The Light Brigade Beginner Guide Wiki & Walkthrough

Looking for The Light Brigade Beginner Guide? you are at the right pace, This ongoing community-made The Light Brigade Beginner Guide guide will include tips and tricks related to the game. Maps, classes, weapons, attachments and combinations.

So come and take a look at this The Light Brigade Beginner Guide wiki.

The Light Brigade Beginner Guide

Bug reports

-GAME BREAKING: There is a very rare chance for a map to not have an exit.
-FUN RUINING (don’t look, this player-done bug can ruin your fun and cannot be triggered accidentally):
-You can refresh the store by leaving the game and opening it again, even mid-run.
-Teleporting close to a trap will stick your path to it, as if it were a point of interest. You will get stuck in it and damaged.
-“Lives” upgrade does not work.
-Purifying souls and clicking “End Run” at any point in the run will not save any progress at all.
-Global Sun Run always uses the same seed unless you do a normal run, which will change both map location and seed.
-Some enemies drop an obsidian crystal. It cannot be interacted with in any way.
-Disabling bolt handling makes the C96 unusable as it spawns with the box closed. It doesn’t work even when pistol bolt eject is activated (which doesn’t work)
-There seems to be an accidental big bonus XP on soul collect.
-Slendermen have two laser attacks. They very rarely hit the player even when standing still in front of them.
-Allies will sometimes offer you an item, but sometimes the item is literally nothing. They’ll open their hand, say “take this!” and offer no item.
-(GUNSLINGER ONLY) Using the fast reload method will always leave your pistol at 8 bullets, even if there’s a bullet already in the chamber. (it’s never 8+1)

Dev suggestions

-Using charms in full auto and semi auto weapons should bless more than one shot. It’s extremely useful in one-shot heavy damage weapons (like the sniper) but almost unusable in full auto weapons, since it only shoots one buffed bullet and you have to press the trigger again to start firing.

Example: By using the Scout weapon which deals 7-8-9 dmg and then triggering a +6 charm it will only do 13,14 and 15 damage for a single bullet. You will then have to press the trigger again to start shooting at base damage. By the time it’s done, there would’ve been way more damage done by simply shooting normally. Totally different case is the sniper rifle, which can turn any bullet into a wrecking shot. A single charm+sniper shot can do hundreds of damage if the conditions are favorable.

Suggestion: 4-5 blessed shots in full auto weapons, 2-3 blessed shots in semi-auto, 1 blessed shot in bolt-action.

-It could be very useful if you can customize your belt. For example, ammo slot. A right handed sniper will have a better use for it to be in the right slot instead of the left, seeing how the weapon firing and reload is handled.

-While using a two handed weapon, teleporting direction should go to where the weapon barrel is aiming, not the moving hand.

-A sprint button would be very useful. I don’t like having to teleport to simulate running to or away from.

-A retry button after dying in a run would be very useful. I find it boring having to retake everything to try again.

-Crouching button should be enabled by default in sitting mode.

-It would be nice to be able to customize my character. Not only because I want to change its look, but also because I’d be seeing other players with different outfits, and it doesn’t look all the same.

-It would be nice for allies to be able to use a different weapon than the standard issue rifle. It adds a little variety in that I can take his weapon and change my playstyle.

The Light Brigade Beginner Guide

The Light Brigade Classes and weapons

Rifleman:

Main weapon: Gewehr-43 (10+1)
Firing mode: Semi-auto
Level 1 base damage: 12
Level 2 base damage: 14
Level 3 base damage: 16

Secondary: Type-14 Nambu (8+1)
Level 1 base damage: 11
Level 2 base damage: ??
Level 3 base damage: ??

Wand: Soul Sphere
Passive: Headshot damage bonus
Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster
—————-

Scout:

Unlock: Reach level 5 with Rifleman
Main weapon: M3 SMG (30+1)
Firing mode: Full auto
Level 1 base damage: 5
Level 2 base damage: 6
Level 3 base damage: 7

Secondary: Mauser C96 (10)
Level 1 base damage: 9
Level 2 base damage: 11
Level 3 base damage: 13

Wand: Power Field
Passive: Critical hit bonus
Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster
—————-

Pistolier:

Unlock: Reach level 5 with Scout
Main weapon: Dual Colt 1911 (8+1)/(8+1)
Firing mode: Semi-auto
Level 1 base damage: 11
Level 2 base damage: 13
Level 3 base damage: ??

