Are you looking for the best characters in Takt OP Symphony? Check out our comprehensive Takt OP Symphony Tier List. Published by “Program Twenty Three” it is a brand new Gacha game, Where you can collect so many heroes and use them in PvE, and PVP game modes.
In this Takt OP Symphony guide, we rank all of the characters from S tier to D tier. This makes it more difficult for new players, in particular, to figure out which Takt OP Symphony characters to use in their team, while players must constantly check to see if their favourite units are still viable in battle.
So that is why we have put together this Takt OP Symphony tier list, where we rank all the characters in the game for their overall strength in every game mode. If want to learn about Memory Art head over to our takt op Symphony Memory Art Guide. If you love playing mobile games, make sure to check our Beast Lord The New Land Tier List
Takt OP Symphony Ranking Meaning
The “Characters” in the game are the characters you will use to battle opponents in both PvP and PvE modes.
Not all Takt OP Symphony Characters are strong; some perform best when coupled with specific characters or require synergy, whereas others are effective throughout all game types and don’t require synergy to realize their full potential.
You can use our list of tier list to determine which ones are the best characters in the game. Let’s take a look at the ranking standards or Tier rating guide before moving on to the actual tier list.
Takt OP Symphony Characters is ranked in Four primary Tiers on this list: Tier S, Tier A, Tier B, and Tier D.
Takt OP Symphony Tier List – S Tier
- Walkure – S Tier
- Fantaisie Impromptu – S Tier
- Belkis – S Tier
- Moonlight – S Tier
- Swan Lake – S Tier
- Erlking – S Tier
- Destiny – S Tier
- Daphnis and Chloe – S Tier
- Twinkle Star – S Tier
Moonlight (2★ Gunner)
Moonlight is a Gunner-class character in the game with the ability to deal high damage to enemies while also applying debuffs and increasing her own stats. Here’s a breakdown of her abilities:
Passive Ability: Mystic Musings (Blue +1)
When attacking a target, Moonlight increases the damage dealt based on the distance between her and the target:
-
- Distance 5: Damage +10%
- Distance 6: Damage +15%
- Distance 7: Damage +25%
Active Skills:
- Moon Shadows (Green +1)
- Deals damage to a single enemy equal to 50% of Moonlight’s Physical Attack.
- Moves back 3 spaces after the attack and applies [Lunar Eclipse] on the target 4 times for 2 turns.
- [Lunar Eclipse]: When attacking a target with this effect active, Moonlight performs a guaranteed extra attack, dealing damage equal to 50% of her Physical Attack.
- Night Breeze (Blue +1)
- Deals damage to 2 enemies equal to 90% of Moonlight’s Physical Attack.
- Reduces the speed of the targets by 5 for 2 turns.
- Tides (Tranquility)
- Each time after attacking an enemy with [Moonlight Mark], Moonlight increases her Physical Attack by 2.5%.
- Stacks up to 5 times (12.5% maximum increase).
Walkure (3★ Warden)
Walkure is a Warden-class character known for her defensive capabilities and healing abilities. She excels at protecting her allies while providing sustained support. Here’s a breakdown of her abilities:
Passive Ability: Walkure’s Healing (Blue +1)
- Every time Walkure is attacked by a Physical Attack, she has a 50% chance to heal the ally with the lowest HP for 60% of her Physical Defense. This healing effect can occur once per turn.
Active Skills:
- Imminent Victory (Red +1)
- Raises her shield, increasing Physical and Magical Defense by 30% for 2 turns.
- Walkure Guard (Red +1)
- Slams the target with her shield, dealing damage equal to 110% of her Physical Attack.
- Applies [Shatter] to the target for 2 turns.
- [Shatter]: Decreases the target’s Physical Defense by 20%.
- Heart of Valhalla
- Deals damage to a single enemy equal to 135% of her Physical Attack.
- Shifts Walkure herself 1 space forward.
Belkis (3★ Magus)
Belkis is a Magus-class character known for her magical prowess and tactical abilities. She specializes in dealing damage to enemies while utilizing her passive and active skills to control the battlefield. Here’s a breakdown of her abilities:
Passive Ability: Monarch’s Wisdom
When Belkis’ HP is lower than 40%, she gains 2 Stamina at the end of every turn, allowing her to use skills more frequently.
