Are you looking for Hood Customs Script 2023? if, yes, then you are at the right place because, in this guide, we will give you Hood Customs Script 2023 for silent aim visible check, alive check, AimLock, ESP, Teleports change hitbox, FOV changer, prediction system, local player features, ESP
So come and take a look at this Script guide for Hood Customs.
If you’re looking for more scripts, check out our Balloon Simulator Scripts and Surf Race Scripts articles. You can also dive into our Roblox Script Database where you will find scripts for many roblox games.
How to Execute a Roblox Script in Hood Customs?
Follow these steps to use scripts :
The first thing you need is a Roblox exploit and/or script executor, so download one. If you don’t know, the most popular ones are Krnl, Synapse, or JJSPloit
Open the game, Project Slayers, and start playing
Launch your Roblox exploit or script executor
Please copy and paste any of the Roblox Scripts we are going to provide you into the provided box and hit the Execute/Inject button.
Hood Customs Script 2023
loadstring(game:HttpGet("https://raw.githubusercontent.com/NighterEpic/FadedLock/main/YesEpic"))()
Hood Customs Script Wiki 2023
loadstring(game:HttpGet("https://raw.githubusercontent.com/Cor..."))()
Hood Customs Script Silent Aim
_G.TargetAim = {
[“Key”] = “e”,
[“Mode”] = “Toggle”, — “Toggle” or “Hold”
[“Prediction”] = 0.12831, — Lower if Lower Ping, Higher if Higher Ping
[“Auto-Prediction”] = false,
[“Aimpart”] = “HumanoidRootPart”,
[“Face-Target”] = false,
[“Notif-Toggle”] = false,
[“Chat-Toggle”] = false,
[“View-Toggle”] = false,
[“Resolver-V1”] = false,
[“Resolver-Delay”] = 0.195,
[“Resolver-Aimpart”] = “HumanoidRootPart”,
[“Resolver-AntiSky”] = true,
[“Resolver-AntiGround”] = true,
[“Resolver-Reverse”] = false,
[“Orbit-Toggle”] = false,
[“Orbit-Speed”] = 8,
[“Orbit-Size”] = 8,
[“Orbit-Height”] = 0, — No Negatives
[“Vertical-Velocity-Toggle”] = false,
[“Vertical-Velocity”] = 0,
[“Horizontal-Velocity-Toggle”] = false,
[“Horizontal-Velocity”] = 0,
[“Onshot-Visual”] = false,
[“Onshot-Visual-Color”] = Color3.fromRGB(119,0,255),
[“Onshot-Visual-Material”] = “ForceField”, — “Plastic”, “ForceField”, “Neon”
[“Onshot-Visual-Life”] = 1, — Seconds
[“Onshot-Sound”] = false,
[“Onshot-Sound-Sound”] = 12413331,
[“Check-For-Part”] = “HumanoidRootPart”,
[“FOV-Check”] = true,
[“FOV-Check-Color”] = Color3.fromRGB(119,0,255),
[“FOV-Size”] = 100,
[“Circle-Thickness”] = 2,
[“Filled-Circle”] = false,
[“Circle-Transparency”] = 1, –Invisible
[“Visible-Check”] = false,
[“Down-Check”] = false, — For Hood Customs and Untitled Hood
[“Dot”] = true,
[“Dot-Color”] = Color3.fromRGB(119,0,255),
[“Tracer”] = false,
[“Tracer-Color”] = Color3.fromRGB(119,0,255),
[“Highlight”] = false,
[“Highlight-Color”] = Color3.fromRGB(119,0,255),
}
loadstring(game:HttpGet(“https://raw.githubusercontent.com/nyulachan/nyula/main/Standalones/SilentAim”, true))()
Hood Customs Script pastebin 2023
getgenv().Prediction = 0.12167
getgenv().AimPart = “HumanoidRootPart”
getgenv().Key = “Q”
getgenv().DisableKey = “P”
getgenv().FOV = true
getgenv().ShowFOV = false
getgenv().FOVSize = 55
–// Variables (Service)
local Players = game:GetService(“Players”)
local RS = game:GetService(“RunService”)
local WS = game:GetService(“Workspace”)
local GS = game:GetService(“GuiService”)
local SG = game:GetService(“StarterGui”)
–// Variables (regular)
local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
local Camera = WS.CurrentCamera
local GetGuiInset = GS.GetGuiInset
local AimlockState = true
local Locked
local Victim
local SelectedKey = getgenv().Key
local SelectedDisableKey = getgenv().DisableKey
–// Notification function
function Notify(tx)
SG:SetCore(“SendNotification”, {
Title = “Evan’s Camlock”,
Text = tx,
Duration = 5
})
end
–// Check if aimlock is loaded
if getgenv().Loaded == true then
Notify(“Aimlock is already loaded!”)
