Hi guys, welcome to our Heroes vs. Hordes Tier List, In this guide, we will show you the Best Hero in Heroes vs. Hordes. In this game, you can choose from a variety of heroes and each hero has its own set of abilities and attributes.
You can earn gold and gems, collect rare equipment of multiple tiers, and power up your characters to progress through the game. So come and take a look at this Heroes vs. Hordes Tier List Wiki. Also, See – Heroes vs Hordes Best Build Guide – All Heroes Build
Heroes vs. Hordes Hero Guide Wiki
Most of the heroes do pretty well, but if you are looking for the easiest, its probably the Arcane Mage, since it has homing projectiles, although it does suffer later on since it cants reliably kill large spam waves of bats or flying units that frequently come at you.
The best hero for survivability is Frost Wizard since it has inherent crowd control in its base weapon. A cheap early-game option is Dark Ranger, it does not fall off in the later stages and is a solid choice.
You can probably run the whole game with any hero, it’s just some just don’t do well in later stages like Arcane Mage and Spirit Shaman, and some only do well in later games like Blademaster (weak without levels and equips)
Heroes vs. Hordes Tier List 2023 Wiki
Arcane Mage is a really solid and easy hero to play early but has no way to deal with flying unit waves, so suffers a lot later until you get her ult: Trinity. She is the first hero you start the game with, so use her to farm early stages to get your next hero. Until you can level her up to 80 to get her ult, you won’t be playing her again because of her single-target weapon.
If you wanna stick with her, try to get an early divine aura, or else you are going to get swarmed. Good weapons on her are fire orbs and boomerang since they target enemies around you, dealing good AoE damage, and getting you enough exp to get further in your build.
This hero is actually really good at afk farming Haunted Forest hard mode 1-1 because of her wand she can kill enemies farther than most heroes in all directions, leaving their exp far away from your pickup radius so you can level up less often and click on the screen less.
Knight 10 – +50%/min HP Regeneration Knight has a TON of innate survivability with 20 base armor, once you get his ult, he’s honestly unkillable. He does have a drawback with innate -20% move speed but makes up for it with his tackiness. You are gonna wanna play this in rounds you have trouble surviving.
The hardest thing about Heroes vs. Hordes knight is that his slow move speed and weaker weapon make it so you get less exp than other heroes early, so pick a strong secondary weapon like a crossbow to make sure you make it further into your build. Also, consider picking up an early divine aura or armour tome if you want more tackiness.
Knight works really well with the knight set, because of his low range, reflection damage gets a lot of value. Not really good for dungeon or guild events where damage is the priority. If you wanna counteract his movement speed debuff, level Crazy Tinkerer to 30 (All heroes get +15% move speed).
20 SKILL Base weapon releases a critical spin on every 5th attack 30 ALL +25 Health 40 SKILL Base weapon deals double damage to Elites and Bosses 50 – +10% Area of Effect 60 ALL +2.5% Area of Effect “125 HP 20 Armor -20% Speed” 70 – +50 Health 80 ULT Base weapon hits fills meter: Increase Armor and Reflection 90 – +15% Area of Effect 100 ALL +10 Armor
Heroes vs. Hordes Dark Ranger has one of the best base weapons in the game, the bow is ranged and penetrates through all enemies all while applying a heavy 50% slow. One of the best users of the crossbow because of all the projectile speed offered in his kit along with innate +1 phys projectile.
In runs, if you have enough damage you want to stand still and just tap up/down/left/right to aim and apply your slow everywhere while letting your crossbow do all the work. If you don’t have enough damage, move around letting your bow clear your path while you run away from enemies behind you.
If you are really struggling find an obstacle and plant your back to it so you have fewer places to defend. Really strong user of both rogue and ranger set pieces, stronger with ranger set as it promotes projectile speed and cooldown, making your crossbow sub-weapon godly. Really strong at dungeon event, less so in guild events because you get swarmed by elites and have no survivability.
Heroes vs. Hordes Crazy Tinker is really hard to play in the early game because his weapon is so weak early. I suggest you don’t really pick him up till later in the game when you have good gear. Basically, his playstyle is he sets down mines that you or your enemies can detonate on contact and apply burns, but without a good secondary weapon, his main weapon is quite useless early.
Once you get good gear, slap on an area tome and just stand still. spread your mine and wait for your ult to charge. Don’t get baited by Crazy Tinkerer’s fast speed, in this game all enemies deal collision damage, so most of the time your move speed is actually a curse than a blessing.
This hero does ok in dungeon events and slightly better in guild events. If you are gonna play him I suggest you get ascended wizard’s glove since that boosts damage to burnt enemies by +25%.