Active Skills:
Making An Example (Red +1)
- Deals damage equal to 100% of her Magical Attack to a single enemy.
- Reduces the Stamina cost of Making An Example by 2.
- Additionally, Belkis gains a stack of [Preparation] every time an adjacent ally takes damage during the
- enemy’s turn. When [Preparation] reaches 6 stacks, Belkis will consume all stacks and perform an extra
- attack with Making An Example on the next turn.
Intimidating Command (Red +1)
- Deals damage to all enemies equal to 45% of her Magical Attack.
- Increases the damage of this skill by 15%/25%/50% afterwards; fully empowered after 3 uses.
- Reduces the Magical Defense of all enemies by 25% for 2 turns.
Riddle (Green +1)
- Deals damage equal to 110% of her Magical Attack to a single enemy target.
- Moves the target forward 2 spaces and prevents it from shifting for 2 turns.
Belkis excels at dealing with magical damage to enemies while providing tactical support through her passive and active skills. Her passive ability grants her additional Stamina when her HP is low, allowing her to use skills more frequently.
Making An Example is her main damaging skill, which also benefits from her Preparation stacks, rewarding her for protecting adjacent allies. Intimidating Command deals AoE damage and reduces enemies’ Magical Defense, while Riddle allows her to control the battlefield by moving enemies and preventing their shifting.
Consider building a team around Belkis to maximize her damage potential and take advantage of her tactical capabilities.
Fantaisie Impromptu (3★ Blader)
Fantaisie Impromptu is a Blader-class character known for her swift and powerful physical attacks. She excels in dealing damage to enemies and has skills that provide utility in battle. Here’s a breakdown of her abilities:
Passive Ability: Impromptu Performance
- Increases the Critical Rate of Fantasy faction allies by 20%, boosting the damage potential of her team.
Active Skills:
- Vortex Hammer (Blue +1)
- Deals damage to the enemy equal to 125% of her Physical Attack.
- Consumes 2 stacks of [Impact] to make this attack knock the enemy back 2 spaces.
- Bounce Hammer (Green +1)
- Deals damage to the enemy equal to 150% of her Physical Attack.
- Consumes 2 stacks of [Impact] to guarantee this attack to be a Critical hit.
- Fling Hammer (Blue +1)
- Deals damage to a single enemy equal to 135% of her Physical Attack.
- If this attack is a Critical hit, it also inflicts [Stun] on the target for 1 turn, rendering them unable to move.
Fantaisie Impromptu specializes in high damage physical attacks and has a focus on Critical hits. Her skills allow her to deal significant damage and provide utility on the battlefield.
Vortex Hammer can push enemies back, Bounce Hammer guarantees a Critical hit, and Fling Hammer can stun targets. Her passive ability boosts the Critical Rate of Fantasy faction allies, making her a valuable addition to a Fantasy team.
Fantaisie Impromptu also gains stacks of [Impact], which increase her Physical Attack and enhance her skills. Consider utilizing her in a team that maximizes her Critical Rate and benefits from her high damage potential.
Swan Lake (3★ Gunner)
Swan Lake is a Gunner-class character known for her swift and powerful physical attacks. She possesses skills that utilize her feathers and deliver high damage to her enemies. Here’s a breakdown of her abilities:
Role: Gunner
- Swan Lake excels in dealing damage with her physical attacks, making her a formidable force on the battlefield.
Passive Ability: Twirl
- After the battle starts, Swan Lake’s damage dealt is increased by 20% for 2 turns, allowing her to unleash even more devastating attacks.
Active Skills:
- Nighttime (Red +1)
- Deals damage to a single enemy equal to 145% of her Physical Attack.
- Consumes all [Feathers] on the target, with each Feather increasing the damage dealt by 30%.
- Open Wings (Red +1)
- Deals damage to a single enemy equal to 60% of her Physical Attack.
- Penetrates the target and deals damage equal to 90% of her Physical Attack to a single enemy behind.
