Welcome to our Rainbow Friends Script Guide. Today we will give all available Lists of Sword Warrior’s scripts. As of now, We have updated our article with the Latest scripts Unlike other people who post fake or expired scripts, we ensure that our provided scripts are tested and valid.
As the Roblox game scripts have a short time, we check and verify them regularly. By using these Rainbow Friends scripts you can unlock and activate so many things like Kill Aura, Auto Skills, Auto Quest, Auto Upgrade, Auto Hatch.
If you’re looking for more scripts, check out our BIG Paintball Scripts and Boxing Friends Simulator Scripts articles. You can also dive into our Roblox Script Database where you will find scripts for many roblox games.
How to Execute a Roblox Script in Rainbow Friends?
Follow these steps to use scripts :
The first thing you need is a Roblox exploit and/or script executor, so download one. If you don’t know, the most popular ones are Krnl, Synapse, or JJSPloit
Open the game, Rainbow Friends, and start playing
Launch your Roblox exploit or script executor
Please copy and paste any of the Roblox Scripts we are going to provide you into the provided box and hit the Execute/Inject button.
Rainbow Friends Script Hydrogen 2023
loadstring(game:HttpGet(“https://pastebin.com/raw/0fRs279k”))()
Script Rainbow Friends
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Nicuse/FrightenedHub/main/Loader.lua”, true))()
Rainbow Friends Script 2023 Esp, Auto Win, Auto Get Things
local Library = loadstring(game:HttpGet(“https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua”))()
local Window = Library.CreateLib(“Black Partner (Rainbow Friends)”, “BloodTheme”)
local Tab = Window:NewTab(“Main”)
local Section = Tab:NewSection(“ESP”)
Section:NewButton(“Monsters”, “.”, function()
— Settings —local settings = {
fillcolor = Color3.fromRGB(0, 255, 255),
filltransparency = 0.75,outlinecolor = Color3.fromRGB(0, 255, 255),
outlinetransparency = 0,
}— Script —
local plr = game.Players.LocalPlayer
local highlights = Instance.new(“Folder”, game:service(“CoreGui”))local function addhighlight(object)
local highlight = Instance.new(“Highlight”, highlights)
highlight.Adornee = objecthighlight.FillColor = settings.fillcolor
highlight.FillTransparency = settings.filltransparencyhighlight.OutlineColor = settings.outlinecolor
highlight.OutlineTransparency = settings.outlinetransparencyhighlight.Adornee.Changed:Connect(function()
if not highlight.Adornee or not highlight.Adornee.Parent then
highlight:Destroy()
end
end)return highlight
endlocal function addto(object)
if object:IsA(“Model”) then
addhighlight(object)
end
endfor _, v in pairs(workspace.Monsters:GetDescendants()) do
addto(v)
endworkspace.Monsters.DescendantAdded:Connect(function(v)
addto(v)
end)end)
Section:NewButton(“Items”, “ButtonInfo”, function()
local itemsOfInterest = Instance.new(“Model”, workspace)
itemsOfInterest.Name = “Items of Interest”for i, v in pairs (workspace:GetChildren()) do
if v.Name == “Battery” or (v.Name:find(“^Block”) and v:IsA(“Model”)) or (v.Name:find(“^Food”) and v:IsA(“Model”)) or (v.Name:find(“^Fuse”) and v:IsA(“Model”)) then
v.Parent = itemsOfInterest
end
endlocal highlight = Instance.new(“Highlight”)
highlight.Parent = itemsOfInterest
highlight.Adornee = itemsOfInterest
highlight.FillColor = Color3.new(0, 255, 0)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillTransparency = 0.75
end)
Section:NewButton(“Player”, “.”, function()
_G.FriendColor = Color3.fromRGB(0, 0, 255)
_G.EnemyColor = Color3.fromRGB(255, 0, 0)
_G.UseTeamColor = true——————————————————————–
local Holder = Instance.new(“Folder”, game.CoreGui)
Holder.Name = “ESP”local Box = Instance.new(“BoxHandleAdornment”)
Box.Name = “nilBox”
Box.Size = Vector3.new(1, 2, 1)
Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
Box.Transparency = 0.7
Box.ZIndex = 0
Box.AlwaysOnTop = false
Box.Visible = falselocal NameTag = Instance.new(“BillboardGui”)
NameTag.Name = “nilNameTag”
NameTag.Enabled = false
NameTag.Size = UDim2.new(0, 200, 0, 50)
NameTag.AlwaysOnTop = true
NameTag.StudsOffset = Vector3.new(0, 1.8, 0)
local Tag = Instance.new(“TextLabel”, NameTag)
Tag.Name = “Tag”
Tag.BackgroundTransparency = 1
Tag.Position = UDim2.new(0, -50, 0, 0)
