Hi guys, welcome to our SWTOR 7.1 Tier List, In this SWTOR 7.1 Tier List we will show you Best SWTOR Class 7.1 Guide. Basic categorization of where the different Combat Styles fall on the playstyle spectrum.
So come and take a look at this SWTOR 7.1 Tier List – Best SWTOR 7.1 Class Guide
SWTOR 7.1 Tier List – Best SWTOR 7.1 Class Guide
Tank: You’re the best at taking damage. You take hits so others don’t have to. You don’t often deal high damage and you do best when paired with a healer.
Healer: Your main goal is to keep your buddies from experiencing the sweet, blissful relief of the void. They haven’t earned that privilege yet.
Damage Per Second (DPS): You hit things more gooder than everyone else because you’re the bestest.
Immortal Sith Juggernaut and Defense Jedi Guardian:
They’re the most straightforward tank classes and a force to be reckoned with. They can take quite a beating and come with everything good about a simple tank class, but with the added bonus of a lightsaber. What’s not to love?
Shield Tech Powertech and Shield Specialist Vanguard:
The key difference here as opposed to the Juggernaut/Guardian is that these classes are more focused on damage mitigation through passive buffs/abilities.
Darkness Sith Assassin and Kinetic Combat Jedi Shadow:
Yeah. These guys. The skank tanks of SW:TOR. With the lowest base survivability of all the tanks, they’re the hardest to play because they’re the least straightforward. Their strengths are through stealth and defensive cooldowns (DCD’s) to mitigate damage and keep them in the fight. In the hands of someone very experienced in this class and SW:TOR, you can cheese boss fights with this guy.
Corruption Sith Sorcerer and Seer Jedi Sage:
If you want to learn a healer, this is the easiest class in the game to pick up. Between excellent class energy pools, basically no necessary ability rotation, a good balance between single-target and AoE heals, and good mobility you can get to and heal whoever needs it most as they need it.
Bodyguard Mercenary and Combat Medic Commando:
Massive. Single-Target. Healing. Oh, the tank is at 3% health? Gimme 2 seconds and they’ll be full again. Seriously, that’s what it feels like. There’s nothing wrong with this classes mobility, but there’s nothing really special they have either.
Medicine Operative and Sawbones Scoundrel:
Warning: You will never rage harder at F*$&ING IDIOTS than you will playing one of these bad boys.
And if you want the best DPS, look up a current Starparse list or compare Vulkk guides.
Brute Force: If you wanna run in shouting “LEEEROOOYYYY JEEENKIIINSSSSS!!1!!1!!1!1!” then these are the classes for you-
Sith Juggernaut DPS and Jedi Guardian DPS. <CQC>
Powertech DPS and Vanguard DPS. <CQC>
Finesse: Maybe you’re not so keen on running in and blowing things up. That’s fine and that’s what I’m gonna cover here-
Sith Marauder and Jedi Sentinel. <CQC>
Mercenary DPS and Commando DPS. <Ranged>
Stealth: Silent but deadly, and so are they-
Sith Assassin DPS and Jedi Shadow DPS. <CQC>
Operative DPS and Scoundrel DPS. <CQC>
Glass Cannons: Maximum damage, maximum effort just to stay alive-
Sith Sorcerer DPS and Jedi Sage DPS. <Ranged>
Strategy: This is a category just because the Sniper/Gunslinger is so different-
Sniper and Gunslinger. <Ranged>
Sniper and Gunslinger:
Where to start on these magnificent forms of damage. The tank that tanks are jealous of, even though this class doesn’t have a tank spec. The sniper has the least mobility in the game, however it gets a huge trade-off. The cover mechanic. This is the only class in game that utilizes it, and for good reason. They feature longer range capabilities, insane AoE damage, and the ability to completely avoid direct damage while using cover. They’re a harder class to learn, but the capabilities of this class are incredible. Very nice.
Annihilation Sith Marauder and Watchman Jedi Sentinel:
There is no class harder to manage than this one right here in my opinion. Currently on top of the DPS rosters for Nightmare Mode Raids (Update 6.x), it deals some of the highest damage in the game. This class is all about managing short-timed Damage Over Time (DOT) abilities on enemies. Unless you completely master this class and its rotation, you wont see the damage its capable of dishing out, plain and simple. That fact makes this class a hit or miss for me, and since I don’t have the skill or patience, it’s a miss for me. If you’re interested in this class, I wish you the best.