- Thunderclap (Blue +1)
- Deals damage to a single enemy equal to 110% of her Physical Attack.
- Cleanses 2 debuffs on Swan Lake after the attack, providing her with some debuff removal utility.
Swan Lake’s skills revolve around her feathers, which she can consume for added damage. Nighttime allows her to deal increasing damage based on the number of feathers on the target, while Open Wings delivers penetrating strikes.
Thunderclap not only inflicts damage but also cleanses debuffs. Swan Lake’s passive ability, Twirl, boosts her damage at the start of battle, and her presence in combat increases her Critical Rate when attacking new targets. Her faction-specific ability applies feathers to all enemies at the start of battle, enhancing her overall damage potential.
Consider using Swan Lake in teams that can support her with Critical Rate buffs or debuff removal, allowing her to shine in dealing significant physical damage.
1 ★ Destiny (Anna)
Passive Abilities:
- Victorious Will: Activates a field effect at the start of battle. Each time a character from the Struggle Faction takes action, damage is increased by 5% up to 6 times (+30%).
- Hymn of Destiny: Increase Physical Defense by 6% every time you take damage, up to a maximum of 2 stacks (+12%).
Active Abilities:
- Time to Strike (Red +1): Anna inflicts damage equal to 150% of her own physical attack to a single target.
- Thorny Path (Blue +1): Anna performs a slash combo that deals damage equal to 120% of her Physical Attack to a single target and restores 30% of this damage as HP.
- Critical Motives (Red +1): Anna increases her physical attack by 30% for 1 turn.
1 ★ Twinkle Star
Passive Abilities:
- Star’s Gift: After being Protected, Twinkle Star heals the protector for 30% of her own Magical Attack.
- Star Aegis: When Twinkle Star’s HP is below 50%, all damage received is reduced by 15%.
Active Abilities:
- Starfall Healing (Blue +1): Twinkle Star turns energy into stars, dealing damage equal to 90% of her Magical Attack to a single enemy. The next healing skill is guaranteed to critically hit.
- Healing Starlight (Green +1): Twinkle Star heals an ally for 120% of her Magical Attack, increasing the healing amount by 40% to an adjacent ally.
- Starfall Impact (Green +1): Twinkle Star deals damage to a single enemy equal to 50% of her Magical Attack. She then makes a Star Wish, dealing damage at the same position in the next turn equal to 70% of her Magical Attack. Additionally, she deals Slash Damage around the target equal to her Magical Attack.
3★ Erlking
Passive Abilities:
- As Above, So Below: For each debuff on the target, Erlking increases the damage the target receives by 6%, up to 30%.
- Audience with the King: When attacking a target that hasn’t moved yet, Erlking ignores 20% of its Magical Defense.
Active Abilities:
- Saccharine Seduction (Blue +1): Erlking deals damage equal to 95% of his Magical Attack to a single enemy and applies 1 stack of [Royal Arrival] for 2 turns. He also applies 1 of the following debuffs at random:
- Reduce Physical & Magical Attack by 10% for 2 turns.
- Reduce Physical & Magical Defense by 10% for 2 turns.
- Apply 1 additional stack of [Royal Arrival].
- Devastating Truth (Blue +1): Erlking chants for 1 turn, then deals damage to all enemies equal to 85% of his Magical Attack and dispels 1 of their buffs at random. He also applies 1 stack of [Royal Arrival] for 2 turns.
- Elimination (Blue +1): Erlking deals damage equal to 100% of his Magical Attack to a single enemy and moves the target forward 1 space. If the target is affected by [Royal Arrival], he moves it forward 2 spaces instead.
Daphnis & Chloe
Passive Abilities:
- Pack Leader Effect: When Daphnis & Chloe is casting a forward-facing skill, the effect changes based on her distance from the target:
- Healing: Increase the healing by Distance * 8%.
- Damage: Increase the damage by Distance * 8%.
- Dawn of Hope: Every healing done by Daphnis & Chloe will cleanse 1 debuff from the target.
Active Abilities:
- Healing Staff (Red +1): Daphnis & Chloe restores HP to a single ally equal to 140% of her Magical Attack and gains 1 stack of [Folk Song]. When at 3 stacks of [Folk Song], the healing effect is increased by 30%.
