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Clash Royale Night Witch Draft Challenge Tips 2019

How to win Night Witch Draft Challenge

Night Witch Draft Challenge Tips 2019 Hi guys I will show you Night Witch Draft Challenge Tips 2019 Night Witch Draft Challenge is coming on 20 September 2019,

Your first entry is free and Each battle starts with a choice between 2 cards pick one and the other is given to your opponent, One of you will get to choose to play with or against the Night Witch

Night Witch Draft Challenge Win Conditions:

In Draft Challenges you want to pick Win conditions that must be answered. For example,

You should pick a Giant and not a Mini Pekka, even if the Giant gets countered by this small robot. This gives you room for picking support cards for your Giant push Counters

In this Draft Challenge,one of you will get to choose the Night Witch. That means that you want to pick cards that counter her like Lightning and the Executioner. Obviously you want to choose the card that counters the other ones that you drafted for your opponents. And always pick a Win Condition if you have an answer to the counter of this Win Con.

High Elixir Spells:

High elixir spells like Rocket or Lightning work wonders in these Challenges. Since the games last for 6 minutes it’s very easy to destroy the enemies tower by hitting a 3-4 elixir card aswell so your rockets wont have a bad value.

Credit: Z3RO21

How to win Night Witch Draft Challenge

I’ve seen a few folks complaining that Draft Challenge is too hard, or unfair, so I thought I’d share a few tips that have helped me get to 12 wins before. Hopefully it will help out others.

  • Take your time picking – This would be my single biggest tip. You get a fair bit of time to think about choices. Especially with your last few don’t rush. Consider how well rounded your first 4 choices are, and what your opponent might have.

  • Look for air defense and anti-tanks – Hound decks can be unstoppable if you have no air defense. A Golem or Pekka can be pretty hard to stop too if you don’t have a good counter. If you have a choice I always go for the counters rather than the offensive cards, because I think it is an easier way to play an unfamiliar deck.

  • Steal your kryptonite – If there is one card you are really bad at defending, take it. Chances are you can even get by without playing it if you have to, and its better to not psych yourself out by putting it in your opponents hand and knowing its out there.

  • Prioritize cheap cards – Perhaps it is confirmation bias, but I seem to have my opponent dump a lot of expensive cards on me much of the time. For the cards I can control I try and pick cheap, so that I’ll have either a well rounded, or fast deck.

  • Try to strike first – In the first few seconds your opponent will be most off guard trying to size up what they’ve received. If you did a good job sticking them with poor synergies, they might even be Elixir deadlocked. A quick attack may score you some big damage, even if that isn’t your usual style.

  • Mind hard counters – If you have zap, take cards that it hard counters (Sparky, Inferno Dragon). If you have a tank, take the inferno tower. If you gave your opponent Sparky or ID, take the zap. By looking at the cards you have already taken and looking at the cards you’ve given your opponent, you can build your deck to be much stronger.

  • The unique strength of Zap – You never know what they might have in terms of swarms, Sparky, and ID. Zap is very often the more versatile choice compared to almost any other option it will be paired with.

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If any others have tips, I’d be happy to add them to this (and learn them myself 🙂 ).

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