Doodle Magic Wizard vs Slime Beginner Guide, Skills Wiki

Aaqib Javed
Aaqib Javed
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Doodle Magic Wizard vs Slime. is an exciting new RPG, a roguelike mobile game where the village of Hamel is plagued by mice and overrun by monsters. With one-hand controls and an infinite combination of skills, you must fight to save the city from these dangerous creatures.

To help you start the game like a pro, we have prepared this beginner’s guide to Doodle Magic Wizard vs Slime, with all the strategies, tips, and tricks you need to succeed and advance faster!

So come and take a look at this Doodle Magic Wizard vs Slime Beginner Guide wiki.

Doodle Magic Wizard vs Slime Beginner Guide 2024

Gems as accessories on the equipment, specific matching will have an unexpected effect. When choosing gems to collocate, it’s not the higher the quality the better, the appropriate combination of gems collocation instead can produce unexpected effects.

It would be more helpful for passing stages to choose skills according to your current main use of skill combo genre.

At the early stage :

  • add ATK,
  • add skill DMG,
  • increase the rampart HP,
  • increase the first 5 rounds of DMG to the enemies,
  • the rampart HP recovery, etc.

and other hard-attributed gems would provide better effects. For example, a very practical skills combo is: the initial skill replacement for Icicle + Icicles hits 36 monsters and then releases an Ice Storm + Restores 3 HP to Rampart each monster killed.

Attributes (Based on Legendary Gems)

Hood

Doodle Magic Wizard vs Slime Beginner Guide

  1. Skill CD -5%
  2. In the first 5 waves, DMG Dealt +100%.
  3. For 8% of its HP lost, Rampart will drop 1 meteorite.
  4. For every 15% HP lost, Rampart releases 5 rolling logs.
  5. When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
  6. Flame Sphere applies Blaze effect that lasts 4 seconds.
  7. Killing Elites and Boss will return 12% of HP.
  8. 5% HP recovered for each wave completed.
  9. Arcane missiles penetration +1, DMG +24%.
  10. CD of all skills on CD -4% when Lightning Strike kills a monster.
  11. Lightning Chain’s bounce times +2.
  12. Lightning Chain generates an EM Field that lasts 2 seconds after killing a monster.
  13. Lightning Chain will get the monster hit ignited for 2 seconds.
  14. Hurricane’s Penetration +3.
  15. EM Net’s Attack Range +100, DMG Range -50%, DMG +30%.

Robe

Doodle Magic Wizard vs Slime Beginner Guide

  1. Skill CD -5%
  2. Apprentice DMG + (0)%
  3. In the first 5 waves, DMG Dealt +100%.
  4. DMG dealt +6% for every new skill learned.
  5. For 8% of its HP lost, Rampart will drop 3 meteorites.
  6. When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
  7. Restore 12% HP to Rampart immediately after killing an elite monster or a boss.
  8. Rampart restores 5% HP with every wave complete.
  9. Flame Sphere Impact DMG +24%. Knockback effect +60%.
  10. Flame Sphere applies Blaze effect that lasts 4 seconds.
  11. CD of all skills on CD -4% when Lightning Strike kills a monster.
  12. Lightning Strike’s Splash DMG +6%, Range +25%.
  13. Laser Pulse’s DMG has a 20% chance to stun the target for 2 seconds.
  14. Frostnova’s DMG has a 20% chance to apply a 2-second Deep Frozen effect that ignores Frozen Resistance.
  15. DMG of the Frozen Field generated by Frostnova +50%, Range +20%.
  16. Lightning Chain’s bounce times +2.
  17. Lightning Chain will get the monster hit ignited for 2 seconds.
  18. Hurricane’s Penetration +3.
  19. Lightning Hurricane is released after Hurricane lands 16 hits.
  20. An additional 6 minor meteorites are released every 18 Meteorite hits.
  21. After Lightning Ball flies for a while, 6 lightning orbs with 4 penetration will sole trom it.
  22. Rolling Log’s DMG +16% and duration of the slow effect +25%.
  23. For every 15% HP lost, Rampart releases 9 rolling logs.

