Gunner Heat Pc Beginner Guide Wiki 2022

Hi guys, welcome to our Gunner Heat Pc Beginner Guide Wiki, In this Gunner Heat Pc Beginner Guide Wiki we will you A semi-brief and simple guide to some of the systems and vehicles of Gunner HEAT PC. I made this guide to try to help new steam players get into GHPC.

So come and take a look at this Gunner Heat Pc Beginner Guide Wiki 2022

Gunner Heat Pc Beginner Guide Wiki 2022

Terminology used in this guide.

Here are some explanations for some of the less obvious terminology I use in the guide.

TC – Tank Commander
FCS – Fire Control System
LRF – Laser Range Finder
PACT – Warsaw Pact
Ready Rack – the ammo immediately accessible to the loader.
Palm switch – A switch on the controls of the turrets in real life. In game it is represented by how the turret is controlled.

Default bindings

GHPC’s keybindings can be adjusted from the main menu or in game at any time. While in game you can also press F1 to see a cheat sheet of bindings. I would recommend looking over them and adjusting them to suit your preferences. I will be referencing the default bindings in this guide. You can also adjust sensitivity, the inversion of the Y axis and toggle the way the palm switch works.

The Palm Switch Toggle relates to how turret traverse works. When you have the option “Invert Palm Switch” ticked the turret can be traversed by just moving the Mouse. When unticked you have to hold down Mouse 2 in order to traverse the turret. With it ticked you click Mouse 2 to dump lead while unticked you just release Mouse 2.

Different Vehicle Positions and Basic Controls

A main ideology behind the development of GHPC is that all vehicles share the same controls so that you don’t have to relearn a new set of keybinds for each vehicle. This makes playing different vehicles very easy to learn to do as all you need to learn once you figure out the controls is the individual quirks of the vehicle’s FCS.

Driver – While you are in control of a tank you are also always controlling the driver. In all armored vehicles you use WASD to control the tank. Every tank, except the BRDM-2, is a tracked vehicle which means they can turn left and right without having to press forward or back. This doesn’t mean that they rotate on the spot but it does mean that the turning radius on the vehicles is extremely tight and makes for an easily controllable drive. You can also set a cruise speed with Numpad + and Numpad -. Note: All tanks shift gears automatically.

Commander’s View – When you first take control of a vehicle you will enter the Commander’s View, this is a spot on top of the vehicle in the position where the tank commander is turned out. In this view you can use the Mouse to look around as well as zoom in by using the scroll wheel. Alternatively you can press C while in the commander’s view to enter 3rd person view. The commander’s view is where you will spend most of your time when driving or navigating during missions. In this view you can easily see how your tank is oriented, use the map, and even tell the gunner where to look by pressing and holding Mouse 2. You can also order the gunner to fire by pressing Mouse 1.

Gunner’s View – The Gunner’s view is accessed at any time by pressing Shift, while in this view you can accurately engage targets using the Main Gun, Coaxial Machine Gun and, if available, Wire Guided Missiles. In this view you can also take advantage of the vehicle’s various system features such as a Laser Range Finder, Lead Competition, Night vision, and Thermal Imagery.

In the Gunner’s View you look through the tanks main sight and are able to traverse the tank by moving the Mouse (Note: in the options you can change how the traverse functions by unticking the Invert Palm Switch option. This will change the way you traverse the tank by requiring you to hold Mouse 2 to move). Certain tanks also have the ability to change the gun sights magnification by using the Mouse Wheel. While in the Gunner’s View the TC can designate targets for you. When the TC does spot a target for you press Space and the turret will traverse to the target the TC is designating. In NATO Tanks the TC will also verbally call out the type of vehicle and round type to use. PACT voice lines are still in progress.

*M60A1 / A3 and M1 / M1IP specific – While in the Gunner’s View you can press C to enter the gunner auxiliary sight. This sight can be used to check to make sure your barrel isn’t obstructed by the ground or if your main gun sight has been damaged

Loader – This position isn’t available to be played. Instead, after you fire a shell, the loader will automatically start to load whatever shell you have selected when you fire the main cannon. You can select a different shell type to be loaded next at any time by pressing the Number Keys. Your next shell to load will be indicated on the HUD. In combat your TC can designate the shell to be loaded for you if you have the “AI Can Select Ammo” box ticked in the game settings.

HUD symbology

The HUD is a vital part of GHPC. The HUD gives you information about your speed, shell type loaded, and a few other important things. Below I have a picture of the HUD and descriptions for each part. please bear in mind that the HUD is a work in progress and subject to change.

  • The Compass. This shows the bearing to what you are looking at. This does NOT show the direction your tank is facing or the direction the turret is facing unless you are in the Gunner’s View.
  • Time Scale. This shows the time scale of the game. As of right now you can adjust speed of time by pressing the Plus(+) and Minus(-) keys. Note: you can only slow time.
  • This icon shows the orientation of the tank relative to your camera and the orientation of the turret relative to the tank.
  • This line shows the current weapon selected. Typically tanks have a Main Gun and a Coaxial Machine Gun.
  • This shows the type of ammunition loaded and how much of it is stored in the ready rack.
  • This shows the type of Stabilization you have and whether it is on or not.
  • This is the range set on the selected weapon
  • This tells you what type of ammunition you have selected to load next. If it is not there then the loader will load the same shell as the current type.
  • This is your speed in KM/H and what gear you are in.

Gunner Heat Pc Map and Artillery

While deployed into a mission you can press M to open your map while in Commander’s View. This will show you your position in the world, your current objective location, and the surrounding land.

In certain missions you can also use the map to call in artillery strikes. While in the map view your position is displayed by a green arrow.

The direction of the arrow indicates the direction your view is facing NOT the direction your hull is facing. You can also use the topography lines on the map in order to see what routes are passable. Map view pictured below.

Gunner Heat Pc Map - Beginner Guide Wiki 2022

To call in artillery first click on the artillery icon at the top left (Note: the CAS icon is non functional at this time). Then simply click on the location you want the artillery to land. The location you called artillery will be marked with a red circle Bear in mind if you are calling in artillery on a moving target that the artillery can take upwards of 45 seconds to land. Each mission will have different amounts of artillery fired and time to fall.