few attack glitches get fixed.
Lucifer (SS Tier)
- His weapon grants his Fallen Flames skill up to 60% Lifesteal, while using his Fallen Stars skill as a Fallen Angel removes all his debuffs (even when controlled). His weapon’s stats are biased towards Lifesteal, Attack and Crit while forsaking Health and Defense.
- His kit is made of 2 passives and an active. His first passive enchants his sword with flames every 2 auto-attacks to slash a target and deal up to 230% damage twice. The attack splashes and hits nearby enemies for 50% damage; as a Fallen Angel, his attacks are always imbued. His second passive increases his Attack Energy Restoration and Hit Energy Restoration by up to 30% and increases his Dodge by up to 10% for 5s (stackable 3 times). His active makes him soar in the air and attack up to 5 times dealing up to 160% damage per attack within 0.5s, As a Fallen Angel, he stuns his target for 0.5s. His ultimate bursts every enemy for 80% damage every 0.5s and knocking them back; As a Fallen Angel, he always restores up to 40 Energy for every enemy hit.
Lucifer (or Luci) is an excellent carry if not the best in the game. His offtank abilities using Dodge and Lifesteal make him great in the first place as he also can recover Energy in his alternate form, and his damage is high as he attacks often and splashes damage whenever he does, not to mention the ultimate that can knock everyone back and stun them along with his following attacks. There is no way to go wrong with Lucifer provided you can heavily invest in him as a main carry.
Medusa (C Tier)
- Her weapon allows her to absorb the Energy she removed from the target, and increase her Attack Speed by up to 100% for 5s after unleashing her ultimate. Her weapon’s stats are biased towards Attack while forsaking Health and Defense.
- Her kit is made of 2 passives and an active. Her first passive is an improved auto-attack as she can target 3 enemies at the same time for up to 230% damage to a main target, and 120% damage to the secondary targets. Her second passive adds a Lifesteal effect to her auto-attack for an up to 50% chance of a maximum of 135% Lifesteal. Her only active is an attack targeting the enemy with the highest Energy, dealing 150% damage, removing up to 40% of their Energy and increase her damage dealt by 1% per 10 Energy removed for 10s. Her ultimate is a wide-scale petrify for up to 5s; enemies that turned their backs on her have 50% reduced Attack Speed for 4s.
Medusa is one of the few heroes that can do an AOE physical attack through her auto-attack. Her multi-shot ability makes her pretty powerful and frightening in team battles. Her weapon manages to improve all the abilities she needs and make her a great carry although very squishy with a very high investment.
Oberon (B Tier)
- His weapon allows him to increase his Attack Speed by up to 40% for 3s after using a skill, and increase his Dodge by 25% for 3s after unleashing his ultimate. His weapon’s stats are biased towards Accuracy, Crit and Defense while forsaking Health.
- His kit is made of 2 actives and a passive. His first active slashes a target 4 times for up to 75% damage each and increases his Dodge by 35% for 3s. His second active has him spinning his blades, blocking all damage and debuffs for 3s then releasing the blades to deal up to 150% damage to enemies in front of him; it also deals extra damage equal to 40% * the number of attacks blocked (max 5). His passive allows him to imbue effects in each of his swords; the left blade removes up to 25 Energy from the target, and the right blade removes up to 2% of the target’s max Health. His ultimate throws his blades towards the furthest enemy, dealing up to 165% and stopping at the destination for 1.5s, dealing up to 105% damage to nearby enemies every 0.5s until Oberon catches them and deals up to 215% damage to nearby enemies.
Oberon (or Tobleron) is a good offtank carry relying on Dodge and continuous damage while also recovering his energy every other hit. He can be reliable thanks to his block skill and Dodge but he remains frail when he does not succeed. He remains a decent carry when he manages to land his attacks so you can consider him a balanced main carry a little more focused on damage (and luck for the dodge).