Wand: Sun Burst
Passive: Free shot bonus
Belt: 2 ammo slots, 2 free slots, 2 pistol holsters
—————-

Assault:

Unlock: Reach level 5 with Pistolier
Main weapon: StG 44 (25+1)
Firing mode: Full auto
Level 1 base damage: ??
Level 2 base damage: ??
Level 3 base damage: ??

Secondary: Type-14 Nambu (8+1)
Level 1 base damage: 11
Level 2 base damage: ??
Level 3 base damage: ??

Wand: Sun Burst
Passive: Health bonus
Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster
—————-

Militia:

Unlock: Reach level 5 with Assault
Main weapon: Volkssturmgewehr VG-5 (20+1)
Firing mode: Semi-auto
Level 1 base damage: ??
Level 2 base damage: ??
Level 3 base damage: ??

Secondary: Colt 1911 (8+1)
Level 1 base damage: 11
Level 2 base damage: 13
Level 3 base damage: ??

Wand: Sun Burst
Passive: Loot rarity bonus
Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster
—————-

Sniper:

Unlock: Reach level 10 with Militia
Main weapon: Karabiner 98k (5)
Firing mode: Bolt-Action
Level 1 base damage: 25
Level 2 base damage: 32
Level 3 base damage: 45

Secondary: Colt 1911 (8+1)
Level 1 base damage: 11
Level 2 base damage: 13
Level 3 base damage: ??

Wand: Power Field
Passive: All damage bonus
Belt: 1 dual ammo slot, 4 free slots, 1 pistol holster

Tips

(Pistolier Only) You can fast reload your pistols by dropping the magazines and placing the guns upright in your ammo belts to the left and right.

Ejecting or dropping a partly-spent magazine into your ammo belt will add the same magazine to the next reload (NOT RECOMMENDED, AVOID AT ALL COSTS)

Chests:
There can be more than one item in a chest.
There can be multiple chests in a level.
Chests can contain a tarot card, an attachment, or a heart container.
There is a rare chance for a chest to spawn after killing all enemies.

Heart container:
Heart Containers give a full heal in addition to the max health bonus.
There are different heart container rarities, base being +2.

Grenades:
You can’t get damaged by your own grenades, but will damage and turn allies hostile.
Grenades can trigger traps (for example, bear traps)
Flashbang can kill rodents.

Allies:
Friendly fire is possible and allies WILL become hostile if hit too many times.
After a fight and when approached, some allies will ask something from you (ammo, medkit), and sometimes give an item in return. (if they ask for a medkit, it’s better to not give one)
Allies can drop loot like enemies and give souls.
Allies have both ranged and melee attacks.
There doesn’t seem to be any penalty for killing allies.
Ally player ghosts can be used to revive from Ghost form, just like the player’s ghost.
Allies will drop their weapons when killed.
As of now allies only use the unimproved Gewehr-43.

Enemies:
Some enemies will wear a lantern on their hips, which will heal them gradually. These can be shot off.
Some projectiles like Arrows(?) and Magic can be shot and destroyed mid-flight.
Using weapons dropped from enemies can both help save on ammo and engage in range not possible with your class.
You can dual wield dropped enemy weapons.
There is a chance for a large, high-level enemy to spawn when approaching a door at the end of a level.
Some enemies will have multiple drops. For example, a very lucky drop can contain two cards, or a card and an attachment.
You can take attachments off enemy weapons before they dissappear and place them on your own. (for example, laser sights)

Finishing the game will unlock a higher difficulty (stronger enemies/higher xp gain) as well as the Global Sun Run.

Combos

Poison and charms stack. Meaning if the muzzle has +4 magic damage and you use a bomb charm which gives +15 damage, the enemy will receive 19 poison damage every second in the explosion, which can be refreshed by shooting at the enemy before it wears off.

That’s it for this The Light Brigade Beginner Guide

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