Doodle Magic Wizard vs Slime. is an exciting new RPG, a roguelike mobile game where the village of Hamel is plagued by mice and overrun by monsters. With one-hand controls and an infinite combination of skills, you must fight to save the city from these dangerous creatures.
To help you start the game like a pro, we have prepared this beginner’s guide to Doodle Magic Wizard vs Slime, with all the strategies, tips, and tricks you need to succeed and advance faster!
So come and take a look at this Doodle Magic Wizard vs Slime Beginner Guide wiki.
Doodle Magic Wizard vs Slime Beginner Guide 2024
Gems as accessories on the equipment, specific matching will have an unexpected effect. When choosing gems to collocate, it’s not the higher the quality the better, the appropriate combination of gems collocation instead can produce unexpected effects.
It would be more helpful for passing stages to choose skills according to your current main use of skill combo genre.
At the early stage :
- add ATK,
- add skill DMG,
- increase the rampart HP,
- increase the first 5 rounds of DMG to the enemies,
- the rampart HP recovery, etc.
and other hard-attributed gems would provide better effects. For example, a very practical skills combo is: the initial skill replacement for Icicle + Icicles hits 36 monsters and then releases an Ice Storm + Restores 3 HP to Rampart each monster killed.
Attributes (Based on Legendary Gems)
Hood
- Skill CD -5%
- In the first 5 waves, DMG Dealt +100%.
- For 8% of its HP lost, Rampart will drop 1 meteorite.
- For every 15% HP lost, Rampart releases 5 rolling logs.
- When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
- Flame Sphere applies Blaze effect that lasts 4 seconds.
- Killing Elites and Boss will return 12% of HP.
- 5% HP recovered for each wave completed.
- Arcane missiles penetration +1, DMG +24%.
- CD of all skills on CD -4% when Lightning Strike kills a monster.
- Lightning Chain’s bounce times +2.
- Lightning Chain generates an EM Field that lasts 2 seconds after killing a monster.
- Lightning Chain will get the monster hit ignited for 2 seconds.
- Hurricane’s Penetration +3.
- EM Net’s Attack Range +100, DMG Range -50%, DMG +30%.
Robe
- Skill CD -5%
- Apprentice DMG + (0)%
- In the first 5 waves, DMG Dealt +100%.
- DMG dealt +6% for every new skill learned.
- For 8% of its HP lost, Rampart will drop 3 meteorites.
- When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
- Restore 12% HP to Rampart immediately after killing an elite monster or a boss.
- Rampart restores 5% HP with every wave complete.
- Flame Sphere Impact DMG +24%. Knockback effect +60%.
- Flame Sphere applies Blaze effect that lasts 4 seconds.
- CD of all skills on CD -4% when Lightning Strike kills a monster.
- Lightning Strike’s Splash DMG +6%, Range +25%.
- Laser Pulse’s DMG has a 20% chance to stun the target for 2 seconds.
- Frostnova’s DMG has a 20% chance to apply a 2-second Deep Frozen effect that ignores Frozen Resistance.
- DMG of the Frozen Field generated by Frostnova +50%, Range +20%.
- Lightning Chain’s bounce times +2.
- Lightning Chain will get the monster hit ignited for 2 seconds.
- Hurricane’s Penetration +3.
- Lightning Hurricane is released after Hurricane lands 16 hits.
- An additional 6 minor meteorites are released every 18 Meteorite hits.
- After Lightning Ball flies for a while, 6 lightning orbs with 4 penetration will sole trom it.
- Rolling Log’s DMG +16% and duration of the slow effect +25%.
- For every 15% HP lost, Rampart releases 9 rolling logs.
Boot