Roblox Scripts

Hood Customs Script 2023 Wiki – Aimlock, Silent Aim

Are you looking for Hood Customs Script 2023? if, yes, then you are at the right place because, in this guide, we will give you Hood Customs Script 2023 for silent aim visible check, alive check, AimLock, ESP, Teleports change hitbox, FOV changer, prediction system, local player features, ESP

So come and take a look at this Script guide for Hood Customs.

If you’re looking for more scripts, check out our Balloon Simulator Scripts and Surf Race Scripts articles. You can also dive into our Roblox Script Database where you will find scripts for many roblox games.

How to Execute a Roblox Script in Hood Customs?

Follow these steps to use scripts :

The first thing you need is a Roblox exploit and/or script executor, so download one. If you don’t know, the most popular ones are Krnl, Synapse, or JJSPloit

Open the game, Project Slayers, and start playing

Launch your Roblox exploit or script executor

Please copy and paste any of the Roblox Scripts we are going to provide you into the provided box and hit the Execute/Inject button.

Hood Customs Script 2023

loadstring(game:HttpGet("https://raw.githubusercontent.com/NighterEpic/FadedLock/main/YesEpic"))()

Hood Customs Script Wiki 2023

loadstring(game:HttpGet("https://raw.githubusercontent.com/Cor..."))()

Hood Customs Script Silent Aim

_G.TargetAim = {
[“Key”] = “e”,
[“Mode”] = “Toggle”, — “Toggle” or “Hold”
[“Prediction”] = 0.12831, — Lower if Lower Ping, Higher if Higher Ping
[“Auto-Prediction”] = false,
[“Aimpart”] = “HumanoidRootPart”,
[“Face-Target”] = false,
[“Notif-Toggle”] = false,
[“Chat-Toggle”] = false,
[“View-Toggle”] = false,
[“Resolver-V1”] = false,
[“Resolver-Delay”] = 0.195,
[“Resolver-Aimpart”] = “HumanoidRootPart”,
[“Resolver-AntiSky”] = true,
[“Resolver-AntiGround”] = true,
[“Resolver-Reverse”] = false,
[“Orbit-Toggle”] = false,
[“Orbit-Speed”] = 8,
[“Orbit-Size”] = 8,
[“Orbit-Height”] = 0, — No Negatives
[“Vertical-Velocity-Toggle”] = false,
[“Vertical-Velocity”] = 0,
[“Horizontal-Velocity-Toggle”] = false,
[“Horizontal-Velocity”] = 0,
[“Onshot-Visual”] = false,
[“Onshot-Visual-Color”] = Color3.fromRGB(119,0,255),
[“Onshot-Visual-Material”] = “ForceField”, — “Plastic”, “ForceField”, “Neon”
[“Onshot-Visual-Life”] = 1, — Seconds
[“Onshot-Sound”] = false,
[“Onshot-Sound-Sound”] = 12413331,
[“Check-For-Part”] = “HumanoidRootPart”,
[“FOV-Check”] = true,
[“FOV-Check-Color”] = Color3.fromRGB(119,0,255),
[“FOV-Size”] = 100,
[“Circle-Thickness”] = 2,
[“Filled-Circle”] = false,
[“Circle-Transparency”] = 1, –Invisible
[“Visible-Check”] = false,
[“Down-Check”] = false, — For Hood Customs and Untitled Hood
[“Dot”] = true,
[“Dot-Color”] = Color3.fromRGB(119,0,255),
[“Tracer”] = false,
[“Tracer-Color”] = Color3.fromRGB(119,0,255),
[“Highlight”] = false,
[“Highlight-Color”] = Color3.fromRGB(119,0,255),
}
loadstring(game:HttpGet(“https://raw.githubusercontent.com/nyulachan/nyula/main/Standalones/SilentAim”, true))()

Hood Customs Script pastebin 2023

getgenv().Prediction = 0.12167
getgenv().AimPart = “HumanoidRootPart”
getgenv().Key = “Q”
getgenv().DisableKey = “P”

getgenv().FOV = true
getgenv().ShowFOV = false
getgenv().FOVSize = 55

–// Variables (Service)

local Players = game:GetService(“Players”)
local RS = game:GetService(“RunService”)
local WS = game:GetService(“Workspace”)
local GS = game:GetService(“GuiService”)
local SG = game:GetService(“StarterGui”)