Susanoo (A Tier, Bosses S Tier)
- His weapon generates up to 30 Energy for every crit and his ultimate can deal 20% of the target’s current Health as damage both on the first and the last hit (this does not mean 40% of the target’s Health). His weapon’s stats are biased towards Crit while forsaking Health.
- His kit is made of 2 actives and a passive. His first active is a blink that targets the hero across from him, dealing up to 400% damage and stunning them for up to 4s. His second active slashes 4 times, dealing up to 80% damage and knocks back the target; this attack also cannot be dodged. His passive increases his Crit by up to 30%. Additionally, every crit will increase his Attack Speed by up to 75% for 10s and can be stacked 3 times; he can also recover 20% of his Health for every crit. His ultimate throws 7 attacks, each for up to 105% damage and he cannot be targeted during this time.
Susanoo (or Susa) is one of the strongest physical carries in the game. His assassin style that blinks to his opponent makes him already valuable as a sniper, while his Lifesteal is definitely a great thing to have, especially at level 181. Susanoo then becomes a real machine capable of doing the job almost by himself. His Attack Speed is great, his Lifesteal even better and his damage is on point. What else is there to ask for ? Let’s not forget that although he is an excellent carry, he remains squishy and can die pretty quickly if he does not manage to attack.
Mythic Heroes MAGES Tier List
|Ganjiang & Moye||Guardian||S (A)||SS|
|Tamamo no Mae||Verdian||S (A)||S|
Cleopatra (B Tier, Bosses, A-Tier)
- Her weapon allows her to increase her Crit by 3% for every stack of Snake Poison on her attack target, deal 35% extra Crit Damage to enemies with 5 or more stacks, and add another stack to enemies that receive a crit, and also transfer their stacks to nearby enemies upon death. Her weapon’s stats are biased towards Health and Attack while forsaking Defense and Crit.
- Her kit is made of 2 actives and a passive. Her first active summons totems with 50% of her Health that can attack up to 2 enemies and continuously deal poison damage every second. Her second active casts a poison mist over an area, dealing up to 75% damage to all enemies in the area each 2s. Her only passive allows her summons and her to keep stacking poison on her enemies on every attack, dealing up to 4% damage every second and reduce their healing received by 5% per stack (up to 10). Her ultimate allows her to deal up to 150% damage to all enemies and an extra up to 35% for each stack of poison.
Cleopatra (or Cleo) is an excellent DOT (Damage Over Time) damage dealer that likes to poison her enemy every chance she gets. As the enemies stack poison, she gets to reduce their healing and damage them, until she finally blows them up with her ultimate. She is best used in situations where you want to AOE enemies while grinding them little by little. She can also work very well during Boss fights with minions. It is a shame that her poison cannot be stacked further even after transfer from another enemy, as that could make her a great hero to grind bosses.
Ganjiang & Moye (S Tier, Bosses A Tier)
- Their weapon allows them to increase their Attack Speed by up to 100% for 5s after unleashing their ultimate, which can be cast twice after upgrade. Their weapon’s stats are biased towards Crit and Health while forsaking Attack Speed and Attack.
- Their kit is made of 2 passives and an active. Their active skill allows them to deal either 3 attacks for 80% damage each and guarantee an attack to crit as Moye, or producing 3 shockwaves for 120% damage each and decrease the target’s Defense by 10%. Their first passive allows Moye to deal up to 75% damage to nearby enemies, and Ganjiang to attack the closest enemy for up to 150% damage. Their other passive increases either their Dodge as Moye or Crit as Ganjiang, by up to 45%. Their ultimate allows them to switch from Moye to Ganjiang and recover up to 45% Health on top of dealing up to 225% damage to all enemies twice, and even while under control at higher levels. This ultimate can only be cast once.
Ganjiang (or GM) is an awesome hero that can do anything. They can be an offtank, they can AOE, they can deal huge damage, especially with their weapon upgrade. Allowing them to cast their ultimate twice is just overkill at this point when they already do everything. Using the ultimate however removes their ability to dodge and since it can only be cast once, it needs to be manually used sometimes to benefit properly from it.
