Disney Mirrorverse Patch Notes 1.0.1 June Update 2022

Hi guys, Disney Mirrorverse Patch Notes 1.0.1 is now released and here you can read everything from Balance Changes to new guardians and Bug fixes. The Disney Mirrorverse 1.0.1 game update will be available to download on June 21. This Update of Disney Mirrorverse includes a new Guardian, an event, and more.

So come and take a look at this Disney Mirrorverse Patch Notes 1.0.1 June Update 2022. Also, read here: Disney Mirrorverse Tier List June 2022 – Best Characters

Disney Mirrorverse Patch Notes 1.0.1 June Update 2022

Disney Mirrorverse Guardian Bug Fixes

All Guardians

  • Fixed an issue where all Critical Damage was dealing roughly 7% less damage than intended.

  • Fixed a visual issue for Ranged Guardians where Milestone attribute bonus icons for Tier 6, Tier 12, and Tier 15 were displaying Health and Focus icons instead of Focus and Attack icons. (Note: This was a visual bug only. The actual Focus and Attack attributes were being correctly applied).

Ariel

  • Fixed an issue where Ariel was gaining an Attack Buff for each Damaging Debuff that was Cleansed by her Special Ability, instead of Cleansing all Damaging Debuffs and gaining only 1 Attack Buff.

Baloo

  • Fixed an issue where the Heal from Baloo’s Core Ability was granting 1% HP instead of 2% HP.

Baymax

  • Fixed an issue with Advanced Talent “Advanced Field Chip” where the extra Defense from the Talent wasn’t being applied to allies at the start of the encounter until they left the Defense Aura and re-entered it.

Gaston

  • Fixed an issue with Gaston’s Core Ability where he wasn’t gaining the +15% Critical Chance against Wounded enemies.

Hades

  • Fixed an issue where Advanced Talent “Spite” was Purging 2 Buffs instead of 1.

  • Fixed an issue with Advanced Talent “Cruelty” where Hades wasn’t gaining Focus Buffs, when an enemy would gain Armor from an Armor per second effect, such as Baymax’s Armor Field.

  • Fixed an issue where Hades would gain Focus Buffs from Advanced Talent “Cruelty” if an Armor Blocked enemy was prevented from gaining Armor.

  • Clarified the description for Advanced Talent “Fury”, to indicate that the 100% additional damage per Burn will be dealt to all enemies based on the number of Burns on the targeted enemy, not the number of individual Burns on other enemies.

Maui

  • Fixed an issue where Elite Talent “Fighting the Winged Beat” was triggering Armor before the Defense Buff was applied, which was resulting in lower Armor gained.

  • Fixed an issue where the Defense Buffs granted to Maui by his Advanced Talent “Gracious Gifts”, were being removed from him before the Armor could be applied.

Merida

  • Fixed an issue where Merida’s Wisp Focus Buff wasn’t increasing the Critical Chance of her Special Ability.

  • Fixed an issue with Advanced Talent “Wrathful Spirit”, where it was increasing Critical Damage on Basic Attacks as well as her Special Ability.

  • Fixed an issue with Advanced Talent “Highlander Arrows”, where it was increasing Critical Damage on Specials as well as Basic Critical Hits.

Mike Wazowski

  • Fixed an issue where Mike Wazowski was granting Armor based on his own Defense instead of the Defense of his allies.

Scar

  • Adjusted the description and behavior for Advanced Talent “Deep Cuts.” It now grants an additional 2.5% to 5% Damage per second, instead of making the 10% Wound from Scar’s Special Ability 50 percent stronger. (Note: The potency for this Talent remains untouched, as both are technically the same result being 5%. This was done to avoid confusion and simplify the math involved, just in case some players might have interpreted the previous behavior as 50% added onto the 10% Wound, which wasn’t the case.)

Scrooge McDuck

  • Fixed an issue with Advanced Talent “Healthy Profit” where Scrooge wasn’t able to Cleanse Attack Debuffs if he was Focus Buff Blocked.

Disney Mirrorverse Guardian Balance Updates

Baloo

  • Core Ability: When spending Cargo Charges, allies no longer need to be near Baloo to gain Buffs. This also applies to Baloo’s Special Ability.

  • Core Ability: Reduced Heavy Attack timer hold from 1.5 seconds to 1 second.

  • Core Ability: Removed Max Stacks on Defense Buffs (previously Max Stacks: 3).

  • Signature Ability: While holding a Heavy Attack, Baloo gains a 10 to 50% Damage Resist Buff (previously a 90% Defense Buff). In addition, 70% chance to ignore Stun and Knock Back while holding a Heavy Attack.

  • Talent “Well Whatta Ya Know!” changed to increase maximum Cargo Charges by 2 (for a max of 7). Whenever Baloo spends a Cargo Charge, he has a 5% chance to gain a 5% to 20% Attack Buff for 10 seconds. (Old Talent behavior of gaining 10% Defense Buffs when destroying Chromastones, has been removed).