- Seeing Hope (Green +1): Daphnis & Chloe grants a shield to a single ally equal to 120% of her Magical Attack for 3 turns. While the shield persists, the shielded ally recovers HP equal to 40% of Daphnis’s Magical Attack each time they are attacked. When at 3 stacks of [Folk Song], Daphnis & Chloe moves back 1 space and heals all allies in front by 40% of her Magical Attack.
- Where Clovers Bloom (Red +1): Daphnis & Chloe heals a single ally for 120% of her Magical Attack and moves the target forward 1 space. If at 3 stacks of [Folk Song], she also purifies 2 debuffs.
Peak Performance (Red +1):
- Attack Skill 1: Daphnis & Chloe heals all allies for 75% of her Magical Attack and deals damage to all enemies equal to 70% of her Magical Attack. If at 3 stacks of [Folk Song], she heals all allies for 90% of her Magical Attack and deals damage to all enemies equal to 90% of her Magical Attack.
Takt OP Symphony Tier List – A Tier
- Fledermaus – A Tier
- Carmen – A Tier
- Jupiter – A Tier
- The Nutcracker – A Tier
- Canon – A Tier
- Pomp and Circumstance – A Tier
★ Fledermaus (Warden)
- Class: Warden
- HP: 375
- Speed: 92
- Factions: Mystery,
- Gacha Type: General
- Pool Stamina: 20
Passive Abilities:
- Friend or Foe (Blue +1): Fledermaus receives magical Protection, which safeguards 2 allies positioned behind them from Magical Damage for 2 turns.
- Mortality Kiss (Blue +1): Fledermaus unleashes a damaging kiss on a single enemy, dealing 90% of their Magical Attack. Additionally, all allies gain a shield equal to 10% of Fledermaus’ current HP.
- Right and Wrong (Blue +1): Fledermaus reduces the target’s Magical Defense by 10% for 1 turn and inflicts 140% magical damage. If Fledermaus’ speed surpasses the target’s, the defense reduction increases to 20%.
Active Abilities:
- Intelligence Insight: At the start of battle, Fledermaus grants a shield to all allies, equivalent to 10% of their current HP.
- Recover: Fledermaus instantly recovers 50% of their maximum HP and cleanses 2 debuffs.
Fledermaus gains 1 stack of [Prank] for each successful Protection. When reaching 3 stacks of [Prank], this effect is removed, and all allies receive a shield equal to 5% of Fledermaus’ current HP.
★ Carmen (Magus)
Passive Abilities:
- Love Cannot be Shackled: After being attacked, Carmen’s Magical Attack increases by 2.5% for each attack received, stacking up to 4 times (10% total increase).
- Passion Like Fire: When [Sparks of Love] are detonated, targets closer to Carmen take increased damage.
Active Abilities:
- Habanera’s Hellfire (Red +1): Carmen deals damage to all enemies equal to 50% of her Magical Attack.
- Sincere Invitation (Blue +1): Carmen deals damage to a single enemy equal to 110% of her Magical Attack and moves the target forward by 1 space.
- Blind Love (Red +1): Carmen chants for 1 turn and then deals damage to all enemies equal to 80% of her Magical Attack. She also dispels 1 buff from each target.
Carmen applies 1 stack of [Sparks of Love] to the attacker each time she takes damage. When reaching 3 stacks, all stacks are detonated, dealing 60% of Carmen’s own Magical Attack damage to the target.
Additionally, Carmen’s attack skill “Deal 140% of Magical Attack damage to all enemies and apply 1 stack of [Sparks of Love]” was not included in the provided information.
★ Jupiter (Warden)
- Class: Warden
- HP: 343
- Speed: 84
- Type: General Pool
- Stamina: 20
Passive Abilities:
- Warmup (Green +1): Gain 1 stack of [Jupiter Energy] after every successful Protection.
- Jupiter Gravity (Red +1): Each stack of [Jupiter Energy] increases defense by 1.8% up to a max of 10 stacks (18%).
- Meteor Crush (Green +1): Activate Protection and protect 2 allies, taking 3 instances of Physical Damage for them and gain [Steel Nerve] for 2 turns.
