Hello there, everyone! We’ll discuss Total War WARHAMMER III Faction Strengths & Weaknesses today, and in this Total War WARHAMMER III Faction Strengths & Weaknesses, we’ll go through a list of basic strengths and weaknesses of the faction you want to play in multiplayer, or the one your opponent chooses.
This Total War WARHAMMER III Faction Strengths & Weaknesses Guide focuses on the Domination mode of Total War WARHAMMER III and does not cover the Campaign. This is a work-in-progress project, I’ll be adding strategies or changing/adding some basic aspects in the near future. Please make any recommendations or errors in the comments section, and don’t forget to like+subscribe and slay your local skaven. Also, read here: Also, read here: How to BOOST FPS and Increase Performance in Total War WARHAMMER 3 Optimization Guide
Total War WARHAMMER III 2.0 Faction Strength & Weaknesses
Beastmen – Unit Count 50
STRENGHTS
- High Speed
- Amazing Rush Faction
- Strong Monsters
- Good Cavalry
- No Forest Penalty
WEAKNESSES
- Lowish Leadershiep
- Lack Ranged
- Lack of Armour
Bretonia
Unit Count: 45
STRENGTHS
- Lots of Cavalry
- Great Lords (Fay, Louen)
- cheap Infantry
- some Air Superiority
WEAKNESSES
- Peasants have low leadership
- Micro Intensive
Infantry
Cathay – Unit Count: 26
STRENGHTS
- Harmony
- Great Range/Defensive Options
WEAKNESSES
- small roster
-some fragile flyers
-Close formations can be abused
Daemons (not available in ranked) – Unit Count: 70+
STRENGTHS
– Very Powerful Monsters
– Very Large and Versatile Roster
– Lots of Lore of Magic Choices
WEAKNESSES
– You probably won’t ever play this faction in multiplayer
– Not the best Ranged options
Dark Elves – Unit Count: 62
STRENGTHS
-Powerful Damage and Range
-Variety in Units and Monsters
-Nice Flanking options
WEAKNESSES
-Expensive
-lack Endurance
Dwarfs – Unit Count: 48
STRENGTHS
-Very Cost-Effective
-High amount of Armor
-High Leadership
-magic resistance
WEAKNESSES
-Predictable Playstyle/Can be easily abused
-No real Cavalry
-Slow Units
the Empire – Unit Count: 59
STRENGTHS
-Good Lord Options
-Very Versatile Roster and Playstyle
-lots of spellcasting options
-Funny Artillery
WEAKNESSES
-Master of Nothing
-No real Monsters except Karl Franz
Greenskins – Unit Count: 65
STRENGTHS
-Cheap Units
-Great Skirmishers
-Flexible
-Numbers
WEAKNESSES
-lack of flying units and good heavy cavalry
-Mediocre ranged units
High Elves
Unit Count: 69 nice
STRENGHTS
-Powerful Spellcasters
-Rather Flexible
-One of the best Ranged Units
-Dragons
WEAKNESSES
-Expensive
-Struggle against Rush
Khorne – Unit Count: 23
STRENGTHS
-Very Strong Melee Units
-Expensive Units
-Good Resistances and options between physical and magical damage
-Great Monsters
-Cultist of Khorne is great for summoning Bloodletters
WEAKNESSES
-Almost no Ranged Options
-No Magic
-Small Roster
Kislev – Unit Count: 28
STRENGTHS
-Hybrid Units
-Lots of Ranged
-Bears
WEAKNESSES
-Roster could be bigger
-No Great Magic tbh
Lizardmen – Unit Count: 71
STRENGTHS
-Great Monsters
-Many Playstyles
-Amazing Legendary Lords
-Huge Roster
-Endurance and Healing
WEAKNESSES
-Lack a bit in Long Range and Skirmish Cav
-Rampage on many units
-somewhat Expensive
Norsca – Unit Count: 42
STRENGTHS
-Great Rush Faction
-Good Monstrous Units
-Much Speed
WEAKNESSES
-3 Lord Options
-Predictable and Limited Playstyle
-Tiny Roster
Nurgle – Unit Count: 22
STRENGTHS
– Poison Damage
– Extremely Tanky
– strong but limited lore of magic
WEAKNESSES
– Quite Slow
– little to no ranged options
– lots of large hitboxes
Ogre Kingdoms – Unit Count: 32
STRENGTHS
-Suprising good Ranged Options
-Great Mass
WEAKNESSES
-Expensive
-Weak to Ranged
-Anti-Large will hurt them
-No Flying Units
Skaven – Unit Count: 68
STRENGTHS
-Nasty Ranged Units
-Huge Roster
-Wide range of monsters
-Massive Numbers
WEAKNESSES
-Low Leadership
-Lack Flying
Slaanesh – Unit Count: 25
STRENGTHS
-Very Fast
-High Damage
-Sexy Chariots
WEAKNESSES
-Micro Intensive
-Small Roster
-barely any armor
-Will cease to exist upon being shot
Tomb Kings – Unit Count: 40
STRENGTHS
-Great Constructs
-Nice Ranged
-Some good Cavalry
-Crumble
WEAKNESSES
-few Frontline Options
-Lack Good Flying
-Low Leadership
Tzeentch – Unit Count: 22
STRENGTHS
-Barriers
-Lots of Flying Units
-Cavalry and Flamers are Remarkable
-Good Magic
WEAKNESSES
-Smallest Roster in the game with more then a third of it being spellcasters
-Mostly Terrible Infantry, Need to rely on Forsaken or Chaos Spawn
-Will cease to exist in Melee
-lack Anti-large
Vampire Coast – Unit Count: 49
STRENGTHS
-Powerful and also Cheap Range
-Very good Lords
-Cheap Onion Units which crumble
WEAKNESSES
-Roster has lot of weak units
-Predictable
-Slow
Vampire Count – Unit Count: 50
STRENGTHS
-Powerful Healing
-Crumbling
-Cool Magic
WEAKNESSES
-No Ranged Options
-Slow and Predictable
-Lack anti large
Warriors of Chaos – Unit Count: 47
STRENGTHS
-Few but great Legendary Lords
-Great Rush Faction
-Elite Infantry
WEAKNESSES
-Limited Ranged Options
-Predictable
Wood Elves – Unit Count: 54
STRENGTHS
-Great Ranged
-Very Mobile
-Strong Variety
-Forest Warriors
–
WEAKNESSES
-Squishy
-No Artillery
Thanks for reading, Also, read here: Total War WARHAMMER III Achievements Guide 100%
Also read here: Total War WARHAMMER III Camera Guide – Unlimited Height