  • Talent “Mango Fandango” healing has been increased from 1% to 3%.

  • AI Baloo holds Heavy Attack for a shorter amount of time before releasing, to reduce the chance of him getting knocked out of his Heavy Attack.

  • If “Trigger Special On Auto Fight” is turned on, AI Baloo is less likely to use his Special when he has 0 Cargo Charges. The chance to use his Special increases for each Cargo Charge he is holding.

  • AI Baloo is less likely to use his Heavy Attack unless he has 5 or more Cargo Charges, so AI Baloo doesn’t “waste” Cargo.

Baymax

  • Talent “Advanced Field Chip” now grants an additional 2.5% to 5% Defense instead of making the 25% Defense Buff from Baymax’s Core Ability 10 percent stronger, which was only 2.5% Defense at Max Talent Level.

Genie

  • Focus increased.

  • Power Level, Health, and Defense increased slightly.

  • Core Ability: Whenever Genie gains an Indestructible Buff in this way, he gains 25% Armor.

  • Special Ability: Genie gains 10% Armor.

  • Special Ability: Genie’s Special Ability now delivers Knock Back to all damaged enemies.

  • Signature Ability: Changed the 100% Attack Buff that triggers while the Indestructible Buff from Genie’s Core Ability is active, to instead be a 50% Attack Buff that can stack 3 times and lasts until the end of the encounter.

  • Signature Ability: Genie’s Core Ability now grants an additional 12.5% to 25% Armor.

  • Signature Ability: Genie’s Special Ability now grants an additional 2.5% to 5% Armor.

  • Talent “Disarming Personality” now grants an additional 20% to 30% Defense instead of making the 25% Defense Buff from Genie’s Special 30 percent stronger, which was only 7.5% Defense at Max Talent Level.

  • Talent “Wish #1” now triggers whenever Genie’s Core Ability activates, instead of activating only at 75% HP.

  • Talent “Wish #2” now triggers whenever Genie’s Core Ability activates, instead of activating only at 50% HP.

  • Talent “Wish #3” now triggers whenever Genie’s Core Ability activates, instead of activating only at 25% HP.

Hades

  • Power Level, Attack, and Focus increased slightly.

  • Core Ability: Heavy Attack has a 50% chance to inflict a Burn.

  • Special Ability: Now Purges Indestructible Buffs from all targets hit by this attack.

  • Special Ability: Damage increased from 200% to 400%.

  • Special Ability: Bonus damage, if the target is inflicted with a Burn, increased from 400% to 600%.

  • Signature Ability: Explode damage increased from 100% to 200% to 100% to 400%.

  • Signature Ability: Enemies defeated from Hades’ explosion can now also explode.

Ian Lightfoot

  • Talent “Battle Magic 101” now grants an additional 2% to 5% Attack instead of making the 5% Attack Buffs from Ian’s Special 20 percent stronger, which was only 1% Attack at Max Talent Level.

  • Talent “Battle Magic 201” now grants an additional 2% to 10% Defense instead of making the 10% Defense Buffs from Ian’s Special 30 percent stronger, which was only 3% Defense at Max Talent Level.

  • Talent “Powerful Legacy” now grants an additional 5% to 20% Attack & Defense instead of making the 5% Strength Charge and 15% Defense Charge from Ian’s Core Ability 50% stronger, which was only 2.5% Attack & 7.5% Defense at Max Talent Level.

Hercules

  • Power Level, Health, and Defense increased slightly.

  • Focus decreased slightly.

  • Core Ability: Attack Buffs and Focus Buffs will stop being reapplied and refreshing when they reach 10/10 Stacks. (Note: No text will be listed in-game to indicate this change.)

Maleficent

  • Power Level and Attack increased slightly.

  • Core Ability: Immune to Burn.

  • Core Ability: Heavy Attacks now inflict a -5% Defense Debuff for 10 seconds. [Max Stacks: 2]

  • Talent “Vengeful Cruelty” and Talent “Vengeful Spite” now add 1 second to the Burn duration from Maleficent’s Special.

  • Talent “Vengeful Wrath” now triggers at 75%, 50%, and 25% remaining HP, instead of triggering only at 25% HP. Stacks 3 times instead of only 1 time. Grants 5% to 20% Attack per stack, instead of 50% Attack.

  • Signature Ability: Defense Debuffs from Critical Hits now reduce an additional -0.75% to -15% Defense instead of making the -5% Defense Debuff from Maleficent’s Core Ability 50 percent stronger, which was only -2.5% Defense at Max Signature Ability Level.

Maui

  • Maui now has a 50% chance to also gain a Defense Buff from his Core Ability with a Heavy Attack.

  • Special Ability: Armor reduced from 5% to 3%.

