Welcome to Tape to Tape Guide Wiki & Walkthrough created by mrorie, Tape to Tape is a fast-paced, unique hockey rogue-lite game set in a future Earth obsessed with golf. Guide your team of hockey stars and benchwarmers through battles against elite enemy teams, and earn currency to upgrade your team with powerups and star players at the Blademaster.
With permanent upgrades available for your star player, Angus McShaggy, every run counts, and even losing earns rewards. So come and take a look at this Tape to Tape Guide Wiki & Walkthrough for New Players
Tape to Tape Guide Wiki & Walkthrough for New Players
Scoring/Shooting: Getting the puck in the net (and keeping it out of yours) is the primary objective of any individual match in Tape to Tape. Your ability to score will largely depend on the Shot Power and Accuracy of your shooter.
A higher Shot Power will let the puck come off your stick with more strength and speed; higher Accuracy will let you put it more reliably in the corners of the net. You can aim at the corners of the net by holding your left analogue stick in the direction of the corner you want to aim at before hitting the Shot button.
Aiming for a corner of the net that the goalie is not currently guarding is the key to getting goals in Tape to Tape, but it’s not as easy as it sounds.
Goalies will automatically shift to cover the side of the goal closest to the puck. As in real-life hockey, scoring a goal through a goalie will be difficult – far better to try and quickly pass the puck to a wingman on the other side of the goal and adjust your shot into the corner of the net as the goalie is still in the process of sliding. This gets easier the closer the shooter is to the net, so keep practicing!
Checking And Poking: Hockey is a contact sport, and you’re going to making plenty of contact in Tape to Tape. It’s not a Slap Shot-esque free for all, though; you’ll want to pick and choose when to check because a failed check can leave you out of position and give your enemies a great chance to score.
You can press B to attempt to check an opponent; you’ll want to ensure that you have a bit of momentum as you approach your enemy, since checking from a standstill will simply prevent your character from being able to move for a bit.
Move forward towards your opponent (or towards where you think they’ll be when you want to check them), and hit B just as you intersect their path. If all goes well, you’ll knock your opponent down for a few second, or at least jar the puck off of their stick.
Failure to connect will rob you of most of your speed and will let your opponent race down the ice, however. As a general rule, it’s easier to check enemies near the boards or when they’re changing direction than it is in open space.
You can check anyone at any time, save for the opposing goalie, but characters with low Checking scores will have far less success than those with higher scores. Low-Checking characters can still disrupt opposing players, though; if you get close to an enemy with the puck, you can attempt to poke it away by hitting their stick with your stick.
There isn’t a button for this; just wiggle your (controller’s) stick when you’re near an opponent and you might be able to pop it away and regain control.
Checking is powerful but never a sure thing. If you’re playing on defense it can often be more effective to position your character in the middle of opposing passing or shooting lanes to block the puck and gain control of it rather than trying to knock an opponent down
Distribute Your Powers: Many of the challenges that you face in TTT will offer you a choice of power-ups for your team. While it may be tempting to attempt to make a single super-powered character, you’ll probably want to assign powers to your team based on their position and strengths.
Your defenders will benefit more from checking and blocking powers, and your wings will probably be making the most shots on goal, so feed them the offensive powers that drop your way.
Power-ups come in three three varieties:
Skills: These are activated abilities that can be used during a game by pressing the Y button on your controller, giving the selected character a temporary but usually powerful buff to their abilities.
A character can only have one Skill at a time, so be sure to allocate them appropriately based on your character’s position and attributes. Most skills have no cooldown or very short cooldowns, so use them early and often!
Talents: Talents are passive abilities that are always active for the player that owns them. These range from attribute buffs to more specialized abilities, like changing the trajectory of each shot you take to confuse your enemies.
Artefacts: Artefacts affect your entire team and are generally more powerful and thus more rare than Talents. Artefacts are great way to shore up the weak spots of your benchwarmers, or get more esoteric benefits like convincing the ref to check your opponents.
New skills will be periodically unlocked during the campaign in addition to those you purchase at the Blademaster! Keep playing!
Faceoffs: Faceoffs can be a challenge to win in TTT, just like in real hockey. The refs will make several “fake” drops before finally extending their arm all the way to the ground to release the puck; if you spend some time practicing, you’ll find it easier to judge when the real drop is coming and react accordingly to redirect the puck to your team.
(Note that SOME refs will act a bit less fairly in this area – you’ll know what we’re talking about when you see it.)
Passing: Passing is not quite automatic: you’ll need to pick a direction that you want to pass in with your left stick as you hit the pass button. You’ll need some practice to get the feel down here; you can easily miss a teammate or turn over the puck if you attempt to pass close to an opponent.
You can hold down the pass button for a bit to lift the puck up into the air and over your enemy sticks!
Setting Your Lineup: Don’t forget to keep track of your powerups and artifacts on the lineup selection screen and move your players around according to their strengths. Again, characters with high Shot Power and Accuracy make for great wings, defenders will make good use of high Checking, and everyone benefits from high Speed.
It’s especially important to check your stats while heading out for the first time to ensure that your benchwarmers are in positions that play to their strengths, but don’t forget to check back in before every match.
There are a number of artifacts that will change your players’ power levels as you play through the game, and keeping an eye on their overall score and individual power levels will give you a better chance to use them effectively.