Izanami (S Tier, Bosses B Tier)
- Her weapon allows her ultimate do deal up to 48%/32%/16% extra damage when there are 1/2/3 enemies on the battlefield, and grants her Specter Impact skill the ability to collect 1 extra Wandering Ghost. Her weapon’s stats are biased towards Crit Damage and Attack while forsaking Crit.
- Her kit is made of 2 active skills and a passive. Her first active consists of summoning Wandering Ghosts in front of her to deal up to 250% damage to enemies and collect the Ghosts for every target hit with 50% chance, and a guarantee at higher levels. Her second active is an AOE channeling lifedrain skill that can mark enemies and collect Ghosts from every marked enemy, dealing up to 85% damage per 0.5s for 1.5s and recovering 100% of the damage as Health. Her passive is an aura that reduces damage taken by 10% and stack 4% more damage reduction per Ghost under her control, and allows her to attain a maximum of up to 10 Ghosts while beginning the battle with 5 Ghosts. Her ultimate allows her to release half her Ghosts to deal up to 70% Attack + 3% per Ghost released every second, and recover 50% of the total damage dealt as Health after the Ghosts return; it also gives her a 50% Lifesteal enchantment.
Izanami (or Iza) is a very good offtank mage just like Ganjiang as she can reduce her damage taken if she manages to pick up more Wandering Ghosts during the battle. Her lifedrain if not interrupted is a terrible skill to suffer from and her burst at the start can shift the enemy’s position and gather them together, allowing for more group shots to be made (take Artemis, Lu Bu, or even Ganjiang for instance that are heroes with skills targeting a small area. Her damage can get quite high especially if she can collect Ghosts and recover Energy frequently.
Persephone (A/B Tier)
- Her weapon allows her to increase the butterflies’ number of targets to up to 3, and for them to deal up to 7.5% of their target’s current Health as extra damage when the target has no buffs. Her weapon’s stats are biased towards Attack, Defense and Crit while forsaking Health.
- Her kit is made of 2 passives and an active. Her first passive applies a debuff to the whole enemy team for 10s; if the enemy auto-attacks then they will trigger a 75% chance of being dealt 60% of her Attack and have their healing received reduced by 50%, and there is a scaling effect for each stack of the debuff :
At 2 stacks, damage increases to 80%.
At 3 stacks, the triggering chance becomes 100%.
At 4 stacks, the damage is increased by 50% for enemies under 35% Health.
At 5 stacks, deals 100% damage.
- Her second passive buffs the whole team, reducing physical damage taken by up to 30%, and every stack of her debuff increases their Dodge by up to 4%. Finally, her active skill summons butterflies dealing 200% to the enemy with the most buffs and dispersing them; whenever a buff is dispersed the target takes 50% damage and they cannot receive any buff for up to 10s. Her ultimate makes the field burst enemies on it, dealing up to 300% damage and increasing the stacks of her debuff by up to 2.
- Persephone (or Perse) is an excellent carry/debuffer/support that can provide good results in all aspects as she can help fight off physical carries, reduce the enemy’s healing ability and still be able to deal quite a lot of damage thanks to her debuff stacking and dealing more and more damage as it piles up. She would shine more as you progress as enemies get stronger and healers keep reducing your efforts to nothing. Her weapon also has a nice buff to her damage, though it isn’t pushing her utility.
Tamamo no Mae (S Tier, Bosses A Tier)
- Her weapon grants her buffs of 20% Attack Speed/20% Crit/50% Crit Damage after summoning 8/12/16 foxfires, and to summon 1 foxfire whenever she casts Phantom Dash. Her weapon’s stats are biased towards Defense while forsaking Attack.