  • Talent “The Mighty Tamatoa” Armor granted to allies is reduced from 3% to 10% to 2% to 5%.

  • Talent “Fighting The Winged Beast” Armor that Maui gains is reduced from 5% to 10% to 1% to 5%.

Minnie Mouse

  • Power Level increased slightly.

  • Attack and Defense increased.

  • Health decreased slightly.

  • Focus decreased.

  • Core Ability: Minnie will now gain “Heartsfire Charges” equal to the number of Buffs on the enemy when she hits them. [Max Stacks: 10]

  • Core Ability: “Heartsfire Charges” passively grant Minnie 10% Attack and 10% Defense and are only removed and replaced when Minnie hits a new target.

  • Core Ability: Attack Buffs now trigger with a 20% chance on Basic Attacks and a 100% chance on Heavy Attacks. [Max Stacks: 10]

  • Core Ability: Attack Buffs will remain for the rest of the combat and are removed when entering the next combat.

  • Special Ability: Damage increased from 200% to 400%.

  • Special Ability: Damage from Burn reduced from 33% to 20%.

  • Special Ability: Burn duration reduced from 6 seconds to 5 seconds.

  • Signature Ability: Now also applies a -15% to -20% Attack Debuff that lasts for 9 seconds in addition to the previous stun effect.

  • Talent “Soul’s Tenacity” changed from granting Health to Focus.

  • Talent “Heart’s Courage” changed from granting Defense to Attack.

  • Talent “Undaunted Strikes” Critical Damage Buff potency reduced from 10%-20% to 2%-5%. Critical Damage Buff is now granted for each Heartsfire Charge or Attack Buff. Max Stacks limit is now 10.

  • Talent “Strong Spirit” now grants an additional 2% to 5% Attack instead of making the 20% Attack Buff from Minnie’s Core Ability 20 percent stronger, which was only 4% Attack at Max Talent Level.

  • Talent “Passion’s Fire” now increases the duration of the new 20% Burn by 0.5 seconds to 4 seconds instead of making the 33% Burn from Minnie’s Special 20 percent stronger, which was 6.6% damage at Max Talent Level.

  • Talent “Fearless Focus” Focus Buffs now last 6 seconds instead of the duration of the Special Ability. Focus Buffs are now granted for each Heartsfire Charge or Attack Buff.

Mr. Incredible

  • Talent “Show Time” Attack Buffs no longer last for the entire encounter and now have a duration of 5 seconds.

Scrooge McDuck

  • Core Ability: Removed whenever Scrooge gets a Critical Hit from his Heavy Attack, create 1 Coin.

  • Core Ability: Removed at the start of each combat, create 3 Coins.

  • Core Ability: Releasing a Heavy Attack now creates 1 Coin.

  • Core Ability: Hitting a target with a Heavy Attack now creates 1 Coin.

  • Core Ability: Heavy Attack now only hits 1 target, but it inflicts Knock Back instead of Push Back.

  • Special Ability: Heal increased from 2% to 10% HP.

  • Special Ability: Heal for each Coin spent, decreased from 1% to 0.25% HP.

  • Signature Ability: When reaching 10 Coins, instead of Scrooge gaining an Attack Buff, all allies now gain the Attack Buff.

  • Signature Ability: Max Stacks for the Attack Buff reduced from 10 to 5.

  • Talent “Spending Power” removed the increase in the Focus Buffs created by Coins by an additional 3-10%. Added whenever Scrooge reaches 10 Coins, all allies gain a 3% to 10% Critical Damage Buff for 10 seconds. Allies cannot receive a new Critical Damage Buff until the old one expires. [Max Stacks: 1]

  • Talent “Healthy Profit” Healing effect of each Coin spent on Scrooge’s Special Ability has been increased from being 50% to 100% stronger to 50% to 200% stronger. Base Heal from Special is no longer enhanced. Only the Heal effect from Coins is enhanced.

  • Talent “Hard Bargain” added whenever any enemy gains an Attack Buff, all allies gain a 5% to 15% Attack Buff for 5 seconds. [Max Stacks: 3] Removed whenever an enemy is defeated Scrooge has a 25% to 50% chance to create 1 additional Coin.

  • Talent “Fortune’s Favor” added whenever Scrooge reaches 10 Coins, all allies gain a 10% Critical Chance Buff for 10 seconds. Allies cannot receive a new Critical Chance Buff until the old one expires. [Max Stacks: 1] Added the Focus Buffs granted by Scrooge’s Special Ability are increased by an additional 5% to 10% Focus. Removed whenever Scrooge creates Coins, he has a 25% to 50% chance to double the number of Coins created.

  • AI Scrooge will do the following actions. If AI Scrooge has 10 Coins, his likelihood to use his Special Ability is increased. If AI Scrooge or any other allies are under 40% HP, his likelihood to use his Special Ability is increased. If AI Scrooge used his Special, the likelihood of using Basic Attacks is increased.