–// Variables (regular)

local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
local Camera = WS.CurrentCamera
local GetGuiInset = GS.GetGuiInset

local AimlockState = true
local Locked
local Victim

local SelectedKey = getgenv().Key
local SelectedDisableKey = getgenv().DisableKey

–// Notification function

function Notify(tx)
SG:SetCore(“SendNotification”, {
Title = “Evan’s Camlock”,
Text = tx,
Duration = 5
})
end

–// Check if aimlock is loaded

if getgenv().Loaded == true then
Notify(“Aimlock is already loaded!”)
return
end

getgenv().Loaded = true

–// FOV Circle

local fov = Drawing.new(“Circle”)
fov.Filled = false
fov.Transparency = 1
fov.Thickness = 1
fov.Color = Color3.fromRGB(255, 255, 0)
fov.NumSides = 1000

–// Functions

function update()
if getgenv().FOV == true then
if fov then
fov.Radius = getgenv().FOVSize * 2
fov.Visible = getgenv().ShowFOV
fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y)

return fov
end
end
end

function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end

function WTSP(arg)
return Camera.WorldToScreenPoint(Camera, arg)
end

function getClosest()
local closestPlayer
local shortestDistance = math.huge

for i, v in pairs(game.Players:GetPlayers()) do
local notKO = v.Character:WaitForChild(“BodyEffects”)[“K.O”].Value ~= true
local notGrabbed = v.Character:FindFirstChild(“GRABBING_COINSTRAINT”) == nil

if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild(“Humanoid”) and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) – Vector2.new(Mouse.X, Mouse.Y)).magnitude

if (getgenv().FOV) then
if (fov.Radius > magnitude and magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
else
if (magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
end
end
end
return closestPlayer
end

–// Checks if key is down

Mouse.KeyDown:Connect(function(k)
SelectedKey = SelectedKey:lower()
SelectedDisableKey = SelectedDisableKey:lower()
if k == SelectedKey then
if AimlockState == true then
Locked = not Locked
if Locked then
Victim = getClosest()

Notify(“Locked onto: “..tostring(Victim.Character.Humanoid.DisplayName))
else
if Victim ~= nil then
Victim = nil

Notify(“Unlocked!”)
end
end
else
Notify(“Aimlock is not enabled!”)
end
end
if k == SelectedDisableKey then
AimlockState = not AimlockState
end
end)

–// Loop update FOV and loop camera lock onto target

RS.RenderStepped:Connect(function()
update()
if AimlockState == true then
if Victim ~= nil then
Camera.CFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity*getgenv().Prediction)
end
end
end)
while wait() do
if getgenv().AutoPrediction == true then
local pingvalue = game:GetService(“Stats”).Network.ServerStatsItem[“Data Ping”]:GetValueString()
local split = string.split(pingvalue,'(‘)
local ping = tonumber(split[1])
if ping < 225 then
getgenv().Prediction = 1.4
elseif ping < 215 then
getgenv().Prediction = 1.2
elseif ping < 205 then
getgenv().Prediction = 1.0
elseif ping < 190 then
getgenv().Prediction = 0.10
elseif ping < 180 then
getgenv().Prediction = 0.12
elseif ping < 170 then
getgenv().Prediction = 0.15
elseif ping < 160 then
getgenv().Prediction = 0.18
elseif ping < 150 then
getgenv().Prediction = 0.110
elseif ping < 140 then
getgenv().Prediction = 0.113
elseif ping < 130 then
getgenv().Prediction = 0.116
elseif ping < 120 then
getgenv().Prediction = 0.120
elseif ping < 110 then
getgenv().Prediction = 0.124
elseif ping < 105 then
getgenv().Prediction = 0.127
elseif ping < 90 then
getgenv().Prediction = 0.130
elseif ping < 80 then
getgenv().Prediction = 0.133
elseif ping < 70 then
getgenv().Prediction = 0.136
elseif ping < 60 then
getgenv().Prediction = 0.140
elseif ping < 50 then
getgenv().Prediction = 0.143
elseif ping < 40 then
getgenv().Prediction = 0.145
elseif ping < 30 then
getgenv().Prediction = 0.155
elseif ping < 20 then
getgenv().Prediction = 0.157
end
end
end

Aaqib Javed

Aaqib is an Noob gamer who loves playing competitive games and RPGs. apart from gaming, he has also written over 500 guides for various gaming websites.
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