- Her kit is made of 2 actives and one passive. Her first active summons up to 4 Foxfires that lock on and travel to a nearby enemy, dealing up to 120% damage. Her second active makes her blink to behind the furthest enemy target, dealing up to 175% to them and other enemies on her path. Her passive renders her immune to the next incoming attack and teleports her to a random position; this can be triggered once every 3s at the least. Her ultimate summons up to 10 Foxfires around herself, increasing the distance they can travel and reducing her skill cooldown; at higher levels, reset the cooldown of her active Foxfire summoning skill.
Tamamo is a very quirky hero that can blink here and there during the whole battle, escaping damage and targeting most often while dealing quite a lot of damage herself with her ultimate acting as a gatling gun. She can also be annoying and join another carry across the map to attack a hero or damage the backline by herself. She does not need any Dodge, Defence or fancy stat like this, she only needs to reduce the cooldown of her skills to improve.
Zeus (B Tier)
- His weapon allows his ultimate to stun up to the first 3 times for 2.5s and increases the damage dealt by 30%. His weapon’s stats are biased towards Accuracy and Attack while forsaking Health and Defense.
- His kit is made of 2 actives and a passive. His first active throws a chain attack hitting up to 4 enemies, dealing 150% damage to each enemy; at higher levels, the skill cooldown is reduced by 1s. His second active generates a shield for the ally with the lowest Health absorbing damage equal to a maximum of 150% of his Attack that lasts for 5s; when destroyed, it deals nearby enemies up to 130% damage. His passive deals an extra up to 7% of the enemy’s current Health as true damage when using any skill; at higher levels, if the target’s Health is over 90%, the damage is doubled. His ultimate casts an AOE hitting all enemies and dealing up to 400% damage to all enemies; at higher levels, his ultimate can hit a target twice and deal 100% damage to summons/minions.
Zeus is a good AOE damage dealer as he deals extra true damage on top of his skills, which is deadly. He can also protect with a shield despite it not being strong but that does not matter as one of his weapon’s perks is to turn his ultimate into an aoe CC that not only deals high damage but also stuns the whole team for 2.5s as well, and wipe enemies’ summons/minions if he is high level. Heroes like Anubis can only fear him then.
Mythic Heroes SUPPORTS Tier List
|Dionysus||Luminarch||TBD (B/C) (S)||A|
|Joan of Arc||Guardian||C (B)||B|
Dionysus (B/C Tier, Bosses S Tier)
- His weapon allows his ultimate to decrease the target’s Defense by up to 60%, and transfer the ultimate’s debuff to the nearest enemy after the original target has been killed. His weapon’s stats are biased towards Magic Resist while forsaking Defense.
- His kit is made of 2 active and 1 passive skill. His first active damages enemies in an area and decreases their Accuracy by up to 40% and their Attack by up to 15% for 6s. The second active inflicts a DOT causing up to 60% damage every second over 6s, and damaging the enemy for 2% of their current Health for every dodged attack. The debuff also reduces up to 50% of the healing received by the target. His passive buffs backline allies for up to 6% Attack and Dodge, for every enemy debuffed by him.
Dionysus (or Dio *Jojo theme intensifies*) is probably one of the best units for bosses at the moment. His kit looks like a jack of trades but master of none, but the fact remains that he is a pure debuffer and can severely weaken his enemies while buffing his allies. The only flaw of this support is the lack of recovery abilities but it’s tolerable, especially with the artifact Yasakani. If you invest in him enough to get the weapon debuffs, he becomes a top tier unit for boss fights. He can also be better used in other modes if you highly invest in him however you might want to prepare a support that can complement him.
Idun (S Tier)
- Her weapon allows her golden apples to recover up to an extra 20% of the target’s Health within 6s and reduce the respawn cooldown by 4s. Her weapon’s stats are biased towards Health, Crit and Defense while forsaking Dodge and Attack.