  • AI Scrooge was adjusted to slightly decrease the time between Basic Attacks.

Stitch

  • Focus increased.

  • Power Level increased slightly.

  • Attack reduced slightly.

  • Core Ability: Metallic Mode – Stitch now gains a 25% Defense Buff in addition to being Immune to Wound and Stun.

  • Core Ability: Metallic Mode – Heal Block inflicted on Stitch and immunity to Root has been removed.

  • Core Ability: Added state callouts for each of Stitch’s forms (“Stitch”, “Metallic”, “Superheated”, “Molten”).

  • Special Ability: Stitch keeps his Defense Buff from Metallic if he switches into “Superheated” from “Metallic”.

  • Special Ability: Cooldown increased to 18 seconds.

  • Talent “Combustion” removed the condition that Stitch must be in his “Regular” form for extra damage. Now triggers whenever Stitch uses his Special Ability. Damage reduced from 150%-300% to 150%-200%.

  • Talent “Tempered Metal” removed the condition that Stitch must be in his “Metallic” form to receive Armor. Stitch now receives Armor whenever he uses his Special Ability. Armor gain reduced from 5%-15% to 5%-10%.

  • Talent “Metal Quills” while Metallic, if Stitch is hit by a Tank or Melee attack, he has a 70% chance to deal 100% damage to that enemy. Defense Buff while Metallic is increased by an additional 5% to 15%.

  • AI Stitch will now try to switch into “Metallic” if he is Wounded.

Tinker Bell

  • Power Level, Health, Attack, Defense, and Focus increased slightly.

  • Core Ability: The chance to gain Pixie Dust increased from 40% to 60%.

  • Special Ability: The potency of Attack Buffs increased from 8% to 10%.

  • Special Ability: Damage increased from 100% to 300%.

  • Special Ability: Pixie Dust is consumed at a rate of 1 per second instead of 1 per 0.75 seconds.

  • Special Ability: Gains 1 Attack Buff per Pixie Dust stack instead of 1 total Buff.

  • Special Ability: Attack size of circular AOE from Special Ability slightly increased.

  • Signature Ability: Critical Damage Buff changed to Focus Buff.

  • Signature Ability: Gains 1 Focus Buff per Pixie Dust stack instead of 1 total Buff.

  • Talent “Heat Resistant” duration of Focus Buffs from Talent, increased from 10 seconds to 20 seconds. Max Stacks increased from 2 to 3.

  • Talent “Blast Wave” removed the +1% Attack for each Pixie Dust when entering Supernova, and added the equivalent amount to base attributes.

  • Talent “Sparked Ire” removed the +1% Attack for each Pixie Dust when entering Supernova, and added the equivalent amount to base attributes.

  • Talent “Burning Passion” potency of Burn reduced from 30% damage per second to 15% damage per second, to balance out the increase of power in her base attributes.

  • AI Tinker Bell will sit in the mid-range between Ranged and Melee Guardians.

  • AI Tinker Bell lowered the use of Heavy Attacks during Supernova.

  • AI Tinker Bell lowered the use of Dodge during Supernova.

  • AI Tinker Bell was adjusted to slightly decrease the time between Basic Attacks while Supernova.

Guardian Balance Attribute Adjustments

Aladdin

  • Power Level increased slightly.

  • Focus reduced slightly.

Anger

  • Power Level, Health, Defense, and Focus increased slightly.

Anna

  • Power Level increased slightly.

  • Focus decreased slightly.

Ariel

  • Power Level increased slightly.

  • Focus decreased slightly.

Belle

  • Power Level and Focus increased slightly.

Captain Hook

  • Power Level increased slightly.

  • Focus decreased slightly.

Donald Duck

  • Power Level increased slightly.

Elsa

  • Power Level and Focus increased slightly.

EVE

  • Power Level, Health, and Attack increased slightly.

Goofy

  • Power Level increased slightly.

Judy Hopps

  • Power Level, Defense, and Focus decreased slightly.

Merida

  • Power Level and Focus increased slightly.

Mickey Mouse

  • Power Level reduced slightly.

Mulan

  • Focus increased.

  • Power Level, Health, and Defense increased slightly.

Rapunzel

  • Focus increased.

  • Power Level and Attack increased slightly.

Scar

  • Power Level increased slightly.

  • Focus reduced slightly.

Snow White

  • Power Level increased slightly.

Woody

  • Power Level and Attack increased slightly.

  • Focus reduced slightly.

Updates and Improvements

  • Bug fixes, performance optimizations, and grammar fixes.

Please note that some changes may have already gone live for all players before the update is released. “Slight” Attribute adjustments represent changes anywhere from less than 1% up to 15% difference. Increases or decreases not listed as “slight” represent changes of 15% or greater.