Rex Reincarnated Script 2024 February

Aaqib Javed
Aaqib Javed
7 Min Read

Welcome to our Rex Reincarnated Script 2023 Guide. Today we will give all available Lists of Rex Reincarnated scripts. As of now, We have updated our article with the Latest scripts Unlike others people who post fake or expired scripts, we ensure that our provided scripts are tested and valid.

As the Roblox game scripts have a short time, we check and verify them regularly. By using these Rex Reincarnated scripts you can unlock and activate so many things like Instant Kill, Silent AIM, and No Cooldown.

If you’re looking for more scripts, check out our Voxlblade Scripts and Decaying Winter Scripts articles. You can also dive into our Roblox Script Database where you will find scripts for many roblox games.

How to Execute a Roblox Script in Rex Reincarnated?

Follow these steps to use scripts :

The first thing you need is a Roblox exploit and/or script executor, so download one. If you don’t know, the most popular ones are Krnl, Synapse, or JJSPloit

Open the game, Project Slayers, and start playing

Launch your Roblox exploit or script executor

Please copy and paste any of the Roblox Scripts we are going to provide you into the provided box and hit the Execute/Inject button.

REx: Reincarnated Script

Rex Reincarnated Script Pastebin 2023

INSTRUCTIONS FOR REx: Reincarnated ORE ESP + ORE TP by 90467

— 1. Change the “excludedOres” below for each world to however you like it. I removed most of the useless ores, but you are free to remove more ores or add them back.
— 2. If you don’t want to see the ore text, you can disable it by changing “showText” to false.
— 3. You can press “9” on your keyboard to teleport on top of any random ore that is esp’ed already. You will need to mine the ore yourself.
— 4. If you have all of your settings and excludedOres ready, hit execute! Enjoy the script!

— Note: In the latest patch I made it so that the entire ESP is in the coregui. This means it is undetectable and very safe to use as of 2/28

local showText = true — Change to false if you don’t want to see the esp ore text

if game.PlaceId ==8549934015 then — Normal World, remove or add to the excludedOres as needed
excludedOres = {“Magma”, “Stone”, “Copper”, “Basalt”, “Amber”, “Diorite”, “Coal”, “Crystallized Stone”, “Nickel”, “Bedrock”, “Gold”, “Granite”, “Iron”, “Marble”, “Etherstone”, “Prismatistone”,”Silver”,”Obsidian”,”Ice”,”Voidstone”,”Ruby”,”Celestone”,”Mantle”,”Goldstone”,”Barrier”,”Quartz”,”Reflectistone”,”Emerald”}
else
if game.PlaceId ==10129505074 then — Moon World, remove or add to the excludedOres as needed
excludedOres = {“Moon Stone”, “Tin”, “Moon Mantle”, “Jasper”, “Aluminum”, “Moon Core”, “Zinc”, “Coal”, “Magma”, “Copper”, “Titanium”, “Legacy Uranium”, “Lithium”, “Nickel”, “Quartz”, “Gold”, “Tourmaline”,”Jade”,”Silver”,”Lapis Lazuli”,”Bismuth”,”Nebula”,”Strontium”,”Scandium”,”Platinum”,”Amethyst”,”Barrier”,”Garnet”,”Cobalt”,”Emerald”,”Heliodor”,”Aquamarine”,”Topaz”,”Diamond”,”Beryllium”,”Morganite”,”Ruby”,”Rocc”,”Moonrock”,”nil”}
end
end