- Her kit is made of only 1 active and 2 passives. Her active allows her to summon a stag that steals up to 120 Energy from a target and deal up to 200% damage to them. Her first passive summons 3 golden apples at the beginning of the battle, allowing an ally to eat one if their Health is under 50% and recover up to 30% of their max Health; this effect can only be used once every 6s and when the apples are consumed she can spend more Energy to summon them again. Her second passive allows her to spend at least 65 Energy to block an ally’s damage amounting to more than 10% of their max Health; this effect can only be triggered once every 4s and at higher levels she can recover 10 Energy every second. Her ultimate summons more golden apples, recovering all allies’ Energy by up to 35 and Health by up to 45% of her Attack every second for 6s.
Idun is a great support and one of the few capable of restoring Health and Energy to your side, which makes for a good healer who burns Energy as quickly as she gets it to help protect her allies, and allow them to cast skills more often. Her apples pop so frequently that your team never stops regenerating as long as an enemy such as Persephone is missing.
Joan of Arc (C Tier, Bosses B Tier)
- Her weapon allows her ultimate to convert up to 30% of damage taken into Health recovered for the protected ally and she also protects herself. Her weapon’s stats are biased towards Health and Defense while forsaking Crit.
- Her kit is made of active skills only. Her first active consists of an unstoppable charge at the beginning of the battle dealing up to 300% damage and stunning a target for up to 2.5s. Her second active hits targets in an arc for up to 200% damage and knocking them down for up to 2s, recovering up to 15% of her max Health for every enemy hit. Her last active thrusts a banner into the ground for up to 10s and increases nearby allies’ Attack by up to 20%. Her ultimate allows her to generate a shield for an ally with the lowest Health to protect them from any damage or control for up to 7s.
Joan is a buffer/control support that acts quickly to take control of the flow of the fight before the enemy does. Her skills allow her to make sure that the enemies she targets won’t be able to act early on and fail to display their skills, impairing the enemy team for a while. It is a support that should be used in teams that seek quick results instead of dragging the fight.
Nagakayna (A Tier)
- Her weapon grants her Aqua Barrier skill the ability to generate up to 25 Energy each second for 5s and allows her ultimate to remove all allies’ debuffs. Her weapon’s stats are biased towards Attack Speed and Defense while forsaking Health and Crit.
- Her kit is made of 2 actives and a passive. Her first active summons a bubble to protect an ally with the lowest Health that absorbs up to 200% damage for 5s; when the shield breaks, that hero and nearby allies recover Health by up to 120% of her Attack. Her second active summons a jet of water to launch an enemy in the air, stunning them for up to 2.5s, for a maximum of 250% damage. Her passive increases the team’s healing ability by up to 18%, and an extra 7% to allies under 20% Health; when she overheals the excess Health turns into a shield. Her ultimate summons a healing wave, recovering all allies’ Health by up to 4% every second for a duration of up to 9s; She also increases Defense by 100% during that time.
Nagakayna (or Naga) is a great healer and also one of the few along with Idun. She is capable of protecting an ally and healing them decently (even more so with her passive), and a huge amount with her ultimate. Her weapon allows her to imitate Idun by restoring Energy to an ally she’s protecting and purge debuffs, which makes it a pretty good supporting weapon that completes her kit.
Nuwa (S Tier, Bosses SS Tier)
- Her weapon allows her to cast her Pillars of the Sky skill at the beginning of the battle, the brown stone from her Lustrous Land skill to transfer the Energy removed from the enemy to herself, and allows allies to be immune to control for up to 10s after unleashing her ultimate. Her weapon’s stats are biased towards Magic Resist, Health and Crit while forsaking Attack..
- Her kit is made of 2 passives and an active. It’s also quite widespread as it gives an enormous variety of buffs and debuffs that can help the whole team. Her first passive summons a stone that increases her stats depending on the color :
- Up to 35% max Health, 10% Attack, 10% Dodge, 30% Defense or 10% Crit.