return
end
getgenv().Loaded = true
–// FOV Circle
local fov = Drawing.new(“Circle”)
fov.Filled = false
fov.Transparency = 1
fov.Thickness = 1
fov.Color = Color3.fromRGB(255, 255, 0)
fov.NumSides = 1000
–// Functions
function update()
if getgenv().FOV == true then
if fov then
fov.Radius = getgenv().FOVSize * 2
fov.Visible = getgenv().ShowFOV
fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y)
return fov
end
end
end
function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end
function WTSP(arg)
return Camera.WorldToScreenPoint(Camera, arg)
end
function getClosest()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
local notKO = v.Character:WaitForChild(“BodyEffects”)[“K.O”].Value ~= true
local notGrabbed = v.Character:FindFirstChild(“GRABBING_COINSTRAINT”) == nil
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild(“Humanoid”) and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) – Vector2.new(Mouse.X, Mouse.Y)).magnitude
if (getgenv().FOV) then
if (fov.Radius > magnitude and magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
else
if (magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
end
end
end
return closestPlayer
end
–// Checks if key is down
Mouse.KeyDown:Connect(function(k)
SelectedKey = SelectedKey:lower()
SelectedDisableKey = SelectedDisableKey:lower()
if k == SelectedKey then
if AimlockState == true then
Locked = not Locked
if Locked then
Victim = getClosest()
Notify(“Locked onto: “..tostring(Victim.Character.Humanoid.DisplayName))
else
if Victim ~= nil then
Victim = nil
Notify(“Unlocked!”)
end
end
else
Notify(“Aimlock is not enabled!”)
end
end
if k == SelectedDisableKey then
AimlockState = not AimlockState
end
end)
–// Loop update FOV and loop camera lock onto target
RS.RenderStepped:Connect(function()
update()
if AimlockState == true then
if Victim ~= nil then
Camera.CFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity*getgenv().Prediction)
end
end
end)
while wait() do
if getgenv().AutoPrediction == true then
local pingvalue = game:GetService(“Stats”).Network.ServerStatsItem[“Data Ping”]:GetValueString()
local split = string.split(pingvalue,'(‘)
local ping = tonumber(split[1])
if ping < 225 then
getgenv().Prediction = 1.4
elseif ping < 215 then
getgenv().Prediction = 1.2
elseif ping < 205 then
getgenv().Prediction = 1.0
elseif ping < 190 then
getgenv().Prediction = 0.10
elseif ping < 180 then
getgenv().Prediction = 0.12
elseif ping < 170 then
getgenv().Prediction = 0.15
elseif ping < 160 then
getgenv().Prediction = 0.18
elseif ping < 150 then
getgenv().Prediction = 0.110
elseif ping < 140 then
getgenv().Prediction = 0.113
elseif ping < 130 then
getgenv().Prediction = 0.116
elseif ping < 120 then
getgenv().Prediction = 0.120
elseif ping < 110 then
getgenv().Prediction = 0.124
elseif ping < 105 then
getgenv().Prediction = 0.127
elseif ping < 90 then
getgenv().Prediction = 0.130
elseif ping < 80 then
getgenv().Prediction = 0.133
elseif ping < 70 then
getgenv().Prediction = 0.136
elseif ping < 60 then
getgenv().Prediction = 0.140
elseif ping < 50 then
getgenv().Prediction = 0.143
elseif ping < 40 then
getgenv().Prediction = 0.145
elseif ping < 30 then
getgenv().Prediction = 0.155
elseif ping < 20 then
getgenv().Prediction = 0.157
end
end
end