Tag.Size = UDim2.new(0, 300, 0, 20)
Tag.TextSize = 15
Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255)
Tag.TextStrokeTransparency = 0.4
Tag.Text = “nil”
Tag.Font = Enum.Font.SourceSansBold
Tag.TextScaled = falselocal LoadCharacter = function(v)
repeat wait() until v.Character ~= nil
v.Character:WaitForChild(“Humanoid”)
local vHolder = Holder:FindFirstChild(v.Name)
vHolder:ClearAllChildren()
local b = Box:Clone()
b.Name = v.Name .. “Box”
b.Adornee = v.Character
b.Parent = vHolder
local t = NameTag:Clone()
t.Name = v.Name .. “NameTag”
t.Enabled = true
t.Parent = vHolder
t.Adornee = v.Character:WaitForChild(“Head”, 5)
if not t.Adornee then
return UnloadCharacter(v)
end
t.Tag.Text = v.Name
b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
local Update
local UpdateNameTag = function()
if not pcall(function()
v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
local maxh = math.floor(v.Character.Humanoid.MaxHealth)
local h = math.floor(v.Character.Humanoid.Health)
end) then
Update:Disconnect()
end
end
UpdateNameTag()
Update = v.Character.Humanoid.Changed:Connect(UpdateNameTag)
endlocal UnloadCharacter = function(v)
local vHolder = Holder:FindFirstChild(v.Name)
if vHolder and (vHolder:FindFirstChild(v.Name .. “Box”) ~= nil or vHolder:FindFirstChild(v.Name .. “NameTag”) ~= nil) then
vHolder:ClearAllChildren()
end
endlocal LoadPlayer = function(v)
local vHolder = Instance.new(“Folder”, Holder)
vHolder.Name = v.Name
v.CharacterAdded:Connect(function()
pcall(LoadCharacter, v)
end)
v.CharacterRemoving:Connect(function()
pcall(UnloadCharacter, v)
end)
v.Changed:Connect(function(prop)
if prop == “TeamColor” then
UnloadCharacter(v)
wait()
LoadCharacter(v)
end
end)
LoadCharacter(v)
endlocal UnloadPlayer = function(v)
UnloadCharacter(v)
local vHolder = Holder:FindFirstChild(v.Name)
if vHolder then
vHolder:Destroy()
end
endfor i,v in pairs(game:GetService(“Players”):GetPlayers()) do
spawn(function() pcall(LoadPlayer, v) end)
endgame:GetService(“Players”).PlayerAdded:Connect(function(v)
pcall(LoadPlayer, v)
end)game:GetService(“Players”).PlayerRemoving:Connect(function(v)
pcall(UnloadPlayer, v)
end)game:GetService(“Players”).LocalPlayer.NameDisplayDistance = 0
if _G.Reantheajfdfjdgs then
return
end_G.Reantheajfdfjdgs = “:suifayhgvsdghfsfkajewfrhk321rk213kjrgkhj432rj34f67df”
local players = game:GetService(“Players”)
local plr = players.LocalPlayerfunction esp(target, color)
if target.Character then
if not target.Character:FindFirstChild(“GetReal”) then
local highlight = Instance.new(“Highlight”)
highlight.RobloxLocked = true
highlight.Name = “GetReal”
highlight.Adornee = target.Character
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = color
highlight.Parent = target.Character
else
target.Character.GetReal.FillColor = color
end
end
endwhile task.wait() do
for i, v in pairs(players:GetPlayers()) do
if v ~= plr then
esp(v, _G.UseTeamColor and v.TeamColor.Color or ((plr.TeamColor == v.TeamColor) and _G.FriendColor or _G.EnemyColor))
end
end
end
end)
local Section = Tab:NewSection(“Fullbright”)
Section:NewButton(“Click”, “.”, function()
if not _G.FullBrightExecuted then_G.FullBrightEnabled = false
_G.NormalLightingSettings = {
Brightness = game:GetService(“Lighting”).Brightness,
ClockTime = game:GetService(“Lighting”).ClockTime,
FogEnd = game:GetService(“Lighting”).FogEnd,
GlobalShadows = game:GetService(“Lighting”).GlobalShadows,
Ambient = game:GetService(“Lighting”).Ambient
}game:GetService(“Lighting”):GetPropertyChangedSignal(“Brightness”):Connect(function()
if game:GetService(“Lighting”).Brightness ~= 1 and game:GetService(“Lighting”).Brightness ~= _G.NormalLightingSettings.Brightness then
_G.NormalLightingSettings.Brightness = game:GetService(“Lighting”).Brightness
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).Brightness = 1
end
end)game:GetService(“Lighting”):GetPropertyChangedSignal(“ClockTime”):Connect(function()
if game:GetService(“Lighting”).ClockTime ~= 12 and game:GetService(“Lighting”).ClockTime ~= _G.NormalLightingSettings.ClockTime then
_G.NormalLightingSettings.ClockTime = game:GetService(“Lighting”).ClockTime
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).ClockTime = 12
end