Heroes vs. Hordes Fire Wizard is one of the hardest-hitting heroes in the game. His base weapon is crazy strong but has a high cooldown early. This hero has 0 defensive options and mostly relies on his main weapon to one-shot enemies before they get to him. Scales really well with cooldown reduction and magic projectiles.
One of his biggest weaknesses is that currently there’s only one gear that he burns scale with (Wizard’s Gloves: +25% damage to burning enemies), the rest of the wizard’s set gives mostly “effect duration” which sounds good since it makes your burns last longer, but since you are re-applying burns so often, you don’t really need longer duration.
This kind of limits your options for gear since you can only look to buff secondary weapons or go full damage with rogue set, while your burns don’t get any support from any other gear besides the wizard’s glove.
You’re gonna wanna play fire mage kind of like Dark Ranger, if you have enough damage, just stand still and fire your staff at all directions applying burn to as many enemies as possible. If not then use your staff to clear enemies in front of you making a path so you can run away from pursuing enemies.
Heroes vs. Hordes Frost Wizard has the highest survivability in the game (pre-paladin release). Scales really well with area and effect duration. The side projectiles will take some getting used to, but once you do, you’ll find pushing stages incredibly easy with the least amount of gear, compared to other heroes.
Really struggles at killing elites since they all have freeze resist, as well has the whole area of Frozen lands as alot of enemies there also have freeze resist. Does really well in Dungeon event but suffers in guild events due to enormous amount of elite spawns.
You can really go with any equips on frost wizard, but his best gear combos seem to be those that give you effect duration (wizard set) and cooldown (ranger’s set), especially wizard’s ring that gives bonus damage to frozen enemies and a huge amount of effect duration.
In the game you usually want to find a reliable wall/obstacle and just focus one side of enemies, freezing them over and over and letting your secondary weapons kill them. Reliable hero at all stages of the game (except frozen lands).
One of the strongest Heroes vs. Hordes heroes late game, really struggles before you get his ultimate. Blademaster is the best use of the rogue set since that set gives a ton of critical chance and evasion. The basic gameplay of blade master is to point your blades at the densest crowd of enemies to try to get your ult up faster.
Your ultimate makes you invincible while spinning and dealing major damage, which is a huge boon in Guild events. Scales really well with all the offensive tomes saving projectile speed and duration. If you want a huge power-up try to get the jewels in the guild shop: Ult Duration and Ult charge, since increases the amount of time spent in your ultimate, meaning you get more survivability and more damage.
Also, stack critical chance where you can since your ultimate is charged by dealing crits to enemies. Cooldown time is also a must since more hits = more crits = more spins. If you are having trouble surviving invest in an evasion tome, since it boosts your already high innate evade stat, letting you live longer and possibly make it to your next spin.
Let’s Check some Heroes vs Hordes Spirit Shaman Guide: A lot of players have come to the general consensus that Spirit shaman is the weakest hero, because of her lack of an actual weapon, she can’t target anything and has to passively run after her spirits.
One of her strengths is actually dealing with elites, although you can’t directly kill them, you can actually bait them into hitting your spirits, letting them tank it for you. She also has a unique perk that none of the other heroes has: your spirits pick up orbs for you, making her great in dungeon events since you don’t have to move and your spirits will level you up.
Works quite well with a fully defensive build since your pets scale well off of health, regen and area. If you are going to play her focus on the knight set since it gives a ton of regen, and health, and most importantly: reflect damage.
In game, you are going to have to prioritise one or two of your spirits to heal since they eventually run off towards the edge of the screen. I suggest you prioritise healing the bear (your 3 spirits are bear/wolf/leopard) since it has the highest health and biggest hitbox.
Heroes vs. Hordes Paladin pushed-out the frost wizard of the number 1 survivability hero. Has insane amounts of pushback with his hammer. The only exception to this is vampire aura: with vampire aura, the more enemies in your range, the more you heal, but since paladin pushes enemies out of that range, you are more susceptible to getting one-shot by resistant elites.
Theres no real gameplan when playing paladin, just stand still, slam your hammer and profit. Scales really well with area and cool down. Your best equipment is probably going to be the a knight set’s ring, since you have a 5% chance of getting a shield every attack, the ring makes it so that shield and your level-up shields explode dealing instakill damage to all non-elites/bosses. Since your base weapon gives you a ton of survivability, you can go with riskier tomes/weapons for full damage and get away with it.
If you are still having trouble surviving just slap on an armour tome, will drastically increase your tackiness since you already have high amounts of base armour. Does really well in guild events due to your tankiness and damage potential, ok in dungeon events.
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