Active Abilities:
- Unshakeable: When HP is higher than 60%, all damage received is reduced by 10%.
- Orbital Glow: Adjacent allies share Jupiter’s Physical Defense bonuses when [Jupiter Energy] reaches 3 or more stacks.
Active Skills:
- Adopt a defensive posture and activate Protection, taking Physical Damage 2 times for 2 teammates behind Jupiter for 2 turns.
- Fire several shields, dealing damage to a single enemy equal to 100% of Physical Attack. For every 1 stack of [Jupiter Energy], increase this damage by 5%.
- Launch a Sudden Assault with the spear, dealing damage to a single enemy equal to 110% of Physical Attack and gain a Shield equal to this damage.
★ The Nutcracker (Blader)
Passive Abilities:
- Tears Hold No Value on the Battlefield!: The Nutcracker gains a shield equal to 30% of his Physical Attack every time an [Accent] is activated.
- Buff the Nutcracker!: All skills enter [Accent] mode when the battle begins, granting greater effects on their next use for 1 turn.
Active Abilities:
- Maintain the Offensive! (Blue +1): The Nutcracker deals damage to a single enemy equal to 75% of his Physical Attack and summons a Nutcracker minion to perform an extra attack, dealing damage equal to 75% of his Physical Attack. This attack is a guaranteed Critical hit.
- Raise Morale! (Blue +1): The Nutcracker deals damage to a single enemy equal to 100% of his Physical Attack and increases the Attack of the ally with the highest Physical Attack by 15% for 1 turn. Additionally, it increases that ally’s Critical Chance by 25%.
- Keep Formation! (Green +1): The Nutcracker deals damage to a single enemy equal to 115% of his Physical Attack and reduces the next damage taken by 15%. It also reduces the next damage taken by an ally behind by 10%.
2★ Canon (Restorer)
Passive Abilities:
- Sly Grin: After taking damage from a single enemy, if Canon’s HP is lower than 50%, [Silence] the target for 1 turn. This effect can only be activated once every 3 turns. [Silence] prevents the target from using active skills.
- Tenacity: Allies with an active shield cleanse 1 debuff at the end of their turns.
Active Abilities:
Dancing Hand in Hand (Green +1): Canon deals 80% Magical Damage to a single enemy. If Canon’s HP is higher than 60% or 80%, this damage is increased by 25% or 50% respectively. Canon also grants a shield to a random ally equal to 55% of his Magical Attack.
Sing Together (Red +1): Canon deals 55% Magical Damage to all enemies. For every stack of [Reed] active on the field, the final damage is increased by 5% up to a maximum of 40%.
Compassion (Red +1): Canon heals all allies for 30% of his Magical Attack and grants them a shield equal to 25% of his Magical Attack. If allies’ HP is still below 40% after being healed, Canon grants them a shield equal to 50% of his Magical Attack.
Pomp and Circumstance
Passive Abilities:
- Preparation: When HP is above 60%, Pomp and Circumstance’s attacks deal splash damage equal to 20% of her Magical Attack to the units adjacent to the target.
- Leadership: Pomp and Circumstance increases the healing amount by 20% when the target is from the Struggle faction.
Active Abilities:
- Iron Fist (Red +1): Pomp and Circumstance deals 130% Magical Damage to a single enemy.
- Cherish (Green +1): Pomp and Circumstance heals an ally for 150% of her Magical Attack. The targeted ally will take the next damage that Pomp and Circumstance would take in 2 turns. Only 1 instance of this effect can exist in the battle.
- Strategizing (Red +1): Pomp and Circumstance heals all allies for 35% of her Magical Attack and increases their Physical and Magical Attack by 10% for 1 turn.
Takt OP Symphony Tier List – B Tier
- Bolero
- Air on the G String
- Freeshooter
- Arlesienne
- Winter
- Spring
Takt OP Symphony Tier List – C Tier
- Pop and Circumstance
- The Swan Lake
- Summer
- Campanella
- Autumn
That’s it for this guide. Find the best game tier lists and game guides at Theclashify. Level up your gameplay today.
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