end)game:GetService(“Lighting”):GetPropertyChangedSignal(“FogEnd”):Connect(function()
if game:GetService(“Lighting”).FogEnd ~= 786543 and game:GetService(“Lighting”).FogEnd ~= _G.NormalLightingSettings.FogEnd then
_G.NormalLightingSettings.FogEnd = game:GetService(“Lighting”).FogEnd
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).FogEnd = 786543
end
end)game:GetService(“Lighting”):GetPropertyChangedSignal(“GlobalShadows”):Connect(function()
if game:GetService(“Lighting”).GlobalShadows ~= false and game:GetService(“Lighting”).GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
_G.NormalLightingSettings.GlobalShadows = game:GetService(“Lighting”).GlobalShadows
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).GlobalShadows = false
end
end)game:GetService(“Lighting”):GetPropertyChangedSignal(“Ambient”):Connect(function()
if game:GetService(“Lighting”).Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService(“Lighting”).Ambient ~= _G.NormalLightingSettings.Ambient then
_G.NormalLightingSettings.Ambient = game:GetService(“Lighting”).Ambient
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)
end
end)game:GetService(“Lighting”).Brightness = 1
game:GetService(“Lighting”).ClockTime = 12
game:GetService(“Lighting”).FogEnd = 786543
game:GetService(“Lighting”).GlobalShadows = false
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)local LatestValue = true
spawn(function()
repeat
wait()
until _G.FullBrightEnabled
while wait() do
if _G.FullBrightEnabled ~= LatestValue then
if not _G.FullBrightEnabled then
game:GetService(“Lighting”).Brightness = _G.NormalLightingSettings.Brightness
game:GetService(“Lighting”).ClockTime = _G.NormalLightingSettings.ClockTime
game:GetService(“Lighting”).FogEnd = _G.NormalLightingSettings.FogEnd
game:GetService(“Lighting”).GlobalShadows = _G.NormalLightingSettings.GlobalShadows
game:GetService(“Lighting”).Ambient = _G.NormalLightingSettings.Ambient
else
game:GetService(“Lighting”).Brightness = 1
game:GetService(“Lighting”).ClockTime = 12
game:GetService(“Lighting”).FogEnd = 786543
game:GetService(“Lighting”).GlobalShadows = false
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)
end
LatestValue = not LatestValue
end
end
end)
end_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled
end)
local Section = Tab:NewSection(“Item”)
Section:NewButton(“Get Item”, “.”, function()
for i,v in pairs(game.workspace.Map_C1.ItemSpawns:GetDescendants()) do
if v.name == “ItemSpawn” then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
wait(0.1)
end
end
end)
Section:NewButton(“Send Item”, “ButtonInfo”, function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(371.54364013671875, 45.604129791259766, 132.65687561035156)
end)
local Tab = Window:NewTab(“Credit”)
local Section = Tab:NewSection(“By BQ#6374”)
Rainbow Friends Script Pastebin 2023 for Autorob, Autofarm Pastebin
If you use Rainbow Friends Auto Rob Script, it will automatically rob Jewellery, Bank, Museum, Power Plant and more.
loadstring(game:HttpGet(‘https://raw.githubusercontent.com/ToraIsMe/ToraIsMe/main/0rainbow’))()
Rainbow Friends Script FAQs
Here are some basic questions related to Roblox Rainbow Friends scripts.
Is It Safe to Use Script for Rainbow Friends in 2023?
Yes, Script for Rainbow Friends is completely safe to use if you download or copy it from our website.
If you download this Roblox script from a random website, you risk losing your Roblox account.
To avoid any kind of loss, use a fresh account while executing the Rainbow Friends script.
How to Run Roblox Rainbow Friends Script?
If you don’t know how to use the Rainbow Friends Script below here is what you have to do
Pick an exploit that will help you to execute the script
Download the exploit you chouse
Now Open that exploit
When you open the game press Inject or Attach
Paste Rainbow Friends Script in the script section
Press Execute
Recommended Exploits for Roblox Rainbow Friends:
To execute the scripts in Rainbow Friends, you need an exploit or an executor as we said above and Below you can find all the. list of the most recommended executors or exploits for Roblox scripts:
Krnl Executor
JJ Spoilt Executor
Android Arceus X Executor
Fluxus Executor
Delta Executor
Ducky Sploit Executor
That’s it, you can enjoy the script