— Don’t edit below if you don’t know what you’re doing —

local folder = game:GetService(“Workspace”).Mine
local Players = game:GetService(“Players”)
local LocalPlayer = Players.LocalPlayer
local CoreGui = game:GetService(“CoreGui”)

local function isValidName(name)
for _, validName in pairs(excludedOres) do
if name == validName then
return false
end
end
return true
end

local function createESP(primary, distance)
local player = game:GetService(“Players”).LocalPlayer
local rootPart = player.Character.HumanoidRootPart
local box = Instance.new(“BoxHandleAdornment”, game.CoreGui)
box.Adornee = primary
box.AlwaysOnTop = true
box.Color = primary.BrickColor
box.ZIndex = 10
box.Size = primary.Size + Vector3.new(0.1, 0.1, 0.1)

local billboard = Instance.new(“BillboardGui”, game.CoreGui)
billboard.Adornee = primary
billboard.AlwaysOnTop = true
billboard.Size = UDim2.new(0, 100, 0, 60)
billboard.StudsOffset = Vector3.new(0, 3, 0)

local handleRemovedEvent = primary.AncestryChanged:Connect(function(_, parent)
if not parent then
billboard:Destroy()
box:Destroy()
end
end)

if showText then
local nameLabel = Instance.new(“TextLabel”, billboard)
nameLabel.BackgroundTransparency = 1
nameLabel.Size = UDim2.new(1, 0, 0.225, 0)
nameLabel.Text = primary.Name
nameLabel.Font = Enum.Font.GothamSemibold
nameLabel.TextColor3 = primary.Color
nameLabel.TextScaled = true

local distLabel = Instance.new(“TextLabel”, billboard)
distLabel.BackgroundTransparency = 1
distLabel.Size = UDim2.new(1, 0, 0.175, 0)
distLabel.Position = UDim2.new(0, 0, 0.225, 0)
distLabel.Text = “Distance: ” .. math.floor(distance)
distLabel.Font = Enum.Font.GothamSemibold
distLabel.TextColor3 = primary.Color
distLabel.TextScaled = true

local connection = game:GetService(“RunService”).Heartbeat:Connect(function()
local newDistance = (rootPart.Position – primary.Position).magnitude
distLabel.Text = “Distance: ” .. math.floor(newDistance)
end)

return {Gui = billboard, Connection = connection, HandleRemovedEvent = handleRemovedEvent}
else
return {Gui = billboard}
end
end

 

function isOreExcluded(block)
if block:IsA(“BasePart”) and isValidName(block.Name) then
local distance = (game:GetService(“Players”).LocalPlayer.Character.HumanoidRootPart.Position – block.Position).magnitude
createESP(block, distance)
else
block.Transparency = 0.35
end
end

function randomTP(folder)
local player = game:GetService(“Players”).LocalPlayer
local humanoid = player.Character:FindFirstChildOfClass(“Humanoid”)
local validBlocks = {}

for _, block in pairs(folder:GetChildren()) do
if isValidName(block.Name) then
table.insert(validBlocks, block)
end
end

if #validBlocks > 0 then
local randomIndex = math.random(1, #validBlocks)
local randomBlock = validBlocks[randomIndex]
humanoid.RootPart.CFrame = randomBlock.CFrame + Vector3.new(0, 15, 0)
end
end

for _, part in pairs(folder:GetChildren()) do
part.Transparency = 0.35
isOreExcluded(part)
end

folder.ChildAdded:Connect(isOreExcluded)

local UIS = game:GetService(“UserInputService”)
UIS.InputBegan:Connect(function(k)
if k.KeyCode == Enum.KeyCode.Nine then
randomTP(folder)
end
end)

Rex Reincarnated Script FAQs

Here are some basic questions related to Roblox Rex Reincarnated scripts.

Is It Safe to Use Script for Rex Reincarnated in 2023?

Yes, Script for Rex Reincarnated is completely safe to use if you download or copy it from our website.

If you download this Roblox script from a random website, you risk losing your Roblox account.

To avoid any kind of loss, use a fresh account while executing the My Restaurant script.

How to Run Roblox Rex Reincarnated Script?

If you don’t know how to use the Rex Reincarnated Script below here is what you have to do

Pick an exploit that will help you to execute the script

Download the exploit you chouse

Now Open that exploit

When you open the game press Inject or Attach

Paste Rex Reincarnated Script in the script section

Press Execute

That’s it, you can enjoy the script.

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Aaqib is an Noob gamer who loves playing competitive games and RPGs. apart from gaming, he has also written over 500 guides for various gaming websites.
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