- Her second passive increases her Attack Speed by up to 15% and switches her stones after every auto-attack, adding an effect to her auto-attack according to the color :
Removes 100 Energy from a target, attacks 3 enemies at the same time, stuns the target for 0.5s, recovers 10% of the weakest ally’s Health or deals 220% damage.
- Her active removes a target from the battlefield for 3s and an extra effect is added depending on the color of the stone :
Deals up to 160% damage, deals 50% damage to nearby enemies, stuns enemies near the target for 0.75s, removal duration extended by 0.75s, or deals 50% extra damage.
- Her ultimate buffs the whole team with distinct effects according to their classes for up to 10s : Increases Nuwa’s Attack Speed by 50%, recovers 6% of tanks’ max Health every second, increases physical carries’ Attack by 30%, increases magical carries’ Crit and Crit Damage by 30%, and restores supports’ Energy by 30 every second.
Nuwa is an extremely versatile support hero who can do everything possible. She can deal damage, she can control, she can heal, she has a variety of buffs… Even without talking about the excellent buffs, just her removal is enough to choose playing her as it guarantees playing against one less enemy and better handle the battlefield. She is the best support in the game and deserves this title. She is especially appreciated in boss fights and there is no way you can go wrong with her, just like Lucifer. Her weapon is almost outrageous as it gives her another level of utility by giving allies immunity to control and the ability to use her removal at the very beginning of the fight.
Mythic Heroes TANKS Tier List
Anubis (C Tier, Bosses B Tier)
- His weapon allows him to recover up to 15% of his Health whenever a mummy dies, and gain 10 Energy each time a mummy attacks. His weapon’s stats are biased towards Health while forsaking Defense and Attack.
- His kit is made of 2 actives and a passive. His first active debuffs the enemy backline’s Crit by up to 40% and Crit Damage by 40% for up to 20s. His second active summons mummies (max 4) each with 30% of Anubis’ Attack and 100% of his max Health. Every 5 attacks, the mummies can stack effects, reducing the target’s Crit by 1% and recovering 0.5% of his Health. At higher levels, they can also stun for 1s. His passive gives all allies a buff, reducing his damage taken by up to 10% and his team’s by up to 3.5%, stacking for each mummy on the field. His ultimate increases his max Health and recovers 60% of his Health while resetting his summoning skill.
Anubis is a really tanky hero aiming to never die. He can basically create a vicious circle of creating mummies, recovering thanks to them and casting his ultimate more often. He is a reliable ally but a troublesome hero to face as he can damage your backline heroes’ abilities while his mummies become unbearable and hard to extinguish. Luckily, he is weak to Luminarch carries whom have very strong offensive power.
Athena (A Tier)
- Her weapon allows her ultimate to buff allies’ Crit resistance by 20% and recover Health by up to 30% of their loss after it breaks. Her weapon’s stats are biased towards Health and Defense while forsaking Crit and Attack.
- Her kit is made of 2 active skills and a passive. Her first active attacks the enemies in front of her for up to 250% damage and recovers up to 12% of her Health per enemy hit. The second active targets the enemy with the highest Attack for up to 160% damage and stuns them for up to 3s; At higher levels it has a 50% chance of hitting another target at the same time. Finally, she has a passive which turns her nearly invincible for up to 2.5s with 8s cooldown, while increasing her Hit Energy recovery by up to 75%. Her ultimate generates shields for each ally absorbing damage for up to 350% of her Attack and recover their Health.
Athena is a very supportive tank as she can protect the team, heal allies using her shield and give them buffs to resist further. She can act as a walking medic station with shields and sometimes save your carries from impending death with her ultimate. Her utility is found in the protection of her shield and in fights which drag on long enough for her to cast it, to set the vicious circle of shielding and healing up.
Gaia (D Tier)
- Her weapon allows her to increase her Earthly Vein skill’s stack limit to up to 10, the last hit of her ultimate to knock the enemy in the air for 1.5s and reduce her Rocky Semblance skill’s regeneration cooldown to 7s. Her weapon’s stats are biased towards Defense while forsaking Attack and Physical Resist.