Boot

Doodle Magic Wizard vs Slime Beginner Guide

  1. Skill CD -5%
  2. In the first 5 waves, DMG Dealt +100%.
  3. Skill Ballistic Speed and Moving Speed +40%.
  4. For 8% of its HP lost, Rampart will drop 3 meteorites.
  5. When Rampart’s HP dips below 25% for the first time, it becomes immune to all damages in the next 4 seconds.
  6. Restore 12% HP to Rampart immediately after killing an elite monster or a boss.
  7. Rampart restores 5% HP with every wave complete.
  8. Arcane Missile has a 9% chance to paralyze the target hit for 0.5 seconds.
  9. Arcane Missile has a 2% chance to freeze the target hit for 1 second.
  10. Flame Sphere Explosion leaves a blazing ground that lasts 3 seconds.
  11. CD of all skills on CD -4% when Lightning Strike kills.
  12. A 300% AoE DMG is added to the 10th landed Lightning Strike.
  13. DMG of the Frozen Field generated by Frostnova +50%, Range +20%.
  14. Lightning Chain’s bounce times +4.
  15. Rolling Log’s DMG +2% and duration of slow effect.
  16. Flame Sphere Impact DMG +24%, Knockback effect.
  17. Has a 3% chance to teleport the monster damaged to the starting point.
  18. CD of Frostnova decreases by 40% if its first release only hits 1 monster.
  19. Nonpareil.

Staff

Doodle Magic Wizard vs Slime Beginner Guide

  1. DMG dealt to monsters with Debuff +30%.
  2. DMG dealt to Elite or Boss +45%.
  3. Cause an additional DMG equal to 6% of the target’s Max HP when landing a Crit (DMG cannot exceed 450% of ATK).
  4. Skills released have a 50% chance to ignore the DMG of Replace Arcane Missile with Icicle/Flame Sphere/Lightning Strike/Hurricane at the beginning, its CD -25%, DMG -10%.
  5. When Rampart’s HP is below 30%, DMG dealt +90%.
  6. Rampart restores • HP for every monster killed.
  7. Arcane Barrage V is triggered when 24 Arcane Missile hits in total.
  8. Release 1 row of flame spheres abreast every 12 Flame Sphere.
  9. Release ice storm after Icicle hits a total of 3 billion monsters.
  10. Laser Pulse’s DMG Instance +1; stuns monsters in range for 1 second when it ends.
  11. Focused Laser’s Duration +0.6s When It Kills a Mi.
  12. Skills cause -209-60% DMG at random.
  13. Laser Pulse Volley +1, DMG -50%.
  14. Laser Magic has a 50% chance to be refracted when hitting a.
  15. Guarantee to land a Crit on monsters with full HP.
  16. When Flame Sphere hits a monster, 1 unenhanced tame sphen will bounce out.

Rampart System

Unlocking Rampart: Rampart is unlocked after clearing Stage 20.

Upgrading Rampart Level: Use Rune Stones to upgrade Rampart, increase HP, and unlock skills.

Castle Core for Skill Upgrades: Rampart skill levels are upgraded using Castle Cores.

Rampart Types: Four types – [Earthen Rampart], [Rock Fort], [Steel Barrier], [Magic Screen].

Corresponding Skills: Each rampart type has a unique set of skills with a corresponding icon.

Switching Rampart Types: After upgrading a new rampart, types can be switched, maintaining level and skill upgrades.

Claiming Rewards: Rewards tied to Rampart upgrades can be claimed through Abyss Challenge, events, etc.

This concludes our Doodle Magic Wizard vs Slime Beginner Guide and our list of tips and tricks for new players. I hope you found this guide useful and that you learned something new about the game.
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Aaqib is an Noob gamer who loves playing competitive games and RPGs. apart from gaming, he has also written over 500 guides for various gaming websites.