- Her kit is made of only 1 active and 2 passives. Her active skill consists of charging at an enemy knock them into the air stunning them for 1.5s, dealing up to 250% damage and adding an extra 20% damage for each stack of vein. This vein can increase her max Health by 4% and be obtained through a passive. Her first passive increases her stacks for every 25% lost Health at the very least (maximum 6) and also help her recover 50% of the increased Health. The second passive gives Gaia a shield buff increasing her Defense by up to 60% until she is hit by a CC; the shield will then dissipate to remove it, recover her Health by up to 5% every second for 5s and be regenerated after 10s. Her ultimate inflicts burst damage amounting to up to 9.6% of her max Health to nearby enemies and reducing their Attack Speed by up to 50% for 3s.
Gaia is a resilient hero that can endure a lot of damage and stack more Health as she gets hit, only to end up fighting back just like a ticking bomb that blows up if not dealt with quickly enough. These main advantages require her to generate a maximum of stacks before proving herself useful, which thus needs her to get hit a lot in the first place. This strategy is risky as Gaia must not die while this happens. Thankfully she can chase and focus on one enemy to try to impair them as much as possible.
Hades (A Tier)
- His weapon allows his Hellhound’s first attack to stun an enemy for up to 3s, while his ultimate gains the ability to recover 500 Energy and reduce the target’s healing received by 100% if the target isn’t killed. His weapon’s stats are biased towards Crit and Defense while forsaking Health and Attack.
- His kit is made of 2 active skills and a passive. His first active summons a Hellhound with 50% of his Health to take up to 60% damage in his stead. His second active casts a shield upon him absorbing damage for up to 200% of his Attack and dealing 100% damage to nearby enemies; at higher levels, he also grants the Hellhound a shield. His only passive grants him an aura that deals up to 1.5% of the opponent’s max Health every 2s and recover 50% of that amount. His ultimate allows him to deal up to 120% damage and reap a market target’s life as long as they are under 35% Health at most.
Hades is an excellent offensive tank that can endure quite some damage from the enemies while making sure to leech off them using lifesteal and keeping them at bay. His scythe that reaps the enemy’s life at a certain threshold is always useful no matter the situation, especially after it has been improved through the weapon.
Hercules (D Tier)
- His weapon allows him to decrease damage taken from enemies’ auto-attacks by 35%, permanently increase his damage dealt by 5% after his Sword Storm skill is triggered (stackable up to 20 times) and increase healing received by the Provoke skill when the number of stacks reaches 20. His weapon’s stats are biased towards Health and Physical Resist while forsaking Defense and Crit.
- His kit is made of 2 active skills and a passive. His passive allows him to have an up to 30% chance of counterattacking nearby enemies for 75% damage and recover up to 2% of max Health every second for 3s and stack that effect twice. His first active provokes an enemy that is not targeting him and forcing him to attack Hercules for up to 5s while reducing damage taken by up to 60% His second active is an up to 250% damage knockback that stuns a target for up to 5s at the beginning of the battle. His ultimate allows him to deal up to 300% damage to nearby enemies and knocking them into the air, reducing their Attack by 20% and decrease his damage taken by 50% for 8s.
Hercules (or Herc) is my meme. And I love this meme. Nobody can take it from me. Follow the future Hercules : From Zero To Hero guide that will showcase his glorious abilities !
As you’re reading this guide, you may be thinking “What are you saying ? My Hercules is the best, I’ve been playing him for days and he never failed me !” and I’ll say one thing about this : Tier lists actually don’t matter much. No, really. I worked my ass off. Actually it’s all for naught. People should know better as they keep playing their heroes what their strengths are, what they lack and how investing in them actually helps their team. They have their own opinion of how their heroes should work and what they can give to the team. They will still dislike some heroes that are praised but they might also end up looking forward to improving a hero they’d set aside beforehand. And this, people, is what